| Age | Commit message (Collapse) | Author |
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* move
* fixes
* format
* fix
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* attention
* revert flags, too large of a diff
* more revert
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* Tris
* Quad
* Sphere
* Line
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* JntSphere
* Format
* PR review
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* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
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* Fixup actor audio flags docs
* format
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* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* First batch of functions
* more ok
* z_map_data OK
* More OKs, MinimapList ZAPD breaking change
* func_80103A58 improvements, more OK
* func_80106D5C and func_801091F0 decomped
* func_801031D0 decomped and some fixes
* house cleaning, more OKs more decomp
* Even more OKs
* func_80105C40 almost OK, more OKs
* func_80108AF8 OK and more
* All functions attempted
* func_8010534C OK
* Start documentation, rename DoorCtx
* More OKs, split map_data.data, more doc
* incremental clean-up, more function names
* more function names
* func_801068FC OK
* old uncommitted changes
* minor tweaks
* implement easy fixes
* more fixes
* z_map_disp OK, implement more suggestions
* delete utility program
* migrate data
* TransiActor ->TransitionActor
* Major documentation pass
* first pass of changes
* warning fix attempt, revert ZFile.cpp
* Fix FAKE match
* Easy fixes
* implement gDPLoadTextureBlock_Runtime
* z_demo bss patch
* Extract white square texture
* Implement more suggestions
* rework MapIndex/DungeonIndex
* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions
* more suggestions
* minor nits
* fix #include
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* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
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Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
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* 2 non-matching
* 1 function left
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fully matching
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documented, has bss reordering issues
* Fixes
* Apply suggestions
* Format
* Re-add cast oops
* Remove != 0 for override and transform limb draws, format
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* z64pause_menu.h
* move functions and variables
* Move PauseMenuPage
* move stuff that seems public to the new header
* KALEIDO_OVL_MAX
* bss
* review
* IS_PAUSED
* format
* add argument to pause macros
* Update include/z64pause_menu.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* bss
* More IS_PAUSED I missed
* early returns
* bss
* empty commit to trigger GHA
* bss
* bss
* bss
* includes
* bss
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* XML + docs
* PR
* newline
* newline pt2
* named textures in kanji.xml
* Kick Jenkins
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* high level audio headers
* move externs
* cleanup enums
* small thing
* rm sfxid
* small fix
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* split
* bss
* z64eff_ss_dead.h
* clean eff_blure
* eff_shield_particle cleanup
* tire?mark
* and more cleanup
* format
* forgot to remove this
* review
* EffectBlureDrawMode enum
* review
* review
* bss
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This reverts commit e47a7050faf345ab2f220bfce58effd2590b9e5e.
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* anim P cleanup
* PR Review
* PR Review
* Postbox Idle
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* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
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* Move qrand to libc64
* use an union to avoid type punning
* __osMalloc
* math64.c
* fixed_point.h
* sleep
* aprintf.h
* sprintf
* malloc
* use original names on aprintf.c and malloc.c
* qrand cleanup pass
* use original names of sleep.c
* og names for sprintf
* more cleanup
* format
* fixes
* whoops
* use ARRAY_COUNT again
* comment
* Use `fu`
* forgot this one
* review
* fix
* sneak a tiny cleanup
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* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes
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* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
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* rename
* PR Review
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* Add Tharo's documentation comments
* Voice progress
* Match osVoiceControlGain
* Match osVoiceStartReadData
* Cleanup
* Add docs from n64devkit
* WIP on osVoiceGetReadData
* Add comment
* Match voiceinit.c
* Remove CONT_ERR, already present in controller.h
* Really close to matching osVoiceStopReadData
* Progress on voicecheckword
* Match osVoiceSetWord
* Add error codes
* Matched __osVoiceContRead2... Somehow...
* Add small amount of docs
* __osVoiceContRead36 was basically identical from __osVoiceContRead2
* docs, but maybe a little carried away
* Match __osVoiceContWrite4, Write is very similar to Read
* Match __osVoiceContWrite20 from __osVoiceContWrite4, ez
* Some docs
* Improve osVoiceGetReadData
* Match osVoiceCheckWord
* currentSyllable -> currSyllable
* Match osVoiceMaskDictionary
* Match __osVoiceSetADConverter
* Meme matched osVoiceStopReadData
* small cleanup
* Missed macros
* osVoiceGetReadData Meme Match
* Small clean-up
* format
* Properly split voice files from code
* Use proper flags for voice files
* Add basic docs for func_801A5AF0
* Import Voice Data
* Update matching functions in code_801A51F0 from audio WIP
* Update matching functions in code_801A4EB0 from audio WIP
* Match func_801A5A1C
* Match func_801A5228
* Match func_801A54D0
* Doc padmgr functions used
* Match func_801A5680, it's near identical to func_801A54D0
* code_801A51F0 OK
* Match func_801A4EB8
* Match func_801A4FD8 (mips2c got it matching directly)
* code_801A4EB0 & all of voice, OK
* Import bss
* Better match for func_801A5A1C
* format
* Cleanup
* Clean up dictionary
* Introduce OSVoiceDictionary
* More voice docs
* Fix bss
* Import code_801A4EB0 data
* Introduce Word Id enum
* Dictionary: u8 -> u16
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* import rodata
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* Fix match in osVoiceControlGain
* Fix bss reordering
* Fix bss file split
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* Fix BSS
* fix bss
* Fix bss
* cleanup
* more cleanup
* cow voice weekeventflag
* small cleanup
* some docs
* cleanup var
* global
* more docs
* PR Review
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Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
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* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
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* Cleanup
* Format
* Fixes
* Update macports-deps.txt
* Fix mac
* Update macports-deps.txt
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Move includes around
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* Implement custom sequences and the audio editor.
* Fix implicit function declaration `AudioEditor_GetReplacementSeq`
* Fix mac again.
* String and header cleanup
* Oops
* WIP ZIP Sound fonts
* The game opens and audio seems to play correctly. Needs extensive testing.
* Name sequences
* Cleanup the SF importer a little.
* XML Sequences good
* Fix mac
* Destructor
* Bump submodule
* Thread safe queue
* Add WAV decoder
* sequenceMap->mSequenceMap and a string fix
* Streamed sequence importer
* Add s16 sample processing.
* Fix drwave define
* Fix STB
* Reorder the loading to enable custom sound fonts
* New streamed solution
* Bump exporter
* Generate 1 minute long looping sequence.
* Very long sample support (113 minutes or so)
* MP3 Decoding
* Don't byteswap the crc from XML.
* WIP OGG
* add windows cmake stuff (broken) and fixes to OGG
* Just throw more cores at the problem
* Dynamically allocate fontMap
* Re-add OOB read fix from old branch
* FLAC decoder, threads for the other compressed formats
* Remove thread from class
* timings
* cleanup conflicts
* update submodules
* update submodules
* update submodules
* loop or not to loop
* named audio XML
* Update submodules
* format
* format again cause git didnt see it for some reason
* move drlib to submodule
* Update apt-deps.txt
* Fix for new cmake
* fix game interactor
* Update macports-deps.txt
* PR fixes and fix OTRExporter for mac
* format
* format
* ifdef intrin header
* Docs
* use macro for preview
* Small fixes
* format
* fix 2nd day clock town
* Update exporter
* Fix duplicate global in stubs.c
* restore editor to use cvars again sadge
* Format
* warn if more than 255 sequences
* use main seq player to avoid an overflow
* fix the wrong seq playing in the editor again
* 16 bit seqIds
* fix shop crash
* format
* cleanups
* Delete audio collection
* Add entry to modern menu
* Cleanup the audio collection
* fix clock town randomization
* format
* format again
* some fixes for custom audio (#1)
* how I would sort the sequences (#2)
clang
one more
forgot to revert
Co-authored-by: mckinlee <mckinlee@ymail.com>
* Adjustments to ocarina song types
* stereo
* format
* Loop point support
* Part of a PR review
* Remove drlib submodule
* Clarify change
* Format
* Add tag
* switch to find_package
* bump ZAPDTR
* Milk bar day/night fix
* x86 SIMD for aMixImpl
* format
* NEON
* format
* remove | 0x900 causing a crash
* Asan fixes
* add missing define for MSVC
* Clock town fixes
Co-authored-by: mckinlee <mckinlee@ymail.com>
* format
* Fix underscore logic in audio collection
* Use torch sample XML format
* fix font map size and format
* quick fix
* Update exporter
* Opus
* actions packages
* fix it again?
* Fix a few missed 16 bit masks
* Remove unused stubs
* Revert "Fix a few missed 16 bit masks"
This reverts commit 7143c4ff92d23157a79a10b4ee62e93e35acb23e.
* Opus decoding
* Fixes for linux and other things
* free opus data
* format
* Update FindOpusFile.cmake
* bria's fix?
* Update BenMenuBar.cpp
* Update BenMenuBar.cpp
* Split ocarina tabs
* better error handling
* Remove unused vectors
* move audio editor to enhancements
* Fix mac again?
* Final cleanups
* Format
* extern C
* Allow custom fanfares to be used in songs
* format
* WIP sf editor support
* Format
* Jacks fixes
* Bump submodule
* Archez's fixes
* Format
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Co-authored-by: mckinlee <mckinlee@ymail.com>
Co-authored-by: Archez <archez39@me.com>
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* convert macro to function
* cleanup
* event log
* reorder
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* Adjust forward cullzone multiplier to apply to scale as well
* option 1: apply multiplier to every check value and normalize alpha fade
* option 2: hijack projZ value to avoid touching actual logic
* create methods for hijacking actor proj values and handle remaining special actors
* forward declare structs to not include z64 in header
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* Mirror mode initial version
* Update mm/src/code/z_actor.c
Co-authored-by: Archez <Archez@users.noreply.github.com>
* mirror mode support for minimaps and dungeon pause map
* mirror mode support overworld pause map and song of soaring
* mirror mode support for various remaining things
* mirror mode support pause warp enhancement
* Add searchable menu item
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Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Archez <archez39@me.com>
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* Add Pause Owl Warp Enhancement
- **mm/2s2h/BenGui/BenMenuBar.cpp**: Updated menu to include new enhancement options.
- **mm/2s2h/Enhancements/Enhancements.cpp**: Registered the new Pause Owl Warp enhancement.
- **mm/2s2h/Enhancements/Enhancements.h**: Declared functions for the new enhancement.
- **mm/2s2h/Enhancements/Songs/PauseOwlWarp.cpp**: Implemented the Pause Owl Warp functionality.
- **mm/2s2h/Enhancements/Songs/PauseOwlWarp.h**: Header file for the Pause Owl Warp implementation.
- **mm/include/functions.h**: Added function declarations related to the new enhancement.
- **mm/src/overlays/kaleido_scope/ovl_kaleido_map.c**: Modified to support the new enhancement.
- **mm/src/overlays/kaleido_scope/ovl_kaleido_scope_NES.c**: Modified to support the new enhancement.
* ran clang-format script
* Additional logic and bug fixes
* Fix PauseOwlWarp cursor logic triggering on dungeon map
-Added a check to ensure PauseOwlWarp's cursor logic is only triggered when not in a dungeon.
* Add Song of Soaring check
- To make it more in line with vanilla, you are now required to have the Song of Soaring to use this enhancement.
* bug fix and ran clang-format script
-My previous commit had a extra condition that wasn't needed that caused a bug where the world map points locations pointed to activated owl statues.
* added more checks
* Simplified complex conditional statements
* possibly fix macos build issue?
* index warping logic added
* implement feedback from Archez
* shot in the dark macos build fix?
* how bout now?
* revert back to previous commit
* if this fixed the macos build issue it'll be thanks to cclark25... let's pray
* add debugeditor check - thanks archez!
* Moved debugEditor check to prevent triggering ALL pauseOwlWarp logic. wtf was I thinking earlier
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preventing saves when it's too early or late in the game (#616)
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* Persistent Owl Saves & Autosaves
* Better entrance handling
* clang format happy now pls?
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* Initial Dpad
* remove old hud stuff
* and comment
* s..
* add dpad equip macro back in
* fix inputs
* fix equipping (hopefully all)
* finish some todos
* add 2s2h asset header
* check dpad macro
* remove 2s2h_assets
* re-add empty texture
* use correct struct for default dpad equips
* dpad save stuff
* fix item offering, use correct equip offset values
* finally figure out unk_154 and fix mask equipping
* avoid ugly code
* add necessary condition
* correct save names for dpad items/slots
* remove todos and sort out suggestions and rename cvar
* func standardise renaming
* Add dpad to hud presets
* dpad save migration
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* Remove BenPort.h from functions.h
* use specific z64 includes
* this -> thisx
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* Add volume slider support
* extern fix?
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* initial audio work
* Implements caching and fixes a ton of issues with audio
* Uses correct memory sizes in mixer.c
* Resets mixer values
* Actually correct dmem buff values in mixer.c
* Remove breakpoints
* Fix sequences not playing
* The forbidden type.
* Forbidden TYPES?!
* Thanks Louis
* Thanks Louis Part 2
* Fix garbled audio
* Fixed ADSR bugs
* Fixes ASAN crash in loading samples.
This code is causing the game to attempt to read sample data beyond the actual sample data.
* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.
* Fixes crashing while loading audio samples.
Additionally, lowers the log level for audio commands.
* Textbox SFX UB Fix
* Decreases priority of more debug messages
* Fixed a couple uintptr_t issues
* Adds context to Jack's hack of shortcutting later loading sequences.
* Audio corruption fix
* Few uintptr_t fixes
* Fix build on linux
* Fix build on mac
* call audio exit
* fix sfx in dialog
* unstub more audio funcs
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Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
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* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.
* track LUS changes
* LUS Bump
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Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
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* add cvar methods to global functions header and cleanup includes
* fix z_lib.c
* tweak includes
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* implement better gfx command debugging
* revert xlu crash fix back to source
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