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path: root/src/d/d_ovlp_fade2.cpp
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2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-03-14GX Vertex Format Fixes (#938)Briggs Baltzell
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness. * Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics. * Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics. * Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics. * Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic. * Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity. * Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness. * Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics. * Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics * Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics. * Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics. * Undid formatting of `halftofull` array in `JUTResFont.cpp` * Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
2025-08-22Remove a bunch of weak func order fakematchesLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-12Fix some version differences (#852)LagoLunatic
* Fix some version differences * Found real inline name for checkBowMiniGame
2025-05-31More demo workLagoLunatic
2025-05-21CleanupLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-04-12d_drawlist OK, J2DPicture inline cleanupLagoLunatic
2025-04-11d_camera 28% (#732)Mattias Blum
* initial progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * fix outdated member names * more progress * more progress * more progress * more progress * more progress * more progress * fixed deprecated member references * more progress * more progress * more progress * fix deprecated member references * more progress * more progress * more progress * more progress * more progress * check in for review * remove comment * initial PR changes * more PR changes * more PR changes * added anonymous struct as class member * reverted changes to `stage_camera2_data_class` * added `dCamera_event_data`, `dCamera_monitoring_things` and `dCamera_DMC_system` from debug maps * more progress * more progress * realmatch for `camera_draw` * PR changes * fix broken merge * formatting * Reverted change to `camSphChkdata` that caused `sph_chk_callback` match to regress * Reverted change to `BG` struct that caused ctor and dtor match to regress
2025-03-31CleanupLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-23Various cleanupLagoLunatic
2024-10-29misc cleanup, mostly inlinesLagoLunatic
2024-10-18More warning cleanupLagoLunatic
2024-07-14Fakematch d_ovlp_fade2 weak orderLagoLunatic
fixes #667
2024-07-14d_ovlp_fade2 100%, weak order not matchedLagoLunatic
2024-07-13d_particle workJasper St. Pierre
2024-07-13d_ovlp_fade2 workJasper St. Pierre
2024-04-17add static keyword in more placesLagoLunatic
2024-04-13some small matches and cleanupsJasper St. Pierre
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-01-30d_ovlp_fade2Jcw87
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww