| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-04 | Merge pull request #7839 from ShFil119/impr/redundant | Léo Lam | |
| Remove redundant initialization | |||
| 2019-04-30 | Remove redundant initialization | Filip Gawin | |
| 2019-04-21 | Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle | Stenzek | |
| 2019-04-16 | AbstractPipeline: Support returning "cache data" | Stenzek | |
| "Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA. | |||
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek | |
| 2019-01-25 | Decouple XFB scanout from presentation | Stenzek | |
| 2019-01-25 | VideoBackends: Store a backbuffer 'scale' | Stenzek | |
| This is a scaling factor, used for hi-dpi configurations. | |||
| 2019-01-25 | Remove old RasterFont classes | Stenzek | |
| 2019-01-25 | Renderer: Use imgui for drawing debug text and OSD | Stenzek | |
| 2018-12-04 | Renderer: Add backbuffer format to base class | Stenzek | |
| 2018-10-20 | GLContext: Remove global context pointer | Stenzek | |
| 2018-10-20 | Drop Host_GetRenderSurface and pass display to backend | Stenzek | |
| 2018-04-29 | Implement EFB copy filter and gamma in hardware backends | Stenzek | |
| Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. | |||
| 2018-03-02 | VideoCommon: Add support for Abstract Framebuffers | Stenzek | |
| 2018-02-22 | VideoBackends: Add AbstractShader and AbstractPipeline classes | Stenzek | |
| 2018-01-27 | VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods | Stenzek | |
| Also allows the work previously done in Prepare to return a failure status. | |||
| 2017-12-01 | Merge pull request #6193 from stenzek/readbacks | Stenzek | |
| Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads | |||
| 2017-11-23 | OGL: Fix headless frame dumping | Stenzek | |
| Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case. | |||
| 2017-11-22 | VideoBackends: Add AbstractStagingTexture class | Stenzek | |
| Can be used for asynchronous readback or upload of textures. | |||
| 2017-11-22 | VideoCommon: Move abstract texture creation function to Renderer | Stenzek | |
| 2017-11-19 | VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB | Lioncash | |
| Just some inclusions that weren't removed in the initial Hybrid XFB PR. | |||
| 2017-11-17 | Hybrid XFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Video Backends: Remove the right of the xfb region for games where the | iwubcode | |
| VI stride does not match the VI width | |||
| 2017-11-17 | Software Backend: Fix xfb output and add vertical scaling support | iwubcode | |
| 2017-11-17 | Support frame and video dumping from VideoCommon | iwubcode | |
| 2017-11-17 | Add support for hybrid XFB | iwubcode | |
| 2017-06-11 | VideoConfig: Remove bRunning | MerryMage | |
| Value was set but not used. | |||
| 2017-06-03 | GameConfigLoader: Add GFX Game INI translations | MerryMage | |
| 2017-03-04 | VideoCommon: Move some common initialization logic to RenderBase | Stenzek | |
| 2017-01-23 | RenderBase: Forward declare EFBAccessType | Lioncash | |
| 2017-01-23 | VideoBackendBase: Convert EFBAccessType into an enum class | Lioncash | |
| 2016-11-27 | Remove unnecessary ConfigManager includes | Léo Lam | |
| Making changes to ConfigManager.h has always been a pain, because it means rebuilding half of Dolphin, since a lot of files depend on and include this header. However, it turns out some includes are unnecessary. This commit removes ConfigManager includes from files which don't contain SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the ConfigManager include is not used). (I've also had to get rid of some indirect includes.) | |||
| 2016-11-04 | AVIDump: Add a struct for the state. | degasus | |
| So AddFrame use no global state and can be threaded well. | |||
| 2016-10-11 | VideoSW: Use VideoCommon frame dumping. | degasus | |
| 2016-10-10 | AVIDump: Move CoreTiming into caller. | degasus | |
| 2016-10-08 | Remove Frameskip | anthony | |
| 2016-09-21 | EfbInterface: Change out parameters on getters to return by value | Lioncash | |
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2016-05-18 | VideoSW: Fix XFB config. | degasus | |
| 2016-01-25 | Fifo: Make g_bSkipCurrentFrame a TU-local variable | Lioncash | |
| This is only ever queried, making it a global isn't necessary. | |||
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2016-01-12 | Fifo: Create a "Fifo" namespace. | degasus | |
| 2016-01-06 | VideoSW: Use more VideoCommon | degasus | |
| Now we require lots of empty functions, but this removes by far more duplicated code. | |||
| 2016-01-02 | OnScreenDisplay: Make CallbackType an enum class | Lioncash | |
| 2015-10-14 | VideoSW: Split up OGL window handling | degasus | |
| This removes OSD support for video software, but it was already broken before. This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up. | |||
| 2015-09-22 | Move GL interface code out of the OpenGL video backend. | Scott Mansell | |
| 2015-09-17 | VideoSW: Drop HwRasterizer | degasus | |
| I don't remember it being working, and nobody cares about performance of videosw. | |||
| 2015-05-26 | Fix building with PCH disabled. | Rohit Nirmal | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
