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Age
Commit message (
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Author
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-10
Merge pull request #6045 from lioncash/sw-vertloader
Markus Wick
2017-09-10
Merge pull request #6041 from stenzek/streambuffer-fence
Markus Wick
2017-09-09
Common: Move version strings to their own header
Lioncash
2017-09-09
SWVertexLoader: Make SWVertexLoader a final class
Lioncash
2017-09-09
SWVertexLoader: Make SetFormat() and ResetBuffer() private
Lioncash
2017-09-09
SWVertexLoader: Remove GetIndexBuffer()
Lioncash
2017-09-09
SWVertexLoader: Normalize class variable names
Lioncash
2017-09-09
StreamBuffer: Don't wait on fences twice when reserve > commit
Stenzek
2017-09-07
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Stenzek
2017-09-07
D3D: Fix crash if shaders fail to compile
Stenzek
2017-09-06
Merge pull request #6016 from Armada651/allow-tearing
Jules Blok
2017-09-06
Merge pull request #6012 from stenzek/drop-nv-glsl
Jules Blok
2017-09-06
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
Stenzek
2017-09-06
Merge pull request #6025 from spxtr/present_queue
Stenzek
2017-09-05
D3D: Properly handle dual source blending
iwubcode
2017-09-05
Vulkan: Use a separate queue for presenting.
spxtr
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-09-04
D3DBase: Support the "allow tearing" DXGI flags.
Jules Blok
2017-09-03
Merge pull request #6013 from stenzek/d3d-logic-op
Anthony
2017-09-03
Merge pull request #5337 from stenzek/d3d-common-blending-state
Anthony
2017-09-04
D3D: Support logic op through integer render target view
Stenzek
2017-09-03
Merge pull request #6018 from lioncash/const
Markus Wick
2017-09-03
Software/Tev: const correctness
Lioncash
2017-09-03
D3DTexture: Remove unused bindflags D3DTexture2D member variable
Lioncash
2017-09-03
D3DTexture: in-class initialize class members where applicable
Lioncash
2017-09-03
D3DBase: Use the correct version of CreateDXGIFactory.
Jules Blok
2017-09-03
Merge pull request #5948 from Armada651/d3d-explicit-stereo
Stenzek
2017-09-03
D3D: Use Direct3D 11.1 where supported
Stenzek
2017-09-03
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
Stenzek
2017-09-03
Renderer: Change SetBlendState to accept a BlendingState
Stenzek
2017-09-03
D3D11: Use blending state from VideoCommon
Stenzek
2017-09-03
D3D11: Create debug device when validation layer is enabled in options
Stenzek
2017-09-03
Merge pull request #6004 from lioncash/d3d
Stenzek
2017-09-03
Merge pull request #6009 from lioncash/async
Stenzek
2017-09-03
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Stenzek
2017-09-02
OGL/VertexManager: Make vertex and index buffer handles private
Lioncash
2017-09-02
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Lioncash
2017-09-02
OGL/ProgramShaderCache: Remove unnecessary virtual keyword
Lioncash
2017-09-02
Parse IMGTEC's GL_VERSION string format
Jonathan Hamilton
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-08-28
Add Bug to Disable "LoadOp" clear renderpass in vulkan
Jonathan Hamilton
2017-08-27
OGL: Fix EFB pokes using incorrect color/depth
Stenzek
2017-08-23
Fix vulkan crash on drivers without atomic load/store support
Jonathan Hamilton
2017-08-22
Clipper: Copy both color sequences in CopyVertex as opposed to one
Lioncash
2017-08-22
SW NativeVertexFormat: Utilize std::array where applicable
Lioncash
2017-08-22
Remove NonCopyable
JosJuice
2017-08-20
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
Jules Blok
2017-08-14
Merge pull request #5478 from stenzek/vulkan-nvidia
Anthony
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