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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
AgeCommit message (Expand)Author
2014-04-14PixelShaderGen: delete extra parenthesis.magumagu
2014-04-11VideoBackend: remove unused config vars.magumagu
2014-04-03Add initial support for GLSL ES 3.10.Ryan Houdek
2014-03-26PixelShaderGen: Cleanups.Tony Wasserka
2014-03-26PixelShaderGen: Implement tev combiner lerping in a faster way which also rep...Tony Wasserka
2014-03-26PixelShaderGen: Cleanups and fixes for tev combiners.Tony Wasserka
2014-03-14PixelShaderGen: More code alignment fixes.Tony Wasserka
2014-03-14Pixel/LightingShaderGen: Fix code alignment issues.Tony Wasserka
2014-03-14PixelShaderGen: Don't make local lookup tables "static".Tony Wasserka
2014-03-14PixelShaderGen: Remove the "i" prefix for integer variables.Tony Wasserka
2014-03-14PixelShaderGen: Use spaces for alignment where appropriate.Tony Wasserka
2014-03-14ConstantManager: Do not use single-element arrays.Tony Wasserka
2014-03-14PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...Tony Wasserka
2014-03-14PixelShaderGen: Prettify generated shader source.Tony Wasserka
2014-03-14PixelShaderGen: Add a note about a random idea which should be checked with h...Tony Wasserka
2014-03-14PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.Tony Wasserka
2014-03-14PixelShaderGen: Remove old, mostly useless comments.Tony Wasserka
2014-03-14PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...Tony Wasserka
2014-03-14PixelShaderGen: Clean up tev compare functionality.Tony Wasserka
2014-03-14PixelShaderGen: Store tex scale as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates as actual integers.Tony Wasserka
2014-03-14PixelShaderGen: Remove some dead code.Tony Wasserka
2014-03-14PixelShaderGen: Perform some of the fog calculations with integers.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for z textures.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...Tony Wasserka
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-14PixelShader: Store fog color as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Change indirect texture matrix uniforms to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "alpha" uniform to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.Tony Wasserka
2014-03-14PixelShaderGen: Process fog calculations with integer math.Tony Wasserka
2014-03-14PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.Tony Wasserka
2014-03-14PixelShaderGen: prev should be initialized to the proper value; tev output ne...Tony Wasserka
2014-03-14PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump ...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for TEV combiners.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for tev outputs.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for tev konst value.Tony Wasserka
2014-03-14PixelShaderGen: Remove remaining floating point bits for texture color.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for rasterizer color.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect texture coords.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for sampling textures.Tony Wasserka
2014-03-14PixelShaderGen: Fix an issue where small negative z coordinates would underfl...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for alpha testing.Tony Wasserka
2014-03-14Provide our own dot functions in GLSL since GLSL doesn't provide integer vers...Ryan Houdek
2014-03-14PixelShaderGen: Make SampleTexture static inline.Tony Wasserka
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane