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release-prep-2412
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release-prep-2506
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Source
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Core
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VideoCommon
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UberShaderPixel.cpp
Age
Commit message (
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Author
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-24
ShaderGen: Don't use interface blocks on Vulkan without GS
Stenzek
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2018-11-07
PixelShaderGen: Split bbox into seperate variables
Stenzek
2018-10-09
VideoCommon: remove unnecessary floor()
Tillmann Karras
2018-09-01
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Pierre Bourdon
2018-08-28
ShaderGen: Drop broken fragment shader index workaround for Vulkan
Stenzek
2018-05-26
ShaderGen: Don't emit integer outputs when logic op is unsupported
Stenzek
2018-05-26
ShaderCache: Remove unused UID bits before inserting into shader map
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-23
PixelShaderGen/UberShaderPixel: Silence -Wmissing-braces warnings
Lioncash
2018-02-15
PixelShaderGen: Implement table-based fog range as in software renderer
Stenzek
2018-01-05
Enable shader_framebuffer_fetch blend path on ubershaders
Jonathan Hamilton
2017-11-25
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
Jules Blok
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-09-05
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
Stenzek
2017-09-03
Merge pull request #6013 from stenzek/d3d-logic-op
Anthony
2017-09-03
ShaderGen: Support writing integer colors when logic op is enabled
Stenzek
2017-08-20
UberShaderPixel: Fix sampling of EFB copies in stereo modes
Stenzek
2017-08-12
UberShaderPixel: Use an if trees instead of switch statements on GL
Stenzek
2017-08-01
Ubershaders: Fix 6-bit color truncation not being applied
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek