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path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2021-03-06Convert XFMemory to BitField and enum classPokechu22
2020-11-20LightingShaderGen: Always calculate lighting for both color channelsStenzek
2020-11-09ShaderGenCommon: Rename WriteFmt() to Write()Lioncash
2020-10-19VertexShaderGen: Fix unescaped { in D3D shader.Admiral H. Curtiss
2020-07-24LightingShaderGen: Transition over to fmtLioncash
2020-07-24VertexShaderGen: Transition over to using fmtLioncash
2019-05-30VideoCommon: Remove unnecessary memset on ShaderUid instances.Lioncash
2019-01-24ShaderGen: Don't use interface blocks on Vulkan without GSStenzek
2019-01-23ShaderGen: Omit some unused varyings when possibleStenzek
2018-03-14Assert: Uppercase assertion macrosLioncash
2017-11-22LightingShaderGen: Always calculate lighting for both color channelsStenzek
2017-07-30ShaderGen: Use consistent variable names for texture coordinatesStenzek
2017-07-20ShaderGen: Pass host config to shader generation functionsStenzek
2017-07-20ShaderGen: Remove host state from shader uidsStenzek
2017-04-05VideoCommon: rework anamorphic widescreen heuristicMichael Maltese
2017-04-04Add configurable toggle that rounds vertices to the nearest pixel wheniwubcode
2017-03-16VertexShaderGen: Correct for negative viewport dimensions.Jules Blok
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-01-13VertexShaderGen: Remove the need for an extra UID.Jules Blok
2016-12-27Update commentsJules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-10-16VideoCommon: Fix GetInterpolationQualifier callsVincent Duvert
2016-10-04LightingShader: Drop xfmem usage.degasus
2016-10-01VideoCommon: Add APIType entry for VulkanStenzek
2016-10-01ShaderGen: posmtx should be a 4-component unsigned byteStenzek
2016-10-01ShaderGen: Specify attribute/output locations/bindings explicitlyStenzek
2016-09-01Merge pull request #4164 from Armada651/sonic-clippingJules Blok
2016-09-01VertexShaderGen: Fix D3D X3014 compile errorEmptyChaos
2016-09-01VertexShaderGen: Move the sonic epsilon hack to the vertex shader.Jules Blok
2016-08-31CommentsPreston Smith
2016-08-30Hardware renderer fixPreston Smith
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15VertexShaderGen: Fix far clipping.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VertexShaderGen: Use reversed depth range.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-08-15VertexShaderGen: Clamp to the console depth range.Jules Blok
2016-08-15VideoCommon: Implement depth range equation in vertex shader.Jules Blok
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Multithreadded Shadergen: Second Pass over vertex/lighting ShadergensScott Mansell
2016-06-26Remove global refrences from common code.Scott Mansell
2016-06-26Multithreadded Shadergen: First Pass over vertex/lighting ShadergensScott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-30ShaderGen: Only specify storage qualifier in interface block when neededStenzek
2016-03-26Merge pull request #3719 from Sonicadvance1/workaround_osx_video_driversPierre Bourdon
2016-03-17Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_assertsPierre Bourdon
2016-03-09Workaround OS X video driver bug #24983074Ryan Houdek