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9 daysPort LERP interpolation improvements from ship (#1812)Philip Dubé
2026-07-11Tweaks to sarias song behavior (#1780)Garrett Cox
2026-07-07Merge pull request #1779 from HarbourMasters/develop-keiichiGarrett Cox
keiichi -> develop
2026-06-25Fix endianness.h includesEblo
2026-06-25wiiu: Endianness fixesGaryOderNichts
2026-06-25wiiu: Fix audioGaryOderNichts
2026-05-07[Enhancement] Bomb Arrows (#1496)mckinlee
* shoot and go boom * add bomb model to arrow tip * simplify bomb draw and effects * add bomb arrows to arrow cycling * use ObjectExtension and simplify arrow cycle handling * overhaul * feedback/fixes * clean up diff * feedback 2 and a fix --------- Co-authored-by: Jameriquiah <42100286+Jameriquiah@users.noreply.github.com> Co-authored-by: Jameriquiah <jordynhardyman12@gmail.com>
2026-03-10Basic surround sound support. (#1516)tortugaveloz
* Update LUS and add surround sound support. * Fix loading to load surround when configured that way. * Update mm/src/code/z_sram_NES.c Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update LUS. --------- Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2026-01-22Increase save buffer. Again. (#1493)Garrett Cox
* Increase save buffer. Again. * Sneak in a small menu fix
2026-01-20Texture scrolling interpolation, Take 2 (#1332)Eblo
* Scrolling texture interpolation Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> * Interpolate remaining GIs * Clean up gDPSetTileSizeInterp --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
2026-01-10Tweaks to how starting items works and is stored and interacted with (#1448)Garrett Cox
* Tweaks to how starting items works and is stored and interacted with * More tweaks to clock shuffle initialization
2025-12-18[Enhancement] Persist entrance and respawn information in saves (#890)Eblo
* Add enhancement to remember location on save/load * Fix Inverted STT goof, apply hook suggestion * Fix pause saves after leaving grottos * Address feedback, use ShipInit
2025-11-23Save play time, support timer display options (#1213)Eblo
* Save play time, support timer display options * Use ShipSaveContext, add OnGameCompletion hook
2025-11-22Precompiled header setup (#1358) (may be reverted if it causes problems)Garrett Cox
2025-11-06Update to u16Caladius
2025-10-26Remove boost dependency (#1298)Eblo
* Remove boost dependency * Convert check pools to vectors * Convert checks and region collections to ordered
2025-10-18[Rando] Starting Items Rework (Cleaner Edition) (#1295)Caladius
* WIP * Reworked Starting Items * Clean up * Clean up 2 * default macro for cvar * Spoiler and Save File handling * Fix spoiler drop --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-15[Rando] Implement Triforce Hunt (#1071)Caladius
* Implement Triforce Hunt (needs Glitchless Seed Gen help) * Fix Credits Warping * Clean up logging * Fix Seed Gen * Remove test code. * Add Triforce Piece to item tracker * Allow for multiple models, pushing up because I dislike it and can't figure out a better way. * Majora Soul for Reward (needs work). Completed Triforce text * Clang * clean up comment * Remove SPDLOG * Updates based on Feedback * Cleanup * Cleanup again * Fix Ship Utils * Fix Tracker drawing * Feedback updates * clang because why not * Update to use ENTRANCE mapping. Thanks BalloonDude * Expand shuffle maximum and handle instances where a seed may not generate. * Undo menu text. * Fix Item Tracker... again and feedback changes. * Update define location to StaticData.h and update majora syntax * cleanup * Remove TriforceHunt.cpp again... * clean up * FOR REAL THIS TIME * Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues. * clang
2025-09-17Define Skybox_Calculate128 in z64skybox.hEblo
2025-09-17z64 header tweaksEblo
2025-09-16Document Player's Face and z_actor FaceChange functions (#1777)engineer124
* player face docs * more docs * cleanup * toto * more comments * fix bss, names * better comment * PR, fix comment * fix bss * sEyeTextures comment * FaceChange_UpdateBlinkingNonHuman --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-16Cleanup z64.h includesEblo
2025-09-16Apply MATRIX_FINALIZE_AND_LOAD to port filesEblo
2025-09-16func_80183070 to Sys_Freeze (#1686)Ozero4
2025-09-16EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-09-16Misc FAKE fixes (#1783)Derek Hensley
* CutsceneCamera_UpdateSplines fake match * CutsceneCamera_Init -1 splineIndex * Eye Point comment * func_80B781DC better fake * func_80B32F04 * ObjSwitch_Update * ObjSwitch_InitTrisCollider * ObjAqua_Init * EnTrt_ItemGiven * func_80C10E98 partly * EnTest7_WarpCsWarp this to 1 * EnTest6_InvertedSoTCutscene better fake * EnTest6_DrawAmmoDropRupee * EnPoSisters_MatchPlayerY * func_8095B76C * EnMinifrog_Init * func_80A5C0B8 * EnKnight_UpdateEffects * EnKnight_FlyingHeadAttack * EnKakasi_Init * EnInvadepoh_ModelInfo_GetNextFaceAnim * BgAstrBombwall_InitCollider like func_809CE068 * Player_UpdateInterface * Player_CsAction_TranslateReverse * DynaPoly_AddBgActorToLookup better fake * CutsceneManager_FindEntranceCsId * func_800AE930 better fake * Math3D_CylVsLineSeg better fake * MapDisp_InitBossRoomStorey * Play_Init * EnTimeTag_Diary_Wait better fake * Remove fake label from Player_SwordFromIA * Player_PostLimbDrawGameplay partly * EffectBlure_AddVertex prev temp * Player_PostLimbDrawGameplay attempt 2 * AudioMgr_StopAllSfxExceptSystem * Camera_Normal0 * Camera_Jump2 * Camera_Normal3 * PR review
2025-09-16Move D_80097508 out of system_heap.c (#1779)Derek Hensley
2025-09-16bgcheck macros from OoT (#1774)Yanis
2025-09-16Standardize "ActorMovement" over "ActorMove" (#1773)engineer124
* actor movement * cleanup * missed one
2025-09-16Document Update Actor Flags (#1762)engineer124
* name flags, TODO: comments * comments * improve comments * small cleanup * cleanup comment
2025-09-16Document Culling (#1759)engineer124
* culling docs * cleanup * PR suggestions
2025-09-16Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)Tom Overton
* more matches * more functions * merge, I hope * wrath done-ish * 5 nonmatchings * more matchings * more improvements * more stuff * stuff * docs part 1 / infinity * more docs * . * more adjustments * linked assets * Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!) * more stuff * play part 2 * lol merge * update * unk types * SWEET GOOGLY MOOGLY IT MATCHES * cam fixes * adjust damage stuff * if? * stuff * signs * macro stuff. clean up later * names * Some small cleanup * cleanup and docs * more cleanup * Wrath shadow docs * Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging * Update functions.txt * Types cleanup * Some low hanging fruit * Undefined_syms.txt * More static -> battle handler * Lots of naming cleanup * Remove z_boss_07_dmgtbl.inc The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things. * Get most of the limb stuff named (and actually update the spec) * Some minor cleanup * Updating the repo with what we talked about in discord * Some syncing with Odolwa and other misc name stuff * Some Odolwa/Bio Baba sync * Another bit of Odolwa/Bio Baba sync * Name a lot of incarnation limb variables * Finalize the incarnation intro variable stuff * Fix a goof * `incarnationWrathTransition` variables * `generalCollider` and always use "tentacle" * Completely remove "shot," always use "projectile" * Clean up `Boss07_Mask_Draw` * Name `maskShakeTimer` * Give better names to a few more things * Some beam-related struct vars * undefined_syms * More beam names * More beam stuff * Beam, pt 100000 * Some intro struct members * Some timers * More non-beam stuff, back to beam * Done with beam finally * All but one of the subcam variables, some other stuff * Some variable names and cleanup * More cleanup * jumpSfxTimer -> landSfxTimer * actionState -> subAction and a little bit of syncing with Odolwa * A couple more variables sync * Buncha variables * Lots of non-whip variables * Commit what I have before starting on some of the grab stuff * All but one struct var done * Lots of header cleanup * Finish the header file * Fix build after merging main * Damage effect enums * Update damage effect enums for Incarnation and Wrath * Update damage effect enums for Mask and Remains * First pass at top damage effects * Do a few sub action enums so I have something to show * Fix the damage effect enums, clean up a lot of subaction enums * All remaining sub action enums, cleanup damage effect enums, other misc cleanup * Finish enums * Finish data * Push up what I have * Consistency * scroll -> texScroll * low hanging fruit * PR + small fix * Happy with >20% of functions * Happy with >40% of functions * Happy with >60% of functions * Happy with >75% of functions * Happy with >90% of functions * Happy with >95% of functions * Happy with `Boss07_Wrath_DeathCutscene` * Happy with `Boss07_Mask_FireBeam` * Happy with `Boss07_Wrath_CheckWhipCollisions` * Happy with everything but `Boss07_Mask_Draw` * Happy with all functions I think? * Clean up forward declarations * Write a half-decent file header * Fix after merging * Fix some minor stuff here and there * Minor fix in the file header because I forgot I renamed this * Respond to engineer's review * Respond to Anghelo's review * Replace as many actor lookups with for-loops as I can in Odolwa/Majora * Change the comment about the hookshot from a `@note` to a `@bug` * `drag` -> `deceleration` * Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam` * Use decimal numbers in the various `FillShadowTex` functions --------- Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <petrie911@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2025-09-16Document Light-Based Actor Flags (#1754)engineer124
* light flags template * first attempt * typo * improve names * improve comments
2025-09-16Player Docs: Slide on Slope (#1752)engineer124
* slide on slope * cleanup
2025-09-16Small Misc Clean (#1751)Derek Hensley
* Fix z64item comment * titleCtxt -> titleCtx * combine gfx buffers bss into 1 file
2025-09-16Player Docs: First 8 Start Modes (#1749)engineer124
* start mode docs * better comments * improve owl docs * reorder comment to more important first * brief comment
2025-09-16Document Actor Ocarina Interaction (#1748)engineer124
* ocarina interaction * cleanup * 0x * document zora exception * add comment
2025-09-16Name Remaining Hookshot Actor Flags (#1746)engineer124
* hookshot attachment * period * hookshot flags * fix ordering * comment, fix ordering --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2025-09-16Document Minimap Icon Actor Flag (#1747)engineer124
* minimap flag * improve comment
2025-09-16Document Hookshot Attachment (#1745)engineer124
* hookshot attachment * period
2025-09-16Player Docs: Rename Init Mode to Start Mode (#1744)engineer124
* rename to start mode * cleanup * rm declarations
2025-09-16Player Docs: Spin Attack (#1741)engineer124
* spin attack * cleanup * fix bss * PR review * sync func name * add todo
2025-09-16Player Docs: Zora Boomerang (#1739)engineer124
* zora boomerang * missed some * more docs * cleanup docs * more cleanup * Player_IsUsingZoraBoomerang
2025-09-16Player Docs: Talking (#1738)engineer124
* player talk * cleanup * fix comment
2025-09-16Document Room Type (#1740)engineer124
* roomType * cleanup
2025-09-16Document Arrow Related Actor Flags (#1737)engineer124
* arrow flags * rm comment * cleanup func
2025-09-16Player Docs: Z Targeting (#1736)engineer124
* z target docs * Player_UpdateZTargeting * func docs * more cleanup
2025-09-16Animation Cleanup: En_Z* (#1727)engineer124
* cleanup * more progress * finish off z * one more thing * one more animIndex * fix spacing
2025-09-16dead flag (#1735)engineer124
2025-09-16Further Attention Docs (#1732)engineer124
* more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency