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Vulkan
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FramebufferManager.cpp
Age
Commit message (
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Author
2018-11-07
Vulkan: Submit fewer command buffers in deferred EFB copies mode
Stenzek
2018-07-19
FramebufferManager: Dynamic selection of EFB depth format
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-01-11
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
Stenzek
2018-01-11
Vulkan: Move pipeline barrier outside render pass for EFB peeks
Stenzek
2018-01-11
Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2018-01-11
Vulkan: Add missing layout transition when resolving MSAA depth buffers
Stenzek
2017-11-22
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
Stenzek
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-09-11
VideoCommon: Add helpers for generating common render states
Stenzek
2017-09-11
Vulkan: Clear contents of EFB convert framebuffer at create time
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
Vulkan: Emit input/output locations for EFB poke geometry shader
Stenzek
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-04-18
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-15
Vulkan: Clamp framebuffer resolve rectangle to texture size
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2016-12-27
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
Stenzek
2016-12-04
Vulkan: Use explicit barriers instead of dependancies
Stenzek
2016-12-04
Vulkan: Move XFB encoding/decoding to TextureConverter
Stenzek
2016-12-04
Vulkan: Implement StagingTexture2D on top of StagingBuffer
Stenzek
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-11-30
Vulkan: Replace explicit command buffer submits with wrapper function
Stenzek
2016-11-19
Vulkan: Handle strided XFB copies
Stenzek
2016-11-14
Vulkan: Use correct sample count for EFB pokes with MSAA enabled
Stenzek
2016-11-14
Vulkan: Fix crash on EFB poke
Stenzek
2016-11-03
Vulkan: Implement virtual/real XFB support
Stenzek
2016-11-03
Vulkan: Remove parameters/members of single-instance classes
Stenzek
2016-10-03
Vulkan: Fix resource leaks present at shutdown and mode changes
Stenzek
2016-09-30
Vulkan: Amend header includes
Lioncash
2016-10-01
Vulkan: Use render-pass based clears where possible
Stenzek
2016-10-01
Implement experimental Vulkan backend
Stenzek