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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-11Renderer: Move depth state to VideoCommon and seperate from bpmemStenzek
2017-09-10Merge pull request #6045 from lioncash/sw-vertloaderMarkus Wick
2017-09-10Merge pull request #6041 from stenzek/streambuffer-fenceMarkus Wick
2017-09-09Common: Move version strings to their own headerLioncash
2017-09-09SWVertexLoader: Make SWVertexLoader a final classLioncash
2017-09-09SWVertexLoader: Make SetFormat() and ResetBuffer() privateLioncash
2017-09-09SWVertexLoader: Remove GetIndexBuffer()Lioncash
2017-09-09SWVertexLoader: Normalize class variable namesLioncash
2017-09-09StreamBuffer: Don't wait on fences twice when reserve > commitStenzek
2017-09-07Vulkan: Extend the NVIDIA MSAA bug to render-pass based clearsStenzek
2017-09-07D3D: Fix crash if shaders fail to compileStenzek
2017-09-06Merge pull request #6016 from Armada651/allow-tearingJules Blok
2017-09-06Merge pull request #6012 from stenzek/drop-nv-glslJules Blok
2017-09-06Merge pull request #6026 from stenzek/d3d-ubershader-logicopStenzek
2017-09-06Merge pull request #6025 from spxtr/present_queueStenzek
2017-09-05D3D: Properly handle dual source blendingiwubcode
2017-09-05Vulkan: Use a separate queue for presenting.spxtr
2017-09-05VideoBackends: Clear uid bits that are unused for the current backendStenzek
2017-09-04D3DBase: Support the "allow tearing" DXGI flags.Jules Blok
2017-09-03Merge pull request #6013 from stenzek/d3d-logic-opAnthony
2017-09-03Merge pull request #5337 from stenzek/d3d-common-blending-stateAnthony
2017-09-04D3D: Support logic op through integer render target viewStenzek
2017-09-03Merge pull request #6018 from lioncash/constMarkus Wick
2017-09-03Software/Tev: const correctnessLioncash
2017-09-03D3DTexture: Remove unused bindflags D3DTexture2D member variableLioncash
2017-09-03D3DTexture: in-class initialize class members where applicableLioncash
2017-09-03D3DBase: Use the correct version of CreateDXGIFactory.Jules Blok
2017-09-03Merge pull request #5948 from Armada651/d3d-explicit-stereoStenzek
2017-09-03D3D: Use Direct3D 11.1 where supportedStenzek
2017-09-03Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"Stenzek
2017-09-03Renderer: Change SetBlendState to accept a BlendingStateStenzek
2017-09-03D3D11: Use blending state from VideoCommonStenzek
2017-09-03D3D11: Create debug device when validation layer is enabled in optionsStenzek
2017-09-03Merge pull request #6004 from lioncash/d3dStenzek
2017-09-03Merge pull request #6009 from lioncash/asyncStenzek
2017-09-03Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpassStenzek
2017-09-02OGL/VertexManager: Make vertex and index buffer handles privateLioncash
2017-09-02VideoBackends: Add the explicit keyword to WorkItem-derived class constructorsLioncash
2017-09-02OGL/ProgramShaderCache: Remove unnecessary virtual keywordLioncash
2017-09-02Parse IMGTEC's GL_VERSION string formatJonathan Hamilton
2017-09-02D3D: Eliminate redundant ID3D11DeviceChild* castsLioncash
2017-08-28Add Bug to Disable "LoadOp" clear renderpass in vulkanJonathan Hamilton
2017-08-27OGL: Fix EFB pokes using incorrect color/depthStenzek
2017-08-23Fix vulkan crash on drivers without atomic load/store supportJonathan Hamilton
2017-08-22Clipper: Copy both color sequences in CopyVertex as opposed to oneLioncash
2017-08-22SW NativeVertexFormat: Utilize std::array where applicableLioncash
2017-08-22Remove NonCopyableJosJuice
2017-08-20D3DBase: Only use a stereo swapchain if quad-buffering is enabled.Jules Blok
2017-08-14Merge pull request #5478 from stenzek/vulkan-nvidiaAnthony