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* C file
* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear
* CollisionCheck_OC
* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC
* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear
* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC
* CollisionCheck_OC_JntSph_Vs_Pipe
* CollisionCheck_OC_JntSph_Vs_JntSph
* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe
* CollisionCheck_OCC_Tris_Vs_JntSph
* a bunch
* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm
* fix warnings
* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC
* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad
* get_type, CollisionCheck_setOC_HitInfo
* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf
* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp
* match all
* naming
* cleanup
* cleanup
* name some members and flags
* more naming
* and more cleaning up
* idk
* migrate data
* format
* premigrate collision data in actors
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
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