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path: root/soh/src/code
AgeCommit message (Expand)Author
9 daysJabu fish cutscene skip: immediately transition (#7159)Philip Dubé
11 daysReopen the OPUS decoder when a note moves to another sample (#7137)David Racine
2026-08-30Honour the loop end when reading streamed music (#7129)David Racine
2026-08-23Restore the realId assignment in AudioLoad_AsyncLoadInner (#7105)David Racine
2026-08-22Drop the seqLoadStatus bounds checks made redundant by #6932 (#7100)David Racine
2026-08-17Hookify masks / timeless equipment (#7088)Philip Dubé
2026-08-17Add a Skip Warp Cutscenes enhancement (#7059)David Racine
2026-08-17Enemy rando, let enemies air walk over voidout floor in clear rooms (#7005)djevangelia
2026-08-14Decomp, three audio functions (#7069)djevangelia
2026-08-09fix(audio): bound audio-heap cache tables (SIGSEGV with large custom music pa...Pedro Nascimento
2026-08-09FixFlexDrops (#7047)Philip Dubé
2026-08-09Fix heap corruption due to skybox code using GameState as PlayState (#7045)Philip Dubé
2026-08-08Hookify Skeleton Unregisters (#6988)Jameriquiah
2026-08-08Decomp, some camera names (#7043)djevangelia
2026-08-08Savestates, add `sEffectContext` (#7042)djevangelia
2026-08-05Fix Gold Skulltula tokens overwriting the Bow inventory slot (#7021)David Racine
2026-08-03fix: seqLoadStatus OOB reads/writes for custom SAF sequences (#6917)David Racine
2026-07-31Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)djevangelia
2026-07-24Constant-size texture scroll display lists via G_SETTILESIZE_LERP (#6902)Philip Dubé
2026-07-24Hookify Lost Woods Ocarina game (#6976)Jordan Longstaff
2026-07-22Savestates, more AudioOcarina serialization (#6954)djevangelia
2026-07-22Fix problems with Zelda's Letter & Weird Egg hatching (#6962)Philip Dubé
2026-07-19Shuffle Zelda's Letter (#6938)Philip Dubé
2026-07-19Bugfix, make CC invisible Link equips invisible (#6926)djevangelia
2026-07-19Decomp, update AudioOcarina (code_800EC960.c) (#6941)djevangelia
2026-07-13fix(audio): bounds-check fontId to stop OOB crash with large SAF packs (#6916)David Racine
2026-07-13Don't point free cam at sky coming out of crawlspace (#6920)Philip Dubé
2026-07-12Add save state wiring for Barinade, Bongo Bongo, & Morpha (#6914)Philip Dubé
2026-07-12wire decomp static savestates with macros (#6904)Philip Dubé
2026-07-12GIM Restoration (#6865)Amber Burton
2026-07-12Decomp pull, some `z_player` and global changes (#6908)djevangelia
2026-07-11Hookify text speed options (#6881)Jordan Longstaff
2026-07-11Maintenance, edits and addition to Lake Hylia water control (#6884)djevangelia
2026-07-09Decomp, update `z_en_holl.c` (#6890)djevangelia
2026-07-08Bugfix, child Hookshot first person in Hylia lab (#6847)djevangelia
2026-07-08Bugfix, rando Domain to Lake entry air swim (#6873)djevangelia
2026-07-07pull decomp changes: actor functions, z_en_horse.c (#6877)Philip Dubé
2026-07-04Decouple GBK from LACS (#5838)Philip Dubé
2026-07-04Ivan: Move ActorDB registration into IvanCoop.cpp (#6815)Shishu the Dragon
2026-06-30Hookifying Various Cheats and FixVineFall (#6827)Chris
2026-06-29Sync's Ganons Trials and Fixes Softlock (#6828)Amber Burton
2026-06-27Better Octave Drop logic (#6796)jdperos
2026-06-27Cleanup unused includes & remove remaining LUS umbrella includes (#6813)Tim Schneeberger
2026-06-24No FMA (#6811)Philip Dubé
2026-06-24fix: free look continues from forced view when leaving a fixed camera (#4953)...David Racine
2026-06-22Custom Bottle Contents (#6780)OtherBlue
2026-06-19fix: free look releases the door peek camera (#6756)David Racine
2026-06-18feat(camera): option for free look to follow the default camera distance (#6757)David Racine
2026-06-18Redo Fishing Pole Gi Model (#6759)nickel246
2026-06-18fix(audio): replace stray custom-sequence printf with a debug log (#6752)David Racine