| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-12-15 | VideoCommon: Merge LineGeometryShader into GeometryShaderGen. | Jules Blok | |
| This adds line-width emulation support to OpenGL. | |||
| 2014-12-14 | D3D: Add geometry shader stereoscopy support. | Jules Blok | |
| 2014-12-07 | D3D: Fixed StateManager member function name case | Yuriy O'Donnell | |
| 2014-12-07 | D3D: Implemented context state caching | Yuriy O'Donnell | |
| This avoids most of the redundant API calls. | |||
| 2014-11-23 | ShaderGen: Handle ShaderCode objects directly. | Jules Blok | |
| ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. | |||
| 2014-11-13 | Various formatting and consistency fixes | Stevoisiak | |
| 2014-07-07 | D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader | Lioncash | |
| With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls. | |||
| 2014-05-16 | Video backends: mass-replace "xfregs" with "xfmem". | magumagu | |
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-02-20 | Fix more header sorting issues in VideoBackends/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-13 | Turn loops into range-based form | Tillmann Karras | |
| and some things suggested by cppcheck and compiler warnings. | |||
| 2014-01-15 | VideoCommon: cleanup of "components" usage | degasus | |
| This "u32 components" is a list of flags which attributes of the vertex loader are present. We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all. | |||
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
