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Source
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Core
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VideoCommon
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PixelShaderGen.cpp
Age
Commit message (
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Author
2014-04-14
PixelShaderGen: delete extra parenthesis.
magumagu
2014-04-11
VideoBackend: remove unused config vars.
magumagu
2014-04-03
Add initial support for GLSL ES 3.10.
Ryan Houdek
2014-03-26
PixelShaderGen: Cleanups.
Tony Wasserka
2014-03-26
PixelShaderGen: Implement tev combiner lerping in a faster way which also rep...
Tony Wasserka
2014-03-26
PixelShaderGen: Cleanups and fixes for tev combiners.
Tony Wasserka
2014-03-14
PixelShaderGen: More code alignment fixes.
Tony Wasserka
2014-03-14
Pixel/LightingShaderGen: Fix code alignment issues.
Tony Wasserka
2014-03-14
PixelShaderGen: Don't make local lookup tables "static".
Tony Wasserka
2014-03-14
PixelShaderGen: Remove the "i" prefix for integer variables.
Tony Wasserka
2014-03-14
PixelShaderGen: Use spaces for alignment where appropriate.
Tony Wasserka
2014-03-14
ConstantManager: Do not use single-element arrays.
Tony Wasserka
2014-03-14
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...
Tony Wasserka
2014-03-14
PixelShaderGen: Prettify generated shader source.
Tony Wasserka
2014-03-14
PixelShaderGen: Add a note about a random idea which should be checked with h...
Tony Wasserka
2014-03-14
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove old, mostly useless comments.
Tony Wasserka
2014-03-14
PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...
Tony Wasserka
2014-03-14
PixelShaderGen: Clean up tev compare functionality.
Tony Wasserka
2014-03-14
PixelShaderGen: Store tex scale as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates as actual integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove some dead code.
Tony Wasserka
2014-03-14
PixelShaderGen: Perform some of the fog calculations with integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for z textures.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...
Tony Wasserka
2014-03-14
LightingShaderGen: Perform more lighting calculations with integers.
Tony Wasserka
2014-03-14
LightingShaderGen: Perform some lighting calculations with integers.
Tony Wasserka
2014-03-14
ShaderGen: Store material uniforms as integers.
Tony Wasserka
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-03-14
PixelShader: Store fog color as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "alpha" uniform to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Process fog calculations with integer math.
Tony Wasserka
2014-03-14
PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
Tony Wasserka
2014-03-14
PixelShaderGen: prev should be initialized to the proper value; tev output ne...
Tony Wasserka
2014-03-14
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump ...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for TEV combiners.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for tev outputs.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for tev konst value.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove remaining floating point bits for texture color.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for rasterizer color.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for indirect texture coords.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for sampling textures.
Tony Wasserka
2014-03-14
PixelShaderGen: Fix an issue where small negative z coordinates would underfl...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for alpha testing.
Tony Wasserka
2014-03-14
Provide our own dot functions in GLSL since GLSL doesn't provide integer vers...
Ryan Houdek
2014-03-14
PixelShaderGen: Make SampleTexture static inline.
Tony Wasserka
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
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