| Age | Commit message (Expand) | Author |
| 2008-12-26 | More renaming. | hrydgard |
| 2008-12-26 | rename some files | hrydgard |
| 2008-12-26 | moar cleanup | hrydgard |
| 2008-12-26 | linux/debug builds fix | nakeee |
| 2008-12-26 | GL Vertex loader moved to VideoCommon. | hrydgard |
| 2008-12-26 | Prepare vertexloaders for the move... | hrydgard |
| 2008-12-26 | Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoad... | hrydgard |
| 2008-12-26 | Move VertexShaderManager too. | hrydgard |
| 2008-12-26 | Move PixelShaderManager, ImageWrite to VideoCommon. | hrydgard |
| 2008-12-26 | cut dependencies, clean code | hrydgard |
| 2008-12-26 | More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. | hrydgard |
| 2008-12-25 | and more boring moving and cleanup ... | hrydgard |
| 2008-12-25 | OpcodeDecoding.cpp now shared. | hrydgard |
| 2008-12-25 | Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change ... | hrydgard |
| 2008-12-25 | just a bunch of random code cleanup i did on the train bored, plus a d3d impl... | hrydgard |
| 2008-12-16 | Just a few spelling mistakes in both the DX9 and GL shader, probably won't ch... | Sonicadvance1 |
| 2008-12-13 | small speedup of logmanager, minor logging improvements, misc code standard i... | hrydgard |
| 2008-12-12 | Cleanup, some BOOL removal. tested to work, unlike a certain other change :p | hrydgard |
| 2008-12-09 | TLB hack plus some project changes. I only get a Konami logo though in MGS. S... | hrydgard |
| 2008-12-08 | set svn:eol-style=native for **.cpp | bushing |
| 2008-12-08 | set svn:eol-style=native for **.h | bushing |
| 2008-12-04 | Better tlut hash for fixing MPs font. Didn't notice any slowdown for now. | memberTwo.mb2 |
| 2008-12-04 | Fix MP1 & MP2 texture font issue. Not very robust but the general idea is the... | memberTwo.mb2 |
| 2008-12-04 | correct TexDecoder_GetTextureSizeInBytes. | memberTwo.mb2 |
| 2008-12-04 | Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux. | memberTwo.mb2 |
| 2008-12-04 | merged windows/linux atomic operations, | nakeee |
| 2008-11-26 | warning fixes | nakeee |
| 2008-11-25 | Improve safe texture cache - now using sparse CRC to identify textures. Far l... | hrydgard |
| 2008-11-24 | Hacky fix for weird video hangs in Metroid Prime 1. May think of something be... | hrydgard |
| 2008-11-24 | DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interes... | memberTwo.mb2 |
| 2008-11-23 | Optimize vertex loader with a mini JIT (only first step, more optimizations m... | hrydgard |
| 2008-11-22 | Linux build fixes. | magumagu9 |
| 2008-11-22 | More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP dif... | memberTwo.mb2 |
| 2008-11-18 | DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the f... | memberTwo.mb2 |
| 2008-11-18 | warning fix | nakeee |
| 2008-11-15 | -dist is now -distToSend | nakeee |
| 2008-11-15 | DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Ever... | memberTwo.mb2 |
| 2008-11-15 | porting 1180 to linux | nakeee |
| 2008-11-14 | DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (T... | memberTwo.mb2 |
| 2008-11-03 | GP fifo reset fix (ZWW reset in DC at least). revert r1051 for ppl who don't ... | memberTwo.mb2 |
| 2008-11-02 | continue instead of sleep (please review) | nakeee |
| 2008-11-02 | fixed an off by one error I created in the texture copy function in bpstructs... | donkopunchstania |
| 2008-10-30 | removed unneeded critical section to match windows | nakeee |
| 2008-10-30 | Added InterlockedExchange to Linux side | Sonicadvance1 |
| 2008-10-30 | A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comm... | memberTwo.mb2 |
| 2008-10-28 | Make it possible to turn off the tiny vertex format setup JIT, may help macos... | hrydgard |
| 2008-10-27 | Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Re... | hrydgard |
| 2008-10-25 | Cachable vertex loaders. Not a very big speedup in itself, but makes it easie... | hrydgard |
| 2008-10-25 | Move moving things around and preparing for the next step (cached vertexloade... | hrydgard |
| 2008-10-25 | Move pipeline back into VertexLoader. Started work on VertexLoaderManager, wh... | hrydgard |