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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2506
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release-prep-2512
release-prep-2603
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stable
GameCube and Wii emulator
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Author
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-06
D3D: Use VideoCommon EFB-to-texture shaders
Stenzek
2017-12-03
OGL/TextureConverter: Remove unnecessary using declaration
Lioncash
2017-12-03
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
Lioncash
2017-12-03
Merge pull request #6232 from lioncash/d3d-vert-mgr
JosJuice
2017-12-02
VKTexture: Add missing override specifier to the other ScaleRectangeFromTextu...
Lioncash
2017-12-02
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
Lioncash
2017-12-02
D3D/VertexManager: Add missing includes
Lioncash
2017-12-02
VideoBackends: Fix -Wswitch warnings
Léo Lam
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-30
D3DBase: Mark file-scope variables as internally linked where applicable
Lioncash
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
Vulkan: Fix headless framedumping without USE_X11 set
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-23
OGL: Update the window size after swapping buffers, not before
Stenzek
2017-11-22
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
Stenzek
2017-11-22
AbstractTexture: Drop slow map readback path
Stenzek
2017-11-22
VideoCommon: Re-implement asynchronous frame dumping
Stenzek
2017-11-22
D3D: Use new readback methods for EFB2RAM
Stenzek
2017-11-22
OGL: Use new readback methods for EFB2RAM
Stenzek
2017-11-22
Vulkan: Use new readback methods for texture encoding
Stenzek
2017-11-22
AbstractTexture: Implement Save using new common methods
Stenzek
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-22
D3D: Move device release from Renderer destructor to shutdown
Stenzek
2017-11-22
D3D: Remove BeginFrame/EndFrame
Stenzek
2017-11-22
D3D: Move remaining static variables from Render.cpp to Renderer class
Stenzek
2017-11-22
D3D: Make state cache part of Renderer and not static
Stenzek
2017-11-22
Merge pull request #6204 from stenzek/downscaled-screenshots
Leo Lam
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-19
D3DUtil: Remove unused defines
Lioncash
2017-11-19
D3DUtil: Make file-scope variables internally linked where applicable
Lioncash
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
Merge pull request #6198 from lioncash/cmake
Markus Wick
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-19
D3D: Remove non-existent files from CMakeLists.txt
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-18
VideoConfig: Make AspectMode an enum class
Lioncash
2017-11-17
Software Backend: Remove reinterpret_cast which violates the strict aliasing ...
iwubcode
2017-11-17
Software Backend: Rename 'copy_region' to 'CopyRegion'
iwubcode
2017-11-17
Software Backend: allow screenshots/video to be taken with valid data
iwubcode
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Software Backend: Force EFB/XFB to copy to ram
iwubcode
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