| Age | Commit message (Expand) | Author |
| 2011-09-05 | apply to dx9 and dx11 backends as well | Shawn Hoffman |
| 2011-06-24 | New "TAS Input" feature for precise joystick inputs. The feature is still a w... | baby.lueshi |
| 2011-06-11 | Revert r7421 and r7422. | NeoBrainX |
| 2011-05-12 | Don't resize render target to handle out-of-bounds viewports. Instead, adjust... | Nolan Check |
| 2011-04-30 | Fix EFB format change emulation in D3D11 if MSAA is enabled. | NeoBrainX |
| 2011-04-11 | Fix an error introduced in r7083. In the pixel shader manager the farZ and zR... | donkopunchstania |
| 2011-04-02 | Revert r7086. | NeoBrainX |
| 2011-04-01 | roll back r7431 | smelenchuk |
| 2011-04-01 | Add a "force no texture filter" option, useful for some 2D games (like Mega M... | smelenchuk |
| 2011-03-30 | I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manu... | Jordan Woyak |
| 2011-03-15 | A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attem... | Jordan Woyak |
| 2011-03-15 | DX11: Don't apply culling to lines and points. Fixes Metroid Prime beam-charg... | Nolan Check |
| 2011-03-08 | DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a... | Nolan Check |
| 2011-02-17 | Added an option for input display. This option shows the controls read by th... | skidau |
| 2011-02-04 | D3D11: Implement EFB format reinterpretation. | NeoBrainX |
| 2011-01-31 | Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph... | Jordan Woyak |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-27 | Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom a... | skidau |
| 2011-01-25 | DX11 code maintenance, part 7: | NeoBrainX |
| 2011-01-25 | DX11 code maintenance, part 6: | NeoBrainX |
| 2011-01-25 | Migrate the "Adjust window size" option to the main configuration dialog (und... | Glenn Rice |
| 2011-01-24 | DX11 code maintenance, part 5: | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 4: | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 3: | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 2: | NeoBrainX |
| 2011-01-24 | DX11 code maintenance, part 1: | NeoBrainX |
| 2011-01-07 | Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) | j4ck.fr0st |
| 2011-01-07 | Add anvideo config option to automatically resize the render window to the si... | donkopunchstania |
| 2010-12-28 | Invalidate texture cache when the STC or native mipmaps options are changed. | NeoBrainX |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-12-27 | Yet another ClearScreen fix, should be the last one now. | NeoBrainX |
| 2010-12-27 | Second Experimental commit: | Rodolfo Osvaldo Bogado |
| 2010-12-21 | ClearScreen fixes: | NeoBrainX |
| 2010-12-20 | Various ClearScreen fixes. | NeoBrainX |
| 2010-12-19 | * revert Clear Screen's stuff from r6604 | gnick79 |
| 2010-12-18 | **Changes** | gnick79 |
| 2010-12-16 | Revert most stuff from r6517 and revert r6501. | NeoBrainX |
| 2010-12-11 | Fix some other off-by-one errors in DX9/DX11. | NeoBrainX |
| 2010-12-10 | VideoCommon: Use integer arithmetic instead of floating point arithmetic when... | NeoBrainX |
| 2010-12-05 | DX11: Fix a crash when accessing the EFB. | NeoBrainX |
| 2010-12-05 | Merged the D3D9 debugger into VideoCommon/VideoUICommon: | NeoBrainX |
| 2010-11-30 | posible fix for issues 2850 and 3407 | Rodolfo Osvaldo Bogado |
| 2010-11-30 | possible fix for issue 3014 | Rodolfo Osvaldo Bogado |
| 2010-11-27 | DX11: | NeoBrainX |
| 2010-11-23 | DX11: | NeoBrainX |
| 2010-11-18 | Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code... | Jordan Woyak |
| 2010-11-18 | Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t... | Jordan Woyak |
| 2010-11-14 | Merged some FramebufferManager code into VideoCommon. | Jordan Woyak |
| 2010-11-10 | DX11: Add an option to choose the internal resolution. | NeoBrainX |
| 2010-11-07 | DX9/DX11: Remove some dead or obsolete code. | NeoBrainX |