summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2013-02-17remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoordsdegasus
2013-02-16Use omp_get_num_procs to set the number of OpenMP threads rather than our cor...Jordan Woyak
2013-02-16Fix OGL perf queries and make them not slow!Jordan Woyak
2013-02-16Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacq...skidau
2013-02-16Moved the setting of the Finish interrupt signal back to the main thread as i...skidau
2013-02-15Changes/cleanup to TextureCache::Load and other mipmap related code.Jordan Woyak
2013-02-16Added preliminary support to synchronise the timing of the CPU and GPU thread...skidau
2013-02-16Merge branch 'master' into FIFO-BPskidau
2013-02-15NaNs handling in pixel shaderdegasus
2013-02-13merge glsl headers into one placedegasus
2013-02-10Moved the token update to the CPU thread.skidau
2013-02-09Used Atomic functions to update variables shared between the CPU and GPU thre...skidau
2013-02-07Remove some old nonsense.Jordan Woyak
2013-02-07Merge branch 'mipmap_fixes'.NeoBrainX
2013-02-07Fix some potential issues when blending on EFB formats without alpha.NeoBrainX
2013-02-07always write to uv coordsdegasus
2013-02-07workaround for division by zero on fog calculationdegasus
2013-02-06check for GL_ARB_sync, it's in ogl 3.2degasus
2013-02-04update to glew1.9, win binaries also from official releasedegasus
2013-02-03Used AtomicStore to write to the signal interrupts.skidau
2013-02-03Set the token and finish interrupt signal from the video thread. This fixes ...skidau
2013-02-02Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes...skidau
2013-01-29Fix some shadowing warnings.Jordan Woyak
2013-01-28Fix a few other thingsNeoBrainX
2013-01-28PixelShaderManager: Reduce number of redundant shader constant updatesNeoBrainX
2013-01-28Add some code for generating a shader constant usage profile.NeoBrainX
2013-01-28More work on making new pixel shader uids workNeoBrainX
2013-01-28PixelShaderGen: Some more work...NeoBrainX
2013-01-28Some cleanups, add more fields to pixel shader uid.NeoBrainX
2013-01-28Move new lighting shader uids to LightingShaderGen.hNeoBrainX
2013-01-28Added new shader cache uids for pixel shader gen.NeoBrainX
2013-01-28Moved some of the new shader uid stuff to a common header file.NeoBrainX
2013-01-28Replace the shader uid system with a new one which quasi-automatically genera...NeoBrainX
2013-01-28move RestoreAPIState and ResetAPIState into backendsdegasus
2013-01-25Duplicate condition fix.Lioncash
2013-01-25Changed cmdidle to be idle on breakpoint.skidau
2013-01-24Merge branch 'immediate-removal' into GLSL-masterdegasus
2013-01-24Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"degasus
2013-01-24Fix a potential memory leak on non-windows systems.lioncash
2013-01-24change projection_type to u32degasus
2013-01-22fix small dx9 slowdowndegasus
2013-01-22partial revert of 8a6f7474088edegasus
2013-01-19Fix a dumb regression from revision 4925a28f94d8.NeoBrainX
2013-01-19glsl: remove usage of old texture2D* functiondegasus
2013-01-19add stage parameter for texture load, so ogl can bind to the correct samplerdegasus
2013-01-19move utils texture to sampler 8+9degasus
2013-01-18set blending if dual source might be triggereddegasus
2013-01-16Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL p...lioncash
2013-01-16Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. ...lioncash
2013-01-15Fix two unsigned/signed mismatch warnings.lioncash