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authorMarkus Wick <degasus@users.noreply.github.com>2016-07-31 10:38:42 +0200
committerGitHub <noreply@github.com>2016-07-31 10:38:42 +0200
commite281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch)
treeb70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parenta3438f916b8eb2123b8977ac334d104dd2640e5e (diff)
parent14e0b48ae43c3625f8571dec88121c91d575c65c (diff)
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index cdcff17d02..c83f3fb207 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
- ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);