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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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Physics
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RigidBody
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Shape
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physCapsuleShape.cpp
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2022-02-03
ksys/phys: Group shapes into folders to declutter RigidBody/Shape
Léo Lam
2022-02-03
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-01-31
ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
2022-01-30
ksys/phys: Merge physShapeParam param classes with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Rename Shape/Body classes to avoid confusion
Léo Lam
2022-01-10
ksys/phys: Add RigidBodyAccessor
Léo Lam
2022-01-09
Havok: Add more hkVector4f functions
Léo Lam
2022-01-04
ksys/phys: Match CapsuleShape::init
Léo Lam
2022-01-04
ksys/phys: Match CapsuleBody::setRadius
Léo Lam
2022-01-04
ksys/phys: Match CapsuleBody::getVolume
Léo Lam
2022-01-03
ksys/phys: Add MaterialMask
Léo Lam
2021-12-26
ksys/phys: Implement the easier parts of EntityGroupFilter
Léo Lam
2021-12-19
Havok: Add hkVector4f::store
Léo Lam
2021-12-19
Havok: Add hkpWorldCinfo
Léo Lam
2021-12-14
havok stubs and ksys::phys work
theo3