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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2016-01-18Merge pull request #3523 from lioncash/videoPierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-15PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinatesStenzek
2016-01-14Merge pull request #3495 from Armada651/d3d-floatJules Blok
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-12Merge VideoBackendHardware into VideoBackend.degasus
2016-01-11D3D: Use the full depth range for Z pokes.Jules Blok
2016-01-11D3D: Use a 32-bit floating point depth buffer.Jules Blok
2016-01-10[Android] Add support for rotation and minimizing the applicationRyan Houdek
2016-01-10Merge pull request #3439 from Armada651/depth-rangePierre Bourdon
2016-01-09Disable geometry shaders on mesa AMD/ATI drivers.Ryan Houdek
2016-01-09VideoSW: fix some warningsTillmann Karras
2016-01-09Merge pull request #3451 from RisingFog/libavPierre Bourdon
2016-01-07Use ffmpeg for Windows Video Dumping instead of VFWChris Burgener
2016-01-07FrameBufferManager: Fix typo in stereoscopic MSAA shader.Jules Blok
2016-01-06VideoSW: Use more VideoCommondegasus
2016-01-06Merge pull request #3359 from degasus/iniRyan Houdek
2016-01-06Merge pull request #3313 from degasus/videoswMarkus Wick
2016-01-06VideoConfig: Use "GFX.ini" for both D3D and OGL.degasus
2016-01-06Merge pull request #3428 from Sonicadvance1/proper_glextensionsRyan Houdek
2016-01-04Merge pull request #3431 from stenzek/shadercacheMathew Maidment
2016-01-04Merge pull request #3434 from lioncash/enumMarkus Wick
2016-01-04Merge pull request #3430 from lioncash/compareMarkus Wick
2016-01-03OGL: Correct unique_ptr typesLioncash
2016-01-03Render: Clamp the z range to the full range.Jules Blok
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2016-01-02OnScreenDisplay: Make CallbackType an enum classLioncash
2016-01-02Make GLExtensions no longer require slghtly modified GL headers.Ryan Houdek
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2016-01-01ProgramShaderCache: Simplify SHADERUID comparison operatorsLioncash
2016-01-01Merge pull request #3336 from Sonicadvance1/improve_glextensionsRyan Houdek
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick
2015-12-29TextureCache, fix an incorrect assert.Scott Mansell
2015-12-28VideoSW: Clear Vertex data before usagedegasus
2015-12-28Merge pull request #3381 from Armada651/revert-3076Markus Wick
2015-12-28Merge pull request #3400 from lioncash/shadergenMarkus Wick
2015-12-28D3D: Fix compilation error on windowsStenzek
2015-12-28Merge pull request #3295 from stenzek/d3d-xfb-msaaMarkus Wick
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-27Revert "ShaderGen: Toggle value of uninitialized color."Scott Mansell
2015-12-23OGL: Fix for black framebuffer when resolution/msaa mode changesStenzek
2015-12-23D3D: Fix crash on startup/resizeStenzek
2015-12-22VertexLoaderBase: Get rid of explicit delete and newLioncash
2015-12-22Render: Get rid of explicit new and deleteLioncash
2015-12-23Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"Jules Blok
2015-12-22FramebufferManager: Get rid of raw new and deleteLioncash
2015-12-21FramebufferManagerBase: Get rid of explicit delete and newLioncash
2015-12-21StreamBuffer: Make factory function return a std::unique_ptrLioncash
2015-12-21StreamBuffer: Correct function casingLioncash
2015-12-21StreamBuffer: Use std::array for fencesLioncash