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authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-04 17:52:22 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-04 17:52:22 -0600
commita381d25d7680f393dd9d34fc2df80ffc42cc4597 (patch)
treed74437fa8952d43a15c3dd87479fde7272ae8c91 /Source/Core/VideoBackends/OGL/TextureConverter.cpp
parent02dae1d1ba0f8e6f461384ee0a668c3d14875529 (diff)
parent42bb48bd460d0ee1e11691b4de9aeab9510a43fa (diff)
Merge pull request #1651 from Armada651/resolve-layer
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index ece33797a6..8753b58e8a 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -365,7 +365,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
// switch to texture converter frame buffer
// attach destTexture as color destination
FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[1]);
- glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0);
+ FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, destTexture, 0);
// activate source texture
// set srcAddr as data for source texture