summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2008-12-26More renaming.hrydgard
2008-12-26rename some fileshrydgard
2008-12-26moar cleanuphrydgard
2008-12-26linux/debug builds fixnakeee
2008-12-26GL Vertex loader moved to VideoCommon.hrydgard
2008-12-26Prepare vertexloaders for the move...hrydgard
2008-12-26Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoad...hrydgard
2008-12-26Move VertexShaderManager too.hrydgard
2008-12-26Move PixelShaderManager, ImageWrite to VideoCommon.hrydgard
2008-12-26cut dependencies, clean codehrydgard
2008-12-26More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.hrydgard
2008-12-25and more boring moving and cleanup ...hrydgard
2008-12-25OpcodeDecoding.cpp now shared.hrydgard
2008-12-25Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change ...hrydgard
2008-12-25just a bunch of random code cleanup i did on the train bored, plus a d3d impl...hrydgard
2008-12-16Just a few spelling mistakes in both the DX9 and GL shader, probably won't ch...Sonicadvance1
2008-12-13small speedup of logmanager, minor logging improvements, misc code standard i...hrydgard
2008-12-12Cleanup, some BOOL removal. tested to work, unlike a certain other change :phrydgard
2008-12-09TLB hack plus some project changes. I only get a Konami logo though in MGS. S...hrydgard
2008-12-08set svn:eol-style=native for **.cppbushing
2008-12-08set svn:eol-style=native for **.hbushing
2008-12-04Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.memberTwo.mb2
2008-12-04Fix MP1 & MP2 texture font issue. Not very robust but the general idea is the...memberTwo.mb2
2008-12-04correct TexDecoder_GetTextureSizeInBytes.memberTwo.mb2
2008-12-04Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.memberTwo.mb2
2008-12-04merged windows/linux atomic operations,nakeee
2008-11-26warning fixesnakeee
2008-11-25Improve safe texture cache - now using sparse CRC to identify textures. Far l...hrydgard
2008-11-24Hacky fix for weird video hangs in Metroid Prime 1. May think of something be...hrydgard
2008-11-24DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interes...memberTwo.mb2
2008-11-23Optimize vertex loader with a mini JIT (only first step, more optimizations m...hrydgard
2008-11-22Linux build fixes.magumagu9
2008-11-22More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP dif...memberTwo.mb2
2008-11-18DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the f...memberTwo.mb2
2008-11-18warning fixnakeee
2008-11-15-dist is now -distToSendnakeee
2008-11-15DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Ever...memberTwo.mb2
2008-11-15porting 1180 to linuxnakeee
2008-11-14DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (T...memberTwo.mb2
2008-11-03GP fifo reset fix (ZWW reset in DC at least). revert r1051 for ppl who don't ...memberTwo.mb2
2008-11-02continue instead of sleep (please review)nakeee
2008-11-02fixed an off by one error I created in the texture copy function in bpstructs...donkopunchstania
2008-10-30removed unneeded critical section to match windowsnakeee
2008-10-30Added InterlockedExchange to Linux sideSonicadvance1
2008-10-30A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comm...memberTwo.mb2
2008-10-28Make it possible to turn off the tiny vertex format setup JIT, may help macos...hrydgard
2008-10-27Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Re...hrydgard
2008-10-25Cachable vertex loaders. Not a very big speedup in itself, but makes it easie...hrydgard
2008-10-25Move moving things around and preparing for the next step (cached vertexloade...hrydgard
2008-10-25Move pipeline back into VertexLoader. Started work on VertexLoaderManager, wh...hrydgard