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path: root/soh/include/z64.h
AgeCommit message (Expand)Author
2026-07-19Decomp, update AudioOcarina (code_800EC960.c) (#6941)djevangelia
2026-07-12Decomp pull, some `z_player` and global changes (#6908)djevangelia
2026-07-09Decomp, update `z_en_holl.c` (#6890)djevangelia
2026-07-08Bugfix, child Hookshot first person in Hylia lab (#6847)djevangelia
2025-08-13Boss Rush cleanup (#5652)Pepe20129
2025-06-19Japanese translation for Better Debug Warp Screen (#5491)nclok1405
2025-04-17fix TODO_TRANSLATE language replacement in cases where the text is already fo...Pepper0ni
2025-04-07Fix shop translations and unify untranslated message alerts. (#5312)Pepper0ni
2025-03-30NTSC Support (N64) (#4198)inspectredc
2025-02-12Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)Archez
2025-01-05Introduce in-game Randomizer Settings menu, remove plando mode (#4804)aMannus
2024-12-16bump lus/support lus changes (#4701)briaguya
2024-11-11Clean `__osMalloc.c` (#4351)Pepe20129
2024-11-09Port over decomp updates for vis* and reimplement vismono fb (#4533)Archez
2024-11-07pull in decomp updates for z_play (#4522)Archez
2024-10-17`z_player` documentation 2024-10-11 (#4407)Pepe20129
2024-10-10Port pause menu framebuffer handling from 2Ship (#4346)Archez
2024-10-06Kaleido Menu for Miscellaneous Collectibles (#3852)Christopher Leggett
2024-08-13Merge remote-tracking branch 'origin/develop' into macready-golf-mergeArchez
2024-08-05Custom Skeleton Fixes for various bosses and enemies (#3436)Nicholas Estelami
2024-06-15Clear the framebuffer for the pause menu link texture (#4213)Archez
2024-01-31Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacre...Adam Bird
2024-01-15Tweak: Improve pause menu dungeon map performance (#3773)Archez
2023-11-19Entrance Docs (#3332)inspectredc
2023-11-19Transition docs (#3322)inspectredc
2023-10-30Add "Navi Targeting Colors" options to Controller LED Color (#3254)Tina H. (sheepytina)
2023-06-13Mirrored world enhancement (#1569)Garrett Cox
2023-06-03build soh with LUS 1.0.0 (#2881)briaguya
2023-06-01Fix: Better debug warp MQ detection and other warp menu bugs (#2932)Adam Bird
2023-06-01[Feature] Boss Rush (#2923)aMannus
2023-05-30Enhancement: Better Debug Warp MQ toggle (#2876)Ralphie Morell
2023-05-28Improve Controller LED Control (#2864)Malkierian
2023-05-07Bump LUS (#2855)Kenix3
2023-04-27spockalicious (#2751)briaguya
2023-04-01Cleanup of ImGui code (#2576)Josh Bodner
2023-02-15SoH now uses the multithreaded resource manager. (#2467)Kenix3
2023-01-31Change gPauseAnyCursor into combobox (#2423)aMannus
2023-01-23ADD: Debug Warp Restoration + Translations (#2386)PurpleHato
2023-01-19documentation: use `NpcInteractInfo` from zret (#2370)briaguya
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-11-30[docs] Pull upstream updates: SetupDL (#2048)Garrett Cox
2022-11-30[docs] Upstream updates 1 (#1955)Garrett Cox
2022-11-14Entrance Rando (#1760)Adam Bird
2022-11-14Import libultraship as a submodule (#1943)briaguya
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-11-02Adds in-game menu for selecting a dungeon quest/randomizer (#1863)Christopher Leggett
2022-10-06Enhanced debug warp screen (#1479)Garrett Cox
2022-09-03Phase 1: Separate ImGui Drawing From LUS (#1310)David Chavez
2022-08-16[zret] Port some documentation changes (#1164)David Chavez
2022-08-02Closer align Makefiles & Dockerfiles (#748)David Chavez