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VideoCommon
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UberShaderPixel.cpp
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Commit message (
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Author
2022-04-10
MoltenVK: Fix pixel shader typo
JosJuice
2022-02-28
Shadergen: Use real_ocol0 workaround for shader logic ops
JosJuice
2022-02-08
Treat alpha as 0 if alpha is 1 for blending
Pokechu22
2022-02-08
Use the same logic for lerp bias for color and alpha
Pokechu22
2022-01-26
UberShaderPixel: Fix typo in fog calculation
Pokechu22
2021-12-22
Merge pull request #10215 from OatmealDome/shader-logic-ops
JMC47
2021-12-18
UberShaderPixel: Convert to EnumMap
Pokechu22
2021-12-06
UberShaderPixel: Add shader logic ops support on OpenGL ES
OatmealDome
2021-12-06
UberShaderPixel: Add shader logic ops support on Metal
OatmealDome
2021-11-17
VideoCommon: Manually handle texture wrapping and sampling
Pokechu22
2021-11-17
VideoCommon: Provide raw texdims to shaders
Pokechu22
2021-11-17
VideoCommon: Allow BitfieldExtract in specialized shaders
Pokechu22
2021-10-13
VideoCommon: Fix color channel logic when per-pixel lighting is in use
Pokechu22
2021-08-01
UberShaderPixel: Rename ApiType to api_type
Pokechu22
2021-07-08
Fix indirect textures when format is not ITF_8
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-06-21
UberShaderPixel: always set tevcoord, even if the stage has no texture
Pokechu22
2021-05-27
Skip indirect operation for out of bounds indirect stages
Pokechu22
2021-05-07
UberShaderPixel: always run indirect stage logic
Pokechu22
2021-05-07
UberShaderPixel: Fix OOB tex coord indices
Pokechu22
2021-05-07
UberShaderPixel: Return fixed-point values from selectTexCoord
Pokechu22
2021-05-07
PixelShaderGen: Remove unused num_texgens argument
Pokechu22
2021-05-07
Split TevStageIndirect::mid into matrix_index and matrix_id
Pokechu22
2021-05-07
Change BitfieldExtract to use a pointer to the bitfield member
Pokechu22
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-10-27
UberShaderPixel: Migrate over to fmt
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-24
ShaderGen: Don't use interface blocks on Vulkan without GS
Stenzek
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2018-11-07
PixelShaderGen: Split bbox into seperate variables
Stenzek
2018-10-09
VideoCommon: remove unnecessary floor()
Tillmann Karras
2018-09-01
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Pierre Bourdon
2018-08-28
ShaderGen: Drop broken fragment shader index workaround for Vulkan
Stenzek
2018-05-26
ShaderGen: Don't emit integer outputs when logic op is unsupported
Stenzek
2018-05-26
ShaderCache: Remove unused UID bits before inserting into shader map
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-23
PixelShaderGen/UberShaderPixel: Silence -Wmissing-braces warnings
Lioncash
2018-02-15
PixelShaderGen: Implement table-based fog range as in software renderer
Stenzek
2018-01-05
Enable shader_framebuffer_fetch blend path on ubershaders
Jonathan Hamilton
2017-11-25
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
Jules Blok
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-09-05
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
Stenzek
2017-09-03
Merge pull request #6013 from stenzek/d3d-logic-op
Anthony
2017-09-03
ShaderGen: Support writing integer colors when logic op is enabled
Stenzek
2017-08-20
UberShaderPixel: Fix sampling of EFB copies in stereo modes
Stenzek
2017-08-12
UberShaderPixel: Use an if trees instead of switch statements on GL
Stenzek
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