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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-09-03 14:13:17 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-03 14:13:17 +1000 |
| commit | ce59121748695118c5cc4e010cdd84449d16911c (patch) | |
| tree | d628c371c7363a194d22e18d781f4d2fdd483d88 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | 005d0b39f7d1bb5fcb1b40ea540c5ae3c1a9c309 (diff) | |
| parent | 64de8a9d0b8ac29fc82c414b82408a524ba1c711 (diff) | |
Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index f6d0599ac3..d712761a12 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -143,18 +143,18 @@ void GeometryShaderCache::Init() D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf); CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize); - D3D::SetDebugObjectName((ID3D11DeviceChild*)gscbuf, + D3D::SetDebugObjectName(gscbuf, "geometry shader constant buffer used to emulate the GX pipeline"); // used when drawing clear quads ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code); CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearGeometryShader, "clear geometry shader"); + D3D::SetDebugObjectName(ClearGeometryShader, "clear geometry shader"); // used for buffer copy CopyGeometryShader = D3D::CompileAndCreateGeometryShader(copy_shader_code); CHECK(CopyGeometryShader != nullptr, "Create copy geometry shader"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)CopyGeometryShader, "copy geometry shader"); + D3D::SetDebugObjectName(CopyGeometryShader, "copy geometry shader"); Clear(); |
