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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-04 17:52:22 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-04 17:52:22 -0600 |
| commit | a381d25d7680f393dd9d34fc2df80ffc42cc4597 (patch) | |
| tree | d74437fa8952d43a15c3dd87479fde7272ae8c91 /Source/Core/VideoBackends/OGL/TextureConverter.cpp | |
| parent | 02dae1d1ba0f8e6f461384ee0a668c3d14875529 (diff) | |
| parent | 42bb48bd460d0ee1e11691b4de9aeab9510a43fa (diff) | |
Merge pull request #1651 from Armada651/resolve-layer
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index ece33797a6..8753b58e8a 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -365,7 +365,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur // switch to texture converter frame buffer // attach destTexture as color destination FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[1]); - glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0); + FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, destTexture, 0); // activate source texture // set srcAddr as data for source texture |
