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authorStenzek <stenzek@users.noreply.github.com>2018-10-24 14:51:21 +1100
committerGitHub <noreply@github.com>2018-10-24 14:51:21 +1100
commitc4d1e4adffcd380cc87b841069ce2fe8b62d7b60 (patch)
treec61a0a07c14ccc3c1f7247bdcc82927a82c145bb /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent9c9d598ec006527bc47aea306e5171d03c12c5f5 (diff)
parent2c6d96433c322b50470705d43005fd6308506d49 (diff)
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 2d284ae4ef..78458aa3fe 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -12,7 +12,7 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
-#include "Common/GL/GLInterfaceBase.h"
+#include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
@@ -805,7 +805,8 @@ void ProgramShaderCache::CreateHeader()
bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
{
- std::unique_ptr<cInterfaceBase> context = GLInterface->CreateSharedContext();
+ std::unique_ptr<GLContext> context =
+ static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext();
if (!context)
{
PanicAlert("Failed to create shared context for shader compiling.");
@@ -818,20 +819,20 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
{
- cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
+ GLContext* context = static_cast<GLContext*>(param);
if (!context->MakeCurrent())
return false;
s_is_shared_context = true;
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
- GLUtil::EnablePrimitiveRestart();
+ GLUtil::EnablePrimitiveRestart(context);
return true;
}
void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
{
- cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
+ GLContext* context = static_cast<GLContext*>(param);
context->ClearCurrent();
delete context;
}