| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-12-01 | Merge pull request #6193 from stenzek/readbacks | Stenzek | |
| Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads | |||
| 2017-11-23 | OGL: Fix headless frame dumping | Stenzek | |
| Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case. | |||
| 2017-11-22 | VideoCommon: Re-implement asynchronous frame dumping | Stenzek | |
| This was lost as a result of hybrid XFB, now it is back, and ~10% faster in very brief testing. | |||
| 2017-11-22 | AbstractTexture: Seperate CopyRectangleFromTexture to two methods | Stenzek | |
| ScaleRectangleFromTexture, which does a draw, and CopyRectangleFromTexture, which where possible, does a bit-for-bit copy. | |||
| 2017-11-22 | VideoCommon: Move abstract texture creation function to Renderer | Stenzek | |
| 2017-11-21 | Renderer: Re-implement window size frame dumping | Stenzek | |
| This was broken by hybrid XFB, and all frame dumping/screenshots occured at the full internal resolution. | |||
| 2017-11-18 | VideoConfig: Make StereoMode an enum class | Lioncash | |
| Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces) | |||
| 2017-11-18 | VideoConfig: Make AspectMode an enum class | Lioncash | |
| Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces) | |||
| 2017-11-17 | Hybrid XFB: Fix lint errors | iwubcode | |
| 2017-11-17 | TextureCacheBase: Add XFB specific functions | iwubcode | |
| 2017-11-17 | Video Backends: Remove the right of the xfb region for games where the | iwubcode | |
| VI stride does not match the VI width | |||
| 2017-11-17 | Video Common: Improve texture dumping to work with fifoci and | iwubcode | |
| fifo_comparer | |||
| 2017-11-17 | HybridXFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Video Common: Use correct aspect ratio when saving screenshots / video | iwubcode | |
| 2017-11-17 | Video Common: Avoid 'presenting' duplicate frames by detecting when swap | iwubcode | |
| hasn't changed since the last frame | |||
| 2017-11-17 | VideoCommon: Output gamma now comes from the xfb copy | iwubcode | |
| 2017-11-17 | Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors | iwubcode | |
| 2017-11-17 | Video Common: Make auto IR work with HybridXFB | iwubcode | |
| 2017-11-17 | Remove old XFB logic | iwubcode | |
| 2017-11-17 | Video Common: Only update FPS when frame is renderered which yields more | iwubcode | |
| accurate results | |||
| 2017-11-17 | Video Backends: Implement vertical scaling for xfb copies. This fixes the | iwubcode | |
| display of PAL games that run in 50hz mode. | |||
| 2017-11-17 | Add new GUI option to skip XFBToRam and remove old XFB options | iwubcode | |
| 2017-11-17 | Support frame and video dumping from VideoCommon | iwubcode | |
| 2017-11-17 | Add support for hybrid XFB | iwubcode | |
| 2017-11-03 | Fix incorrect handling of auto IR | JosJuice | |
| Some lines of code in Dolphin just plainly grabbed the value of g_ActiveConfig.iEFBScale, which resulted in Auto being treated as 0x rather than the actual automatically selected scale. | |||
| 2017-08-24 | Remove FFMPEG check for Renderer::IsFrameDumping() | Chris Burgener | |
| 2017-08-11 | Config: Include SYSCONF in base layer | Léo Lam | |
| Settings that come from the SYSCONF are now included in Dolphin's config system as part of the base layer. They are handled in a special way compared to other settings to make sure they are only loaded from and saved to the SYSCONF (to avoid different, possibly contradicting sources of truth). | |||
| 2017-08-08 | Remove non-integer IRs | JosJuice | |
| 2017-07-30 | VideoCommon: Improve precision of FPS counter | Stenzek | |
| 2017-07-20 | ShaderGen: Pass host config to shader generation functions | Stenzek | |
| Also moves the host config checks to common. | |||
| 2017-06-05 | Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle | shuffle2 | |
| RenderBase: clean up UpdateDrawRectangle | |||
| 2017-05-26 | MSVC: define HAVE_FFMPEG | Michael Maltese | |
| 2017-05-26 | Rename define HAVE_LIBAV->HAVE_FFMPEG | Michael Maltese | |
| 2017-04-24 | RenderBase: clean up UpdateDrawRectangle | Michael Maltese | |
| 2017-04-11 | Merge pull request #5234 from lioncash/tuple | Markus Wick | |
| RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters | |||
| 2017-04-10 | Merge pull request #5008 from ligfx/aspectheuristic | Scott Mansell | |
| VideoCommon: rework anamorphic widescreen heuristic | |||
| 2017-04-09 | RenderBase: Return a tuple from ConvertStereoRectangle instead of using out ↵ | Lioncash | |
| parameters | |||
| 2017-04-09 | RenderBase: Return a tuple from CalculateTargetScale instead of using out ↵ | Lioncash | |
| parameters | |||
| 2017-04-08 | RenderBase: Eliminate renderer global accesses within the Renderer class | Lioncash | |
| There's no need to access these globals, the instance itself has access to these data members and functions. | |||
| 2017-04-08 | RenderBase: const correctness | Lioncash | |
| 2017-04-05 | VideoCommon: rework anamorphic widescreen heuristic | Michael Maltese | |
| Some widescreen hacks (see below) properly force anamorphic output, but don't make the last projection in a frame 16:9, so Dolphin doesn't display it correctly. This changes the heuristic code to assume a frame is anamorphic based on the total number of vertex flushes in 4:3 and 16:9 projections that frame. It also adds a bit of "aspect ratio inertia" by making it harder to switch aspect ratios, which takes care of aspect ratio flickering that some games / widescreen hacks would be susceptible with the new logic. I've tested this on SSX Tricky's native anamorphic support, Tom Clancy's Splinter Cell (it stayed in 4:3 the whole time), and on the following widescreen hacks for which the heuristic doesn't currently work: Paper Mario: The Thousand-Year Door (Gecko widescreen code from Nintendont) C202F310 00000003 3DC08042 3DE03FD8 91EEF6D8 4E800020 60000000 00000000 04199598 4E800020 C200F500 00000004 3DE08082 3DC0402B 61CE12A2 91CFA1BC 60000000 387D015C 60000000 00000000 C200F508 00000004 3DE08082 3DC04063 61CEE8D3 91CFA1BC 60000000 7FC3F378 60000000 00000000 The Simpsons: Hit & Run (AR widescreen code from the wiki) 04004600 C002A604 04004604 C09F0014 04004608 FC002040 0400460C 4082000C 04004610 C002A608 04004614 EC630032 04004618 48220508 04041A5C 38600001 04224344 C002A60C 04224B1C 4BDDFAE4 044786B0 3FAAAAAB 04479F28 3FA33333 | |||
| 2017-03-14 | OGL: Remove support for NV_depth_buffer_float. | Jules Blok | |
| We can't clamp the depth values to the 24-bit range while this extension is active. | |||
| 2017-03-10 | Merge pull request #4935 from Armada651/depth-range-fix | Markus Wick | |
| VideoBackends: Set the maximum range when the depth range is oversized. | |||
| 2017-03-10 | RenderBase: Check if early ztest is enabled before falling back to vertex ↵ | Jules Blok | |
| depth range. | |||
| 2017-03-10 | VideoBackends: Move max texture size to VideoConfig | Stenzek | |
| This stops the virtual method call from within the Renderer constructor. The initialization here for GL had to be moved to VideoBackend, as the Renderer constructor will not have been executed before the value is required. | |||
| 2017-03-09 | VideoCommon: Fix crash at startup with virtual XFB enabled | Stenzek | |
| 2017-03-04 | Android: Move screenshot waiting logic to Renderer | Stenzek | |
| 2017-03-04 | VideoCommon: Store last window request width/height | Stenzek | |
| This avoids the need to send a window resize event every frame. | |||
| 2017-03-04 | VideoCommon: Move last EFB scale handling to CalculateTargetSize | Stenzek | |
| 2017-03-04 | VideoCommon: Rename Renderer s_ prefixes to m_ | Stenzek | |
