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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2017-12-06VideoCommon: Drop now unused efb2tex matrix generation.degasus
2017-12-06D3D: Use VideoCommon EFB-to-texture shadersStenzek
2017-12-03OGL/TextureConverter: Remove unnecessary using declarationLioncash
2017-12-03OGL/TextureConverter: Resolve -Wmissing-variable-declaration warningsLioncash
2017-12-03Merge pull request #6232 from lioncash/d3d-vert-mgrJosJuice
2017-12-02VKTexture: Add missing override specifier to the other ScaleRectangeFromTextu...Lioncash
2017-12-02VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototypeLioncash
2017-12-02D3D/VertexManager: Add missing includesLioncash
2017-12-02VideoBackends: Fix -Wswitch warningsLéo Lam
2017-12-02VideoCommon: Rename TextureConversionShader namespace.degasus
2017-12-02VideoCommon: Create a namespace for TextureConversionShaderGen.degasus
2017-12-02VideoBackends: Use VideoCommon shader generators for efb2tex copies.Markus Wick
2017-11-30D3DBase: Mark file-scope variables as internally linked where applicableLioncash
2017-12-01Merge pull request #6193 from stenzek/readbacksStenzek
2017-11-23Vulkan: Fix headless framedumping without USE_X11 setStenzek
2017-11-23OGL: Fix headless frame dumpingStenzek
2017-11-23OGL: Update the window size after swapping buffers, not beforeStenzek
2017-11-22Vulkan: Drop StagingTexture2D class as it is now duplicated functionalityStenzek
2017-11-22AbstractTexture: Drop slow map readback pathStenzek
2017-11-22VideoCommon: Re-implement asynchronous frame dumpingStenzek
2017-11-22D3D: Use new readback methods for EFB2RAMStenzek
2017-11-22OGL: Use new readback methods for EFB2RAMStenzek
2017-11-22Vulkan: Use new readback methods for texture encodingStenzek
2017-11-22AbstractTexture: Implement Save using new common methodsStenzek
2017-11-22AbstractTexture: Seperate CopyRectangleFromTexture to two methodsStenzek
2017-11-22VideoBackends: Add AbstractStagingTexture classStenzek
2017-11-22AbstractTexture: Support BGRA8 formatsStenzek
2017-11-22VideoCommon: Move abstract texture creation function to RendererStenzek
2017-11-22D3D: Move device release from Renderer destructor to shutdownStenzek
2017-11-22D3D: Remove BeginFrame/EndFrameStenzek
2017-11-22D3D: Move remaining static variables from Render.cpp to Renderer classStenzek
2017-11-22D3D: Make state cache part of Renderer and not staticStenzek
2017-11-22Merge pull request #6204 from stenzek/downscaled-screenshotsLeo Lam
2017-11-22LightingShaderGen: Always calculate lighting for both color channelsStenzek
2017-11-21VideoConfig: Remove bSupportsInternalResolutionFrameDumpsStenzek
2017-11-19D3DUtil: Remove unused definesLioncash
2017-11-19D3DUtil: Make file-scope variables internally linked where applicableLioncash
2017-11-19Merge pull request #6186 from lioncash/enum-classLeo Lam
2017-11-19Merge pull request #6198 from lioncash/cmakeMarkus Wick
2017-11-19VideoBackends: Remove header inclusions made unnecessary with Hybrid XFBLioncash
2017-11-19D3D: Remove non-existent files from CMakeLists.txtLioncash
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-11-18VideoConfig: Make AspectMode an enum classLioncash
2017-11-17Software Backend: Remove reinterpret_cast which violates the strict aliasing ...iwubcode
2017-11-17Software Backend: Rename 'copy_region' to 'CopyRegion'iwubcode
2017-11-17Software Backend: allow screenshots/video to be taken with valid dataiwubcode
2017-11-17Hybrid XFB: Fix lint errorsiwubcode
2017-11-17Video Backends: Remove the right of the xfb region for games where theiwubcode
2017-11-17HybridXFB: Fix lint errorsiwubcode
2017-11-17Software Backend: Force EFB/XFB to copy to ramiwubcode