| Age | Commit message (Collapse) | Author |
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* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
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* rot docs
* comment
* diff
* spacing
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* actor flag hostile
* player hostile
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* JntSphere
* Format
* PR review
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* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
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* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
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* General cleanup
* General colliders
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* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
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* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
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* Fixup actor audio flags docs
* format
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* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
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* z_parameter clock bug
* Rename `AVOID_UB` to `PRESERVE_UB`
* revert PRESERVE_UB
* format
* fix
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* add z64player.h include to z_player.c
* NULL check in func_80AEE374
* Couple formating things
* parameter R_PICTO_PHOTO_STATE
* Remove COLPOLY_NORMAL_FRAC
* DynaPolyActor_Init transformFlags
* Float in ObjDriftice_Init
* aspMainStack
* Add gbi defines to m2ctx
* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it
* Add version to build include for m2ctx
* Invadepoh includes
* Sort calc_bss includes like makefile
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* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
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(#1652)
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* anim T cleanup
* more cleanup
* brackets and floats
* small thing
* more floats
* fix name
* fix
* format
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Co-authored-by: angie <angheloalf95@gmail.com>
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* First batch of functions
* more ok
* z_map_data OK
* More OKs, MinimapList ZAPD breaking change
* func_80103A58 improvements, more OK
* func_80106D5C and func_801091F0 decomped
* func_801031D0 decomped and some fixes
* house cleaning, more OKs more decomp
* Even more OKs
* func_80105C40 almost OK, more OKs
* func_80108AF8 OK and more
* All functions attempted
* func_8010534C OK
* Start documentation, rename DoorCtx
* More OKs, split map_data.data, more doc
* incremental clean-up, more function names
* more function names
* func_801068FC OK
* old uncommitted changes
* minor tweaks
* implement easy fixes
* more fixes
* z_map_disp OK, implement more suggestions
* delete utility program
* migrate data
* TransiActor ->TransitionActor
* Major documentation pass
* first pass of changes
* warning fix attempt, revert ZFile.cpp
* Fix FAKE match
* Easy fixes
* implement gDPLoadTextureBlock_Runtime
* z_demo bss patch
* Extract white square texture
* Implement more suggestions
* rework MapIndex/DungeonIndex
* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions
* more suggestions
* minor nits
* fix #include
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* Use matched sys_math3d functions by Tharo
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* kinda match some unattempted functions
* move sys_math3d function declarations to z64math.h
* Rename some simple functions
* Take matched Math3D_LineVsLineClosestTwoPoints from OoT
* minor fixes to make stuff actually equivalent
* func_8017FB1C
* format
* minor cleanup
* Math3D_PointOnDirectedLine
* func_8017FB1C documentation
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Remove actorfixer
* fix merge
* Apply renames
* more cleanup
* bss cleanup
* match Math3D_CylVsLineSeg
* WIP
* OK
* small cleanup
* Remove macros.h from sys_math3d
* Small cleanup
* Some more small clean up
* cleanup and docs
* cleanup
* PR Review
* cleanup
* fix merge
* fix merge
* merge main
* fix bss
* bss
* fix
* PR Review
* bss fix
* Merge main
* Fix bss
* Fix merge
* Add zero vecs to sys_math3d
* Format
* namefixer run
---------
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
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Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
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* totalLoadedActors comparision
* OBJMINE_PARAMS
* Sort z64.h header includes
* MapSelect_LoadConsoleLogo
* Combine notebook tables into 1
* TGSw clean up
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* 2 non-matching
* 1 function left
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fully matching
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documented, has bss reordering issues
* Fixes
* Apply suggestions
* Format
* Re-add cast oops
* Remove != 0 for override and transform limb draws, format
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* deimplementation complete
* newlines
* match
* data import
* back port cleanup changes
* stuff
* naming and such
* all funcs provisionally named
* more stuff
* merge
* Fix merge issues
* begin cleanup
* Use constants for all face animation data
* Use THIS like almost every actor does
* Change "Light Ball" to "UFO"
* Rename the alien types
* EnInvadePoh -> EnInvadepoh
* Rename the types
* Rename some Twinmold stuff
* ConfusedRomani -> SilentRomani
* Fix stack size issues with EnInvadepoh_Cremia_Init
* Move a struct out of the header to where it belongs
* Some header cleanup and struct names
* Name remaining struct vars
* Some more struct var renames
* Finish reviewing the struct var names
* Rename most of the interactInfo stuff
* Consistency
* Remove unused union
* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does
* Fix header
* Update functions.txt and variables.txt
* Create macros for accessing spawn time and kill count
* Some defines
* Some minor comments and cleanup
* Rename some functions
* Comments for those three functions
* Draw function cleanups
* Some damaged and dead cleanup
* Death scale stuff
* Good chunk of alien functions
* Invasion state naming
* Weekeventreg naming
* Happy with >20% of functions now
* A couple more functions
* More consistent names for BSS variables
* Some Init cleanup
* Happy with 30% of the functions now
* Finish the abductors
* Some random functions to get the functions I'm happy with >1/3rd
* Use `InitPath` for everything
* UFO functions done, >40% functions I'm happy with
* Do a lot of work on InvasionHandler action funcs
* Finish invasion handler code
* InitVars
* Rename the "closest alien" stuff to "closest alien threat"
* Finish most of the dog functions
* Lots of small stuff here and there
* Finish documenting the dog bug
* Document `EnInvadepoh_Dog_IsCloseToPath`
* `EnInvadepoh_Dog_MoveAlongPath` and other fixes
* Simple comment for `EnInvadepoh_Dog_Move`
* Various path functions, finish dog
* Consistently use "SetMatrixTranslation"
* Change all the angleToPlayer stuff to pitch/yaw
* Some RewardRomani functions
* Finish RewardRomani
* Finish Night1Romani and BarnRomani, >75% of functions done
* Some minor stuff
* Document bug
* Finish all of SilentRomani minus the Idle functions
* Finish EnInvadepoh_SilentRomani_Idle
* Finish Night3Cremia
* Finish Night3Romani
* Finish `EnInvadepoh_Ufo_SpawnSparkles`
* Finish some library functions
* Finish the alien pathing stuff
* Finish Romani path stuff
* Finish all non-InteractInfo stuff
* InteractInfo -> ModelInfo
* Create a `EnInvadepohFaceAnimBase` struct
* Name some of the animation data
* Switch to `Chained`/`ChainedDelay` and do some other cleanup
* Name all of the animation data
* Finish documenting and cleaning up the face animation functions
* Some comments at the top of the file
* Clean up forward declarations
* Clean some stuff up to the ModelInfo functions
* Fix build
* Move the animation data around so all the ModelInfo functions are adjacent
* Review
* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`
* Respond to some of Anghelo's review
* Update comment on spawn time macros explaining what indices are usable
* Create a `DEATH_SCALE` define
* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -> `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`
* Forgot to do the bomber's notebook stuff too
* parallelogram -> rectangle
* Respond to engineer's review
* Slight spacing fix
---------
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* More weekeventregs naming for things related to receiving items
* `WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK` -> `WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK`
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* DoorScheduleResult
* actionVar
* DOOR_DL_
* enums
* ENDOOR_TYPE_SCHEDULE and related stuff
* Name some functions and start figuring out stuff
* defines
* start documenting schedules
* Name Inn doors
* More door schedule naming
* ajar
* Name remaining schedule types
* parameters diagram and some cleanups
* Name renaiming types
* format
* rename some schedules
* Use more static_assert
* name anims
* yeet unrelated stuff
* requestOpen
* Yeet DoorScheduleResult
* whoops
* stuff i missed
* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sub_s.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* FindScheduleDoor
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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(#1615)
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* EnDt deecomp first pass, two nonmatching
* Some cleanup, got the big boy matching
* Some light cleanup, documenting blinking behaviour
* Fixed last non-matching with some permuter silliness
* Decompilation complete
* Mayor documentation, first pass
* Updating some unknown vars in baisen
* Added an enum for mayor's cutscene state
* Formatting pass for mayor
* Cleaning up unk var in mayor meeting method
* Some cleanup and changes based on PR feedback
* Another cleanup and fix pass based on PR feedback
* Updated mayor event flags according to their usage
* All the parentheses
* Another round of PR feedback cleanup
* Having another crack at naming/cleanup based on PR feedback
* Renaming animation symbols
* Fixing broken references in other actors from anim rename
---------
Co-authored-by: GinNoOokami <noreply>
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* z64pause_menu.h
* move functions and variables
* Move PauseMenuPage
* move stuff that seems public to the new header
* KALEIDO_OVL_MAX
* bss
* review
* IS_PAUSED
* format
* add argument to pause macros
* Update include/z64pause_menu.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* bss
* More IS_PAUSED I missed
* early returns
* bss
* empty commit to trigger GHA
* bss
* bss
* bss
* includes
* bss
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* begin cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* fake matches
* more cleanup
* more cleanup
* small thing
* PR Review
* PR Review
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* AnimationContext_Update
* TransitionTile_InitGraphics
* disasm files
* gPlayerFormItemRestrictions -> code_8012EC80
* fix
* Extract gCircleTex
* Const fixes
* gPlayerFormItemRestrictions suggestions
* Setup_InitRegs
* z_inventory
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documentation (#1599)
* Fix struct
* 20/79 OK
* BossHakugin_Draw OK
* func_80B0D69C OK
* func_80B0D2B8 OK
* func_80B0D750 OK
* Shadow function docs
* Fix some non-matchings
* Apparently this matches now? It didn't before
* OverrideLimbDraw OK
* BossHakugin_PostLimbDraw
* Animation Cleanup: En_G* (#1395)
* wip
* more cleanup
* more cleanup
* one more thing
* one more default case
* missed brackets
* PR Review
* add more matches and fill stuct
* 3 more Draw functions
* func_80B0E5A4
* Finshed the Draw functions
* Small cleanup
* Most of the death-handling code done
* more matching
* functions
* Goht collab (#9)
* Animation Cleanup: En_G* (#1395)
* wip
* more cleanup
* more cleanup
* one more thing
* one more default case
* missed brackets
* PR Review
* z_message_nes (1 NON_MATCHING) (#1394)
* Bring over progress
* Some docs
* scratch urls + format
* Fixes
* Match Message_DrawTextNES
* String macros
* color structs
* Document object_mk (#1389)
* Updated object_mk animation, limb, and skeleton names
* Updated object_mk texture and DList names
* Added comment to object_mk.xml
* Remove "ing" from Anim names
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update z_en_mk.c to not use "ing" in names
* Running formatter
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Player Docs: Initial framework for "Action Change Lists" (#1397)
* copy fig docs
* adjust wording
* another fix
* fix bool
* PR Suggestion
* Animation Cleanup: En_H* (#1399)
* begin H
* more cleanup
* Animation Cleanup: En_I* (#1400)
* cleanup I
* oops
* Start Player Item Docs (#1396)
* Copy Fig Docs
* small cleanup
* ItemChangeType comment
* bool
* item change comments
* PR Review
* rm comments
* Animation Cleanup: En_K* (#1402)
* cleanup k
* one more name
* Animation Cleanup: En_J* (#1401)
* cleanup J
* small fix
* functions
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
* hotfix
* all functions decomped
* all functions decomped
* Now with more data
* small fix
* another small fix
* ok last small fix I swear
* cleanup
* func_80B0A8C4 OK
* func_80B0D9CC OK
* Use generated reloc for Goht + remove Goht's undefined_syms
* Bodyparts + other clean up
* cleanup
* oops
* fix merge
* begin docs
* fix merge
* cutscene docs
* effects docs
* small docs
* Document colliders
* Odds and ends in the struct
* Name some functions
* Name two functions
* Some action functions and other odds and ends
* Name the lightning segments and electric ball functions correctly
* Names and other cleanup
* Start on hakurock + more cleanup
* Name all hakurock functions
* Name hakurock effects + create a GET_TYPE macro for it
* Finish documenting Hakurock
* Name one more function in BossHakugin
* Name a few more things
* Name a lot of struct vars
* Wall-related stuff
* Fix some fake matches
* Name a couple more struct vars
* Document some more of the struct
* Name the limb flag stuff
* Name the last unnamed struct vars
* Name the horn colliders correctly
* Some initial work on documenting data
* Some function documentation
* A couple of cleanups
* Finish documenting BossHakugin_UpdateBaseRot
* Name BossHakugin_SetLightningSegmentColliderVertices
* Document BossHakugin_AddLightningSegments
* Document BossHakugin_RunUpdateCommon and related functions
* Document BossHakugin_AddMalfunctionEffects
* Document BossHakugin_StepVectorToTarget
* Rename to BossHakugin_StepVector
* Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though
* Document BossHakugin_UpdateSubCam
* Document BossHakugin_Thaw
* Document BossHakugin_ChargeUpAttack
* Some scattered docs
* Finish documenting the top "library" functions
* Document intro cutscene functions
* Document running and charging
* Document downed
* Document throwing
* Document remaining non-death action functions
* Document most of the death cutscene
* Get started on documenting crushing rocks
* Separate out the crushing rocks into their own struct
* Document the ExplosionLimbHideInfo
* Finish documenting BossHakugin_DeathCutsceneCrushedByRocks
* Almost done with rocks I think
* Port over Odolwa shadow documentation
* Finish documenting draw functions
* Finish documenting BossHakugin_Update
* Name variables in BossHakugin_UpdateElectricBalls
* Document BossHakugin_CheckForBodyColliderHit
* Finish documenting BossHakugin_UpdateDamage
* I've convinced myself these names are fine
* Almost finish documenting every update function
* Remove TODOs from the header
* Finish documenting the C file
* Delete duplicate define
* Finish variables.txt for Goht
* Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers
* Missed a THIS
* Some low-hanging review responses
* Add comment explaining something in BossHakugin_ShouldWait
* Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop
* Create GOHT_ELECTRIC_BALL_COUNT_MAX constant
* vector -> norm and targetVector -> targetNorm
* Add TODO comments for dynamic shadow functions
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* cleanup
* more cleanup
* anim S cleanup
* fix another function
* missed one
* missed another small thing
* oops
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* Cleanup
* vi define cleanup
* kdebugserver
* osmotor
* Remove sqrtf.c
* Move osFlash out of libultra
* PadUtils_Destroy
* BOOT_ADDRESS_ULTRA
* Fault
* Format
* viconfig.h
* More small cleanups
* gfx cleanup
* Format
* Forgot to save
* variables.h
* dListTable -> dListSides
* Fix header includes
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* xml
* Docs
* 0s
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* TRUNCF_BINANG
* brackets
* extra cast
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* begin R
* finish anim R
* cleanup
* small adj
* cleanup
* CS_STATE_IDLE
* CS_ID_NONE
* more cleanup
* sBssPad
* angles
* sneak in small fix
* small fix
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* split
* bss
* z64eff_ss_dead.h
* clean eff_blure
* eff_shield_particle cleanup
* tire?mark
* and more cleanup
* format
* forgot to remove this
* review
* EffectBlureDrawMode enum
* review
* review
* bss
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This reverts commit e47a7050faf345ab2f220bfce58effd2590b9e5e.
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