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path: root/src/port/ui/ImguiUI.cpp
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22 hoursSwitch LUS to port-maintenance branch (#727)HEADmainMegaMech
* lus update compiles but not run * Game runs, fix demo bug * Switch lus to port-maintenance branch
2025-12-15Edit TrackInfo Properties (#594)MegaMech
* Fix finishline for toads turnpike in extra * Fixed trash bin in extra * Refactor fov * Update scene.json * Allow setting fog * impl fog save & load * Fix modifying resourceName and rename editor namespace to trackeditor * small change
2025-12-08Update lus (#580)coco875
* fix include * Update libultraship * fix Engine.cpp * fix error * Update TrackSections.h
2025-12-07Name ScreenContext, Refactor Course class to Track (#583)MegaMech
* Rename Screen Contexts * typedef ScreenContext struct * Fix Compile * Rename Course.cpp to Track.cpp * Refactor Course to Track * A few renames * General Cleanup * More Rename * More names * Move TrackSections struct to Track.h --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-07-06Remove game menubar (#424)MegaMech
2025-06-19pr Code 80005fd0 (#181)coco875
* fix error * a lot of change * basic rename of local variable * continue rename and improve Enhancements * re-apply change * revert the remove of dma_texture and fix mtxf_multiplication * more documentation port * some fix * more fix * fix arround * Update torch * fix spelling --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-05-15Fix compile (#199)MegaMech
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15Fixes made so far (#198)MegaMech
* Fixed compile * Moved GetInterpreter() to a single function under the Engine.h
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-02-04Modern Menu (#183)Malkierian
* Add modern menu. Add and include LUS cvars .cmake file for macro usage in modern menu. * Un-ignore new .cmake * Copy new Resolution Editor stuff from 2ship (incomplete). Fix fullscreen checkbox. Finish changes for new UIWidgets. Cleanup ShipUtils. * Remove duplicate asm-differ entry from .gitmodules. * Re-implement Freecam options. * Cleanup freecam character follow buttons. Partially re-implement Multiplayer window as enhancement sidebar (needs text input widget to finish). Cleanup disables. --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-13Fixes as per Sonic (#154)MegaMech
* Fix imGUI game reset button * Fix course select cursor sound oob * Fix cloud rendering * Fix centering of tt race data cannot be saved by ghost * Impl chain chomp & bats * Fix retry crash * DebugMode On Skips intro logo menu * rename
2025-01-11default jitter fix to offSonic Dreamcaster
2025-01-11remove leftover Developer OptionsSonic Dreamcaster
2025-01-10Rename F9 to F11 for fullscreen (#153)MegaMech
* Fix nitpick
2024-11-30Implemented audio slidersKiritoDv
2024-11-20Fix widescreen 2MegaMech
2024-11-16Implement reset buttonMegaMech
2024-11-16Add cvar multiplayer features no cut and equiv train in multiplayerMegaMech
2024-11-14[modding] Big Update PR (#118)MegaMech
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-11clang format add header (#83)coco875
* clang format add header * Update course_offsets.c * clang format * Update ImguiUI.h * Update actors.c
2024-09-10Fix ImguiUI.cpp (#81)MegaMech
* Update ImguiUI.cpp * Update ImguiUI.cpp
2024-09-10[Cheat] custom cc (#71)coco875
* custom cc * Update ImguiUI.cpp --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10Update ImguiUI.cpp (#69)MegaMech
2024-09-10[Cheat] Disable Wall Collision (#68)coco875
* add no collision wall * Update ImguiUI.cpp * move to cheat --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10[enhancement] Collision Viewer (#59)MegaMech
* Update render_courses.c * Update render_courses.c * Update ImguiUI.cpp * Create collision_viewer.c * Update render_courses.c * Update render_courses.c * Create collision_viewer.h * Update collision_viewer.c * Update render_courses.c * Update render_courses.c
2024-09-10[enhancement] Disable Culling (#58)coco875
* less intrusif possible way to disable culling * forget cloud and star * some change and add gFarFrustrum * reduce range of gFarFrustrum * minor rename of a CVar --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10[enhancement] Freecam (#56)MegaMech
* Create noclip.c * Create noclip.h * Update camera.c * Update render_courses.c * Update ImguiUI.cpp * Freecam Done * Add smoothing to window * Update freecam * focus player * fix * Update freecam.c * Update freecam.h * Update render_courses.c * Update FreecamWindow.cpp * Update Engine.cpp * Move vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-31[enhancement] Disable LOD (#72)coco875
* implement disable LOD * disable lod for bowser statue --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-12Choco (#48)MegaMech
* Choco courseb
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-06-13Take7 (#17)MegaMech
2024-06-11Update lus (#16)MegaMech
* Updates
2024-05-08Fixed to work with latest libultraKiritoDv
2024-05-01WIP CompilationKiritoDv