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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Author
2024-08-28
Update agl, nnSdk, sead
ThePixelGamer
2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2022-11-20
Implement ksys::phys::CharacterPrismShape class (#106)
Briggs Baltzell
2022-04-14
ksys/phys: Implement `SphereShape` and `SphereRigidBody` (#92)
ConorB
2022-04-02
lib: Update agl
Léo Lam
2022-03-15
ksys/phys: Add ShapeCast
Léo Lam
2022-03-03
ksys/phys: Add more ContactListener functions and Havok prereqs
Léo Lam
2022-02-13
ksys/phys: Add CharacterControllerParam shape creation
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyFromShape (add factory functions)
Léo Lam
2022-02-13
ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
2022-02-12
ksys/phys: Implement ListShapeRigidBody
Léo Lam
2022-02-12
ksys/phys: Add ListShape
Léo Lam
2022-02-12
ksys/phys: Declare factory functions for SphereShape/SphereRigidBody
Léo Lam
2022-02-10
ksys/phys: Implement PolytopeRigidBody
Léo Lam
2022-02-10
ksys/phys: Implement parts of PolytopeShape::updateHavokShape
Léo Lam
2022-02-10
ksys/phys: Add most of PolytopeShape
Léo Lam
2022-02-07
ksys/phys: Add RigidBodyFromResource
Léo Lam
2022-02-04
ksys/phys: Implement CylinderWaterRigidBody
Léo Lam
2022-02-03
ksys/phys: Start implementing HavokCylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Add CylinderRigidBody
Léo Lam
2022-02-03
ksys/phys: Group shapes into folders to declutter RigidBody/Shape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderShape
Léo Lam
2022-02-03
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody::make
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterShape
Léo Lam
2022-02-01
ksys/phys: Move BoxShapeParam::createShape to BoxShape::make
Léo Lam
2022-02-01
ksys/phys: Finish BoxRigidBody
Léo Lam
2022-01-31
ksys/phys: Finish BoxShapeParam
Léo Lam
2022-01-31
ksys/phys: Mark BoxShapeParam::createShape as const
Léo Lam
2022-01-31
ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
2022-01-30
ksys/phys: Start adding BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Rename WaterCylinder to CylinderWater for consistency
Léo Lam
2022-01-30
ksys/phys: Implement most of RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Merge physShapeParam param classes with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start merging physShapeParam with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Fix a bool flag being defined as u32 in RigidBodyFactory
Léo Lam
2022-01-30
ksys/phys: Rename Shape/Body classes to avoid confusion
Léo Lam
2022-01-16
ksys/phys: Add prerequisites for RigidBody (RigidBodyParam fixes)
Léo Lam
2022-01-13
ksys/phys: Rename RigidBodyParamView to RigidBodyInstanceParam for clarity
Léo Lam
2022-01-10
ksys/phys: Add RigidBodyAccessor
Léo Lam
2022-01-09
Havok: Add more hkVector4f functions
Léo Lam
2022-01-04
ksys/phys: Match CapsuleShape::init
Léo Lam
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