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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Core
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AudioCommon
Age
Commit message (
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Author
2013-02-26
ARM Support without GLSL
Ryan Houdek
2013-02-19
Fixed a buffer overflow in the OpenAL buffer.
skidau
2013-01-29
Fix the majority of the compiler warnings unearthed by the addition of
Glenn Rice
2013-01-23
Revert "mem_fun -> mem_fn."
Lioncash
2013-01-23
mem_fun -> mem_fn.
Lioncash
2013-01-18
Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it.
Lioncash
2013-01-16
Move DSP settings to dolphin.ini
Rachel Bryk
2013-01-15
Fix a clear bug in aldlist.cpp.
lioncash
2013-01-16
OSX build fix
skidau
2013-01-16
Added backwards compatibility with old OpenAL drivers.
skidau
2013-01-15
Readd the OpenAL option.
skidau
2013-01-15
Merge branch 'OpenAL'
skidau
2013-01-15
Changed SoundTouch to use float samples, allowing SSE to be used.
skidau
2013-01-13
re-enable PulseAudio backend
Jordan Woyak
2013-01-13
Merge branch 'pulseaudio-simple'
Jordan Woyak
2013-01-13
Added a latency setting to the audio settings.
skidau
2013-01-11
'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile sho...
Lioncash
2013-01-11
Skipped timestretching if the emulator is running below 10% speed to prevent ...
skidau
2013-01-11
Removed the synchronisation between the CPU thread and the audio thread.
skidau
2013-01-11
Build fix
skidau
2013-01-11
Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio ...
skidau
2013-01-10
Remove commented code. No longer supporting setting volume with PulseAudio.
Jordan Woyak
2013-01-10
Disable the OpenAL and Pulseaudio audio backends
Pierre Bourdon
2013-01-09
fix cmake hacks
Jordan Woyak
2013-01-09
use pulseaudio "simple" api
Jordan Woyak
2013-01-10
Fixed the include directories in Audio Common for the Windows 32bit build.
skidau
2013-01-10
Fixed the include directories in Audio Common for the Windows build.
skidau
2013-01-09
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, whil...
Ryan Houdek
2013-01-10
OSX build fix
skidau
2013-01-09
Build fix
skidau
2013-01-09
Added audio time stretching by using the SoundTouch library.
skidau
2013-01-07
Implemented correct audio timing.
skidau
2013-01-07
OpenAL for Windows initial commit
skidau
2012-12-14
(CoreAudio) Retain volume value until initialization. Makes volume slider wor...
Ryan Houdek
2012-12-10
Clean up gcc/g++ compiler warnings that have accumulated.
Glenn Rice
2012-10-20
misc movie cleanup and fixes
rog
2012-07-01
Implemented proper timing in the "No audio output" back-end.
skidau
2012-05-26
made savestates synchronous and immediate. this allows saving or loading whil...
nitsuja
2012-04-23
Removed the DTK Music option. It is now always enabled.
skidau
2012-03-25
Remove scons-related files
Shawn Hoffman
2012-03-18
remove scons files from VS projects
Shawn Hoffman
2012-01-01
name all audio threads (that I know how to) for debugging, as suggested in re...
nitsuja
2012-01-01
Build fix
skidau
2012-01-01
Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throt...
skidau
2011-12-18
give the audio thread a name (this doesn't really matter, but it was bugging me)
nitsuja
2011-12-05
Compile with OpenAL support on OS X.
Maarten ter Huurne
2011-09-05
vs2010: Disable LTCG for realz
Shawn Hoffman
2011-05-28
Since LLE can now output at 48kHz, adjust the audio dumper so that it will re...
smelenchuk
2011-05-05
Trying to fix mixer problem when AIsrc is @48kHz, should fix games like All S...
Marko Pusljar
2011-03-22
Fixed some memory leaks. Only one was mine ;P
Jordan Woyak
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