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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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Physics
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RigidBody
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Shape
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physCapsuleShape.h
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2026-10-13
ksys/phys: rearrange the folder layout to match link order
Léo Lam
2022-02-03
ksys/phys: Group shapes into folders to declutter RigidBody/Shape
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-01-30
ksys/phys: Implement most of RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Merge physShapeParam param classes with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Fix a bool flag being defined as u32 in RigidBodyFactory
Léo Lam
2022-01-30
ksys/phys: Rename Shape/Body classes to avoid confusion
Léo Lam
2022-01-16
ksys/phys: Add prerequisites for RigidBody (RigidBodyParam fixes)
Léo Lam
2022-01-13
ksys/phys: Rename RigidBodyParamView to RigidBodyInstanceParam for clarity
Léo Lam
2022-01-09
Havok: Add more hkVector4f functions
Léo Lam
2022-01-04
ksys/phys: Match CapsuleShape::init
Léo Lam
2022-01-03
ksys/phys: Add MaterialMask
Léo Lam
2021-12-22
Havok: Add various classes that are used by hkpCollisionFilter
Léo Lam
2021-12-19
Havok: Add hkpWorldCinfo
Léo Lam
2021-12-14
havok stubs and ksys::phys work
theo3