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authordegasus <wickmarkus@web.de>2015-01-17 09:46:31 +0100
committerdegasus <wickmarkus@web.de>2015-01-18 19:47:48 +0100
commit615ae9f10626171fddbbbd0a23cd3e018fc960ef (patch)
tree145d285fe1aede417ff470fab8e6f22b58f443e7 /Source/Core/VideoCommon/TextureDecoder_Generic.cpp
parent37a770bb9f23404cbdc75e8cc2df31dfecb97057 (diff)
TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Generic.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
index 663e73f756..bd8c68568d 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
@@ -202,7 +202,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
-PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
+void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
@@ -344,7 +344,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
break;
}
}
-
- // The "copy" texture formats, too?
- return PC_TEX_FMT_RGBA32;
}