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2023-10-17update to latest version used by SoHbriaguya
2022-07-30suxffixedDerek Hensley
2022-06-02Extract palette data from external file (#249)louist103
* WIP * Done * Fix * Fixes * More fixes * Fixes for backgrounds. * Roman's fixes and format. * Update docs and use tinyxml function for validation. * Update docs/zapd_extraction_xml_reference.md Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * move tlut texture data to stack variable Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-01-20Automatic limbs enum generation (#221)Anghelo Carvajal
* proof of concept * SetLimbIndex * LIMB_DONE * use proper enum name in limbs * fix naming * add ifdefs * fix me being dumb * format * Add EnumPrefix * EnumName * Remove autogenerator stuff * Add warnings * format * Use HANDLE_WARNING_RESOURCE for warning * object_box special case * whoops * Remove overloaded bitconverter methods and use boundary-checker .at method when possible * Fix warning * Fix warning * format * Hopefully fix every warning now * docs * Review * typo * Update jenkinsfile for MM * format * Force functionpreamble printing in development mode * Use ARRAY_COUNT on SkeletonHeaders * Simplify endif in header guards * fix limbs using the wrong enum value * use hex in enum comments
2022-01-11ZPointer (#232)Anghelo Carvajal
* ZPointer * Add docs * format * jenkins file for mm * whoops * Rewrite as a switch * a
2021-11-27Warning system (#189)EllipticEllipsis
* first draft * take vt.h from mm repo * Colors * Fix argument types * Add argument parser to errorhandler * Rename ErrorHandler to WarningHandler * Add -Wno- and more warning types * header and body in warnings * Small cleanup * Replace a bunch of warnings with the new system Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com> * Move stuff around * Move stuff to header * Make some more VT macros, new Warning_Build function + macro, ZBackground * Add remaining warnings * Add ZResource* param to Warning_Resource * Add warning help message * Simplify help message a bit * Refactor warnings into lots of helper functions * Fix HANG_INDT in the wild * Builds now * Update macros to use bold * Fix body printing and error colour * Add -Werror= * Add warningType to HANDLE_ERROR * Change some throws into HANDLE_ERROR * Create init and main maps and write new help printer * Changed ZTextureAnimation to new w/e * Typo * Delete build warnings list file * Use ERROR in ZResource and ZPath * Remove extra structs * Move ifdef into the InitMap, add descriptions * Actually move into initMap and add descriptions... * Remove Everything from the WarningType enum * Make more of the handler arguments const for compatibility * Fix warning * Document macros a bit * Add ImageBackend ERRRORs * Note on Weverything, rename InvalidData to InvalidExtractedData * add texture and mesh warnings/errors * InvalidExtractedData * Add description for InvalidPNG * print which warnings are enabled by using debug verbosity * Fix everything * Fix some newlines * Move help to the end, start some documentation * Remove unnecessary `WarningHandler::`s * Remove commented code * Some more documentation * Make first letters consistenty lowercase, more docs * Consistently use lowercase, more docs * Format consistently, more detail in documentation * Simplify enabled warnings checks * Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS * Delete BuildInfo.cpp * Use PROCESS where possible, bit more documentation * Add documenation to README, sort when printing help * Add an example, escalate the rest of the invalids by default * Format warning names in table * format readme * Remove old flags info * Remove obsolete variables * Format * assert.h -> cassert * Replace some asserts in ZTexture * Remove test file * Minor cleanup * Bit more in the help * Fix header includes * Format * One character in readme * Update README.md Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Some Morita inspiration * Convert new errors * Static warnings/errors * Merge remote-tracking branch 'upstream/master' into errorlib * Add explanation for switch control flow * format * whooops * Fix segment warning that doesn't apply now we assume no segment means use VRAM * Comment out MM in Jenkinsfile Co-authored-by: Angie <angheloalf95@gmail.com> Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
2021-10-20Plug some large leaks, deprecate `Segment="128"` (#204)EllipticEllipsis
* Fix freeing an uninitialised camData * exporter leaks * vtx leak fix * Fix ZSkeleton OOB reading * Improve segment assignment checking and add a default Also prevents non-segmented files not being freed * Plug leak in MakeDlist * More segment improvements: deprecate 128 * add externalfile to extraction reference * whoops * format * Document new Segment behaviour * Use deprecation ifdef Co-authored-by: angie <angheloalf95@gmail.com>
2021-10-16ZPlayerAnimationData extraction (#200)Anghelo Carvajal
* ZPlayerAnimationData * hex * Add docs * docs * format
2021-10-01Add `--static` flag (#193)Anghelo Carvajal
* remove static from every extracted asset * fix makefile * Move a bunch of code to Declaration * make static enablalble * fix texture static * clean up * minor fixes * Format * add small docs * fix * add table * add note in the readme * typo * maybe_unused * Add warning to ZSymbol * format * fix
2021-09-30ZAPD XML specification (#194)EllipticEllipsis
* Make XML spec * Clarify some wording
2021-09-13Texture Animation extraction from objects (#180)EllipticEllipsis
* Initial files * Add resource header, first go at ExtractFromXML * Now prints plenty to terminal, but not to file * Main array now declared in file * Erroring, but need to checkout master to test * Not erroring any more, hooray * TextureScrollingParams working, missing pointer * Scrolling works * Cycling params should work completely now * Type 2 works, type 4 crashes * Fixed iterator bound, works for Type 4 too now * Correct a couple more EnvColor things * Add null checks to declarations * Switch to Seg2Offset, make TextureAnimationEntry an ordinary struct, delete some obsolete functions * Remove Unknown (throws exception at construction instead) * Move GetResourceType down * Begin rewrite of SetAnimatedMaterialList * Remove old structs in SetAnimatedMaterialList * Fix infinite loop * Tested and working for MM, objects and scenes * Add warnings for undeclared textures (MM OK) * Make `__PRETTY_FUNCTION__` work on GCC/Clang, at least * Remove address from GetDefault name, add fancy errors * Format (also added some extensive documentation last time) * More formatting * Fiddle with errors a bit more * Fix pointer offsets and alignment * Format, add comment to SetAnimatedMaterialList * Add to docs * Review * Add [[maybe_unused]] * uint to get rid of warnings * makefile * Fix most warnings * Add default to shut GCC up * Format
2021-09-13ZRoom cleaning 3 (#140)Anghelo Carvajal
* Remove redundant scene member * altheaders clean * it is broken and I don't know why * fix VTXs * Fix the stuff I broke in SetRoomList * Add RoomAltHeader and SceneAltHeader * fix syotes again and set the size of each ZRoomCommand * Add SCENE_CMD_UNK_09 todo * Nuke HintSystem * run format * Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore * Remove sourceOutput member from ZResource * Update docs * run format * Add non 64-bits aligned textures warning * remove unused json library * Update SCENE_CMD_UNK_09 * Fix merge issues * run format * Clean up actorlist output * Fix merge conflicts * format * Fix actorlist extraction * Unify AltHeader * fix merge conflicts * Run formatter * minor style changes * fix using wrong symbols for extracted vtxs from overlays * format * fix makefile stuff * fix merge issue
2021-06-23Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ↵Anghelo Carvajal
extractable (#152) * proof of concept * Add hex type to ZScalar * minor fixes * BetaAnimation proof of concept * FrameData and JointKey * Fix warnings * Rename betalimb to legacylimb and move with the rest of limbs * Rename BetaAnimation to LegacyAnimation * Add verboseunaccounted * Add limb table * Use ZLimbTable in ZSkeleton * run format * Update docs * AnimationHeader2 -> LegacyAnimationHeader
2021-06-11Add `rgba16` format and deprecate `rgb5a1` (#142)Anghelo Carvajal
* Add rgba16 and deprecate rgb5a1 * empty commit to trigger jenkins * Flip DEPRECATION_OFF to ON
2021-06-10Add `OutName` attribute to `<File>` node (#146)Anghelo Carvajal
* create attribute * Minor fixes * Remove redundant `outputPath` * Add `OutName` to docs * Whoops, wrong branch
2021-05-26Add documentation for ZAPD parameters (#141)Anghelo Carvajal
* First pass * File parsing mode * add info about bsf and bovl * -osf
2021-05-10ZRoom refactor (#124)Anghelo Carvajal
* Remove redundant methods * first pass os cleaning * More cleaning * Fix compilation errors * Fix dumb crashes * Fix dumb issues * Removing most uses of GenerateSourceCodePass1 * more cleanup * Move segmentOffset to ZRoomCommand * Half of ParseRawData * somehow broken... * fix broken stuff * This may or may not be broken * More cleaning * Remove GenerateSourceCodePass2 * More cleanup and pointer removal * Use PolygonType2 in SetMesh * another small cleanup * Merge PolygonDlist and PolygonDlist2 * More code merging * GetDeclarationPtrName * Remove most repeated externs and a bit of redundant code * Dumb MM fixes * small fix (cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7) * Another dumb fix * Remove GenerateExterns * Change DeclareReferences signature * Refactor SetAnimatedTextureList * const std::vector<uint8_t>& * another small bunch of changes * last parserawdata and declarereferences separation probably * Move parserawdata * Remove GenerateSourceCodePass1 * Use macros for commands * Make ZRoomCommand inherit ZResource * shrink scenes tluts * ProcessTextureIntersections * small output improvements * Small changes * run format * SCENE_CMD -> SCENECMD * fix merge errors * run format * fix some warnings * update macros names * Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR * macro update * More booleans * Move declaration to its own file * minor changes * Update according to latest reviews in oot * run format * Yet another cutscene change * Remove special scene/room segment code * This is crashing and I don't know why * remove includeFilePrefix * fix merge issues * always pass a parent to zresource * move path to its own zclass and properly implement parserawdata in commands * Fix GetDeclarationPtrName uses * Some ZPath fixes (still broken tho) * Fix ZPath declarations * Fix weird problem * Add `Path` to the docs * run format * clean syotes code * A bunch of changes for MM * run format
2021-05-07Change image library to `libpng` and improve how palettized textures are ↵Anghelo Carvajal
extracted (#133) * trying to change to libpng * It works again! * move the libpng abstraction to another file * GetBytesPerPixel * I'm dumb * fix warnings and remove dead code * Fix CRC being called multiples times and clean up code * textureDataRaw * code clean * Optimizations and removal of redundant data moves * ups * run format * use fs::path more * i'm dumb again * Add a Readme * remove texDeclarations * handle tluts better * vtx change and set segment file * small changes * Fix ZAPD ignoring textures declared in a scene in the XML * small cleanup before tluts * paletted images are broken * kinda works for automatic textures * fix automatic ci * TEXTURE_DEBUG * Remove extra `-j` * Fix extraction of ci4 * Finally palettes OK * ups * Move textures map to ZFile * Fix intersection warnings * Add `TlutOffset` attribute * Move Tlut declaration to a later step * Hopefully the last cleanup of this branch * Run format * Always calc hash * run format * Delete stb * fix merge issues * run format
2021-04-17ZAPD extraction xml reference (#102)Anghelo Carvajal
* starting the file Signed-off-by: angie <angheloalf95@gmail.com> * Add a bunch of attributes Signed-off-by: Angie <angheloalf95@gmail.com> * Change ### to ## Signed-off-by: Angie <angheloalf95@gmail.com> * array Signed-off-by: Angie <angheloalf95@gmail.com> * blob and another bunch of small changes Signed-off-by: Angie <angheloalf95@gmail.com> * symbol and a few examples Signed-off-by: Angie <angheloalf95@gmail.com> * rename Signed-off-by: angie <angheloalf95@gmail.com> * change the main example Signed-off-by: angie <angheloalf95@gmail.com> * add elliptic's suggestions Signed-off-by: angie <angheloalf95@gmail.com> * Stylistic changes and other minor changes Signed-off-by: angie <angheloalf95@gmail.com> * More stylistic changes Signed-off-by: angie <angheloalf95@gmail.com> * add some extracted examples Signed-off-by: angie <angheloalf95@gmail.com> * More elliptic suggestions! Signed-off-by: angie <angheloalf95@gmail.com> * tables can't be centered :c Signed-off-by: angie <angheloalf95@gmail.com> * add TLUT suffix Signed-off-by: angie <angheloalf95@gmail.com> * fix a typo Signed-off-by: Angie <angheloalf95@gmail.com> * how dumb can i be? Signed-off-by: Angie <angheloalf95@gmail.com> * Add mtx Signed-off-by: angie <angheloalf95@gmail.com> * Add background Signed-off-by: angie <angheloalf95@gmail.com>