index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
/
Src
/
PixelShaderGen.cpp
Age
Commit message (
Expand
)
Author
2009-06-22
revert last 2 commits
nakeee
2009-06-22
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i...
omegadox
2009-05-15
Changing where depth is read. Trying to use the same depth buffer GL uses whe...
donkopunchstania
2009-05-13
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te...
omegadox
2009-04-15
revised how texture scaling is handled. it now works correctly when adding ou...
donkopunchstania
2009-04-11
Did clean up of indirect texture look up and fixed some bugs related to indir...
donkopunchstania
2009-03-16
Change destination alpha handling. The blending method introduced in rev 1921...
donkopunchstania
2009-03-05
Linux compile fix.
Marcus Wanners
2009-03-05
Compiler Warnings: Mismatch edition. Also fixed some conversion warnings.
Marcus Wanners
2009-03-05
Fix more cases where shader compilation can fail if there are no tex gens.
donkopunchstania
2009-03-01
revert the mess i made in the d3d plugin. Add way to use HLSL directly withou...
hrydgard
2009-03-01
An alert is displayed once per run if pixel shaders or vertex shaders fail to...
donkopunchstania
2009-02-28
Fixed D3D booting. Now for the VS/PS compilation errors
XTra.KrazzY
2009-02-28
revert a small change that broke gl. i'll find a generic solution later.
hrydgard
2009-02-28
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that mov...
hrydgard
2009-02-21
Fog uses depth from z texture if it is available.
donkopunchstania
2009-02-21
Some cleanup in OGL plugin and VideoCommon
omegadox
2009-02-19
fog is done in pixel shader but needs to factor x adjustment
donkopunchstania
2009-02-08
clip space coordinates are now available in fragment shader because depth nee...
donkopunchstania
2008-12-26
More renaming.
hrydgard