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path: root/src/m_Do/m_Do_ext.cpp
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3 daysCompiler compat fix: Passing of rvalue GXColors to non-const reference ↵LagoLunatic
parameters (#1142)
2026-05-21d_a_player_main cleanup and some demo matches (#1016)LagoLunatic
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
2026-03-31Remove some unnecessary version ifdefsLagoLunatic
2026-03-14GX Vertex Format Fixes (#938)Briggs Baltzell
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness. * Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics. * Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics. * Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics. * Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic. * Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity. * Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness. * Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics. * Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics * Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics. * Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics. * Undid formatting of `halftofull` array in `JUTResFont.cpp` * Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-17m_Do_ext workLagoLunatic
2025-08-22Fix weak func order of m_Do_extLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-25Misc cleanupLagoLunatic
2025-06-01d_a_npc_fa1 100% with weak order, add inlinesLagoLunatic
2025-05-31More demo workLagoLunatic
2025-05-21Fix demo version diffs in gameinfo/save/stage/etcLagoLunatic
2025-04-16player misc cleanup and various match fixesLagoLunatic
2025-03-28Cleanp a bunch of stuffLagoLunatic
2025-03-08Use cLib on/off bit inlines for attn flagsLagoLunatic
The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-02-11Translate strings in fopAcM_entrySolidHeapLagoLunatic
2025-01-27d_a_npc_md workLagoLunatic
2024-11-07Use dtk asset extractor for in-function statics as wellLagoLunatic
2024-10-18Warning/error cleanupLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-07-19Change i_entry from int to BOOLLagoLunatic
2024-07-13d_particle workJasper St. Pierre
2024-07-09Bit of Figurine Work (#665)SuperDude88
* Bit of Figurine Work Not super complete, was just poking around to figure a few things out * Fix Build I really need to stop having this every single time
2024-07-04Add developer-specific macros for g_regHIO child registersLagoLunatic
2024-06-29Fix J3DMtxCalcBasic vtable, unlink J3DUMotionLagoLunatic
2024-06-28m_Do_ext line matchJasper St. Pierre
2024-06-27m_Do_ext workJasper St. Pierre
2024-06-27fakematch mDoExt_3DlineMat1_c::drawLagoLunatic
2024-06-26m_do_ext workJasper St. Pierre
also jsys documentation
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-03-21m_Do_extLagoLunatic
2024-02-25d_a_npc_md, m_Do_ext workLagoLunatic
2024-02-03d_resorce OKLagoLunatic
2024-02-02misc matchesLagoLunatic
2024-02-01Clean up commentsLagoLunatic
2024-01-07d_a_npc_btsw2 50%LagoLunatic
2024-01-04Add drawlist inlinesLagoLunatic
2023-12-30fix functions not returning a valueJcw87
2023-12-20create headers for GFJcw87
2023-11-18d_lib startJasper St. Pierre
2023-11-17d_a_obj_adnno, d_a_obj_dmgroom, d_a_obj_dragonhead, d_a_obj_eayogn, ↵Jasper St. Pierre
d_a_obj_gong work
2023-10-28d_a_player_main work, playerInit matchLagoLunatic
2023-10-26d_a_npc_md progressLagoLunatic
2023-10-19Some m_Do_ext progressLagoLunatic
2023-10-18Fix J3DTransformInfo array ctorLagoLunatic
2023-10-14J3DTevStage::setTevStageInfoJcw87
2023-10-14A few m_Do_ext funcsLagoLunatic
2023-10-14d_a_npc_kamome 100%LagoLunatic
2023-10-13d_ky_thunder startJasper St. Pierre
2023-10-08m_Do_extJcw87