| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-12-26 | ShaderGeneration: Get rid of static buffers | Lioncash | |
| 2015-12-21 | StreamBuffer: Make factory function return a std::unique_ptr | Lioncash | |
| 2015-11-23 | We shouldn't be trying to enable the SSBO extension in ES. | Ryan Houdek | |
| 2015-11-04 | Merge pull request #3227 from Tilka/sizeof | Scott Mansell | |
| OGL: don't hardcode buffer sizes | |||
| 2015-11-04 | OGL: use StringFromFormat where appropriate | Tillmann Karras | |
| 2015-11-04 | Merge pull request #3226 from Tilka/shadergen | Scott Mansell | |
| VideoCommon: return code/uid from shader gens | |||
| 2015-11-03 | DriverDetails: remove BUG_BROKENINFOLOG leftovers | Tillmann Karras | |
| It was removed in 961873827853891aba6bc43243c01bf70e2c1f4b. | |||
| 2015-11-03 | VideoCommon: return code/uid from shader gens | Tillmann Karras | |
| rather than passing in non-const references | |||
| 2015-11-01 | VideoCommon: flush vertex manager if components change | Tillmann Karras | |
| 2015-10-29 | ShaderCaches: remove unneeded typedefs | Tillmann Karras | |
| 2015-10-29 | OGL/ProgramShaderCache: small cleanup | Tillmann Karras | |
| Drop an unused function and privatize the cash, er, I mean cache. | |||
| 2015-10-18 | Make sure FORCE_EARLY_Z is defined for GLES | Scott Mansell | |
| 2015-10-18 | Support Conservative Depth as a fallback for EarlyZ | Scott Mansell | |
| Allows Mesa based drivers to support ZCompLoc | |||
| 2015-10-12 | PixelShaderGen: Use arrays of texture samplers. | Scott Mansell | |
| 2015-09-28 | Fix building with PCH disabled. | Rohit Nirmal | |
| 2015-09-07 | OGL: reimplement SSAA based on ARB_gpu_shader5 | degasus | |
| So i965 shall support it again. | |||
| 2015-09-06 | VideoBackends: Reimplement SSAA, now for D3D + OGL | degasus | |
| 2015-09-05 | Properly support MSAA and SSAA as separate features(+GLES) | Ryan Houdek | |
| SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level. I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though. With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled. Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions). | |||
| 2015-09-04 | Remove all of our workarounds for Qualcomm devices we don't support anymore. | Ryan Houdek | |
| 2015-09-04 | Support EXT_blend_func_extended in GLES. | Ryan Houdek | |
| This lets us get dual source blending on GLES targets. | |||
| 2015-09-01 | [GLES] Support texture_buffer for palette texture conversion. | Ryan Houdek | |
| OpenGL ES 3.2 adds this feature to core It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well. For the non-Nvidia vendors that implemented this is: - Qualcomm's Adreno 4xx - IMGTec's PowerVR Rogue | |||
| 2015-08-26 | Support OpenGL ES 3.2. | Ryan Houdek | |
| OpenGL ES 3.2 adds a few things we care about supporting in core. In particular: - GL_{ARB,EXT,OES}_draw_elements_base_vertex - KHR_Debug - Sample Shading - GL_{ARB,EXT,OES,NV}_copy_image - Geometry shaders - Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size) Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on. This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions. | |||
| 2015-06-12 | Options: merge SCoreStartupParameter into SConfig | degasus | |
| 2015-06-04 | Use PanicAlertT instead of PanicAlert when appropriate | JosJuice | |
| I tried to change messages that contained instructions for users, while avoiding messages that are so technical that most users wouldn't understand them even if they were in the right language. | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-03-08 | Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia | Ryan Houdek | |
| Fix OpenGL ES 3.1 on non-Nvidia devices. | |||
| 2015-03-08 | Fix OpenGL ES 3.1 on non-Nvidia devices. | Ryan Houdek | |
| We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec. If we are running as GLES then just not put it in the shaders. | |||
| 2015-03-02 | ProgramShaderCache: Do plenty of error checking before writing shaders to ↵ | Jules Blok | |
| the disk. | |||
| 2015-02-24 | OGL: support palette texture decoding | degasus | |
| 2014-12-19 | VideoCommon: Make IsPassthrough() a function of the ShaderUid. | Jules Blok | |
| 2014-12-18 | OGL: Don't generate a geometry shader if the backend doesn't support it. | Jules Blok | |
| This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag. | |||
| 2014-12-18 | GeometryShader: Disable the geometry shader stage if it is a pass-through ↵ | Jules Blok | |
| shader. | |||
| 2014-12-15 | GeometryShaderGen: Support multiple primitive types. | Jules Blok | |
| And make more stereoscopy code optional. | |||
| 2014-12-14 | GeometryShaderGen: Pass the primitive type and always run the generator ↵ | Jules Blok | |
| regardless of stereoscopy. | |||
| 2014-12-14 | VideoCommon: Add a separate constants buffer for the geometry shader. | Jules Blok | |
| 2014-12-13 | Merge pull request #1640 from rohit-n/switch-default | skidau | |
| Silence some -Wswitch-default warnings. | |||
| 2014-12-11 | Silence some -Wswitch-default warnings. | Rohit Nirmal | |
| 2014-12-07 | Enables stereo rendering with OpenGL ES 3.1 + AEP. | Ryan Houdek | |
| If the host device supports GLES 3.1 and AEP we can have stereo rendering. Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders. We can't just check if AEP is in the extension list for support because Qualcomm has failed once more. With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination. From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation. | |||
| 2014-11-29 | Fixes OpenGL ES rendering. | Ryan Houdek | |
| sampler2DArray doesn't have a default precision, so we need to set it ourselves. | |||
| 2014-11-23 | ProgramShaderCache: Abort shader compilation if geometry shader failed to ↵ | Jules Blok | |
| compile. | |||
| 2014-11-23 | ProgramShaderCache: Don't call glAttachShader if no geometry shader was ↵ | Jules Blok | |
| compiled. | |||
| 2014-11-23 | VideoConfigDiag: Add stereoscopy options group. | Jules Blok | |
| 2014-11-23 | ProgramShaderCache: Always generate a geometry shader UID, even if ↵ | Jules Blok | |
| stereoscopy is disabled. | |||
| 2014-11-23 | GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. | Jules Blok | |
| 2014-11-23 | Add geometry shader generator for stereo 3D. | Jules Blok | |
| 2014-11-17 | OGL: implement bounding box support with ssbo | degasus | |
| This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. | |||
| 2014-10-26 | OGL: Get rid of error macros | Lioncash | |
| 2014-09-10 | Remove extra semicolons at the ends of some lines. | Rohit Nirmal | |
| 2014-08-15 | OGL: Clean up parameters for some functions. | Lioncash | |
