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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
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VideoCommon
Age
Commit message (
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Author
2013-02-17
remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords
degasus
2013-02-16
Use omp_get_num_procs to set the number of OpenMP threads rather than our cor...
Jordan Woyak
2013-02-16
Fix OGL perf queries and make them not slow!
Jordan Woyak
2013-02-16
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacq...
skidau
2013-02-16
Moved the setting of the Finish interrupt signal back to the main thread as i...
skidau
2013-02-15
Changes/cleanup to TextureCache::Load and other mipmap related code.
Jordan Woyak
2013-02-16
Added preliminary support to synchronise the timing of the CPU and GPU thread...
skidau
2013-02-16
Merge branch 'master' into FIFO-BP
skidau
2013-02-15
NaNs handling in pixel shader
degasus
2013-02-13
merge glsl headers into one place
degasus
2013-02-10
Moved the token update to the CPU thread.
skidau
2013-02-09
Used Atomic functions to update variables shared between the CPU and GPU thre...
skidau
2013-02-07
Remove some old nonsense.
Jordan Woyak
2013-02-07
Merge branch 'mipmap_fixes'.
NeoBrainX
2013-02-07
Fix some potential issues when blending on EFB formats without alpha.
NeoBrainX
2013-02-07
always write to uv coords
degasus
2013-02-07
workaround for division by zero on fog calculation
degasus
2013-02-06
check for GL_ARB_sync, it's in ogl 3.2
degasus
2013-02-04
update to glew1.9, win binaries also from official release
degasus
2013-02-03
Used AtomicStore to write to the signal interrupts.
skidau
2013-02-03
Set the token and finish interrupt signal from the video thread. This fixes ...
skidau
2013-02-02
Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes...
skidau
2013-01-29
Fix some shadowing warnings.
Jordan Woyak
2013-01-28
Fix a few other things
NeoBrainX
2013-01-28
PixelShaderManager: Reduce number of redundant shader constant updates
NeoBrainX
2013-01-28
Add some code for generating a shader constant usage profile.
NeoBrainX
2013-01-28
More work on making new pixel shader uids work
NeoBrainX
2013-01-28
PixelShaderGen: Some more work...
NeoBrainX
2013-01-28
Some cleanups, add more fields to pixel shader uid.
NeoBrainX
2013-01-28
Move new lighting shader uids to LightingShaderGen.h
NeoBrainX
2013-01-28
Added new shader cache uids for pixel shader gen.
NeoBrainX
2013-01-28
Moved some of the new shader uid stuff to a common header file.
NeoBrainX
2013-01-28
Replace the shader uid system with a new one which quasi-automatically genera...
NeoBrainX
2013-01-28
move RestoreAPIState and ResetAPIState into backends
degasus
2013-01-25
Duplicate condition fix.
Lioncash
2013-01-25
Changed cmdidle to be idle on breakpoint.
skidau
2013-01-24
Merge branch 'immediate-removal' into GLSL-master
degasus
2013-01-24
Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
degasus
2013-01-24
Fix a potential memory leak on non-windows systems.
lioncash
2013-01-24
change projection_type to u32
degasus
2013-01-22
fix small dx9 slowdown
degasus
2013-01-22
partial revert of 8a6f7474088e
degasus
2013-01-19
Fix a dumb regression from revision 4925a28f94d8.
NeoBrainX
2013-01-19
glsl: remove usage of old texture2D* function
degasus
2013-01-19
add stage parameter for texture load, so ogl can bind to the correct sampler
degasus
2013-01-19
move utils texture to sampler 8+9
degasus
2013-01-18
set blending if dual source might be triggered
degasus
2013-01-16
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL p...
lioncash
2013-01-16
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. ...
lioncash
2013-01-15
Fix two unsigned/signed mismatch warnings.
lioncash
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