| Age | Commit message (Expand) | Author |
| 2021-09-28 | `ovl_opening` OK (#300) | EllipticEllipsis |
| 2021-09-28 | Obj_Etcetera (Deku Flower) OK and somewhat documented (#326) | Tom Overton |
| 2021-09-27 | sys_math, cosf OK and documented, sinf, coss, sins documented (#289) | EllipticEllipsis |
| 2021-09-25 | Obj_Syokudai (Torch) OK and mostly documented (#306) | rylieb |
| 2021-09-22 | `ovl_daytelop` OK (#277) | Anghelo Carvajal |
| 2021-09-01 | En_Holl (Loading Halls/Holes) OK and mostly documented. (#270) | rylieb |
| 2021-09-01 | En_Dodongo (#242) | Maide |
| 2021-08-18 | Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) | EllipticEllipsis |
| 2021-08-18 | `system_malloc` OK (#261) | Anghelo Carvajal |
| 2021-08-15 | z_lifemeter (#247) | Andzura |
| 2021-08-08 | Matched last function in Ovl_en_encount2 (#252) | Derek Hensley |
| 2021-08-08 | En_Dno (#238) | Maide |
| 2021-08-08 | En_Dnb (#236) | Maide |
| 2021-08-07 | sched.c OK (#248) | Tharo |
| 2021-08-03 | Overhaul the build system (#234) | Tharo |
| 2021-07-20 | EnClearTag OK and documented (#214) | engineer124 |
| 2021-07-19 | AudioMgr OK and Mostly Documented (#208) | engineer124 |
| 2021-07-19 | Ovl_En_Fsn Ok and Documented (#204) | Derek Hensley |
| 2021-07-19 | z_quake OK and documented (#213) | engineer124 |
| 2021-07-15 | C file for Fishing, some changes to collider scripts, a few minor cleanups (#... | EllipticEllipsis |
| 2021-06-10 | ovl_en_in OK (#173) | Derek Hensley |
| 2021-06-09 | Match Remaining EnGinkoMan Functions (EnGinkoMan OK) (#175) | engineer124 |
| 2021-05-25 | ovl_Obj_Milk_Bin OK (#161) | Anghelo Carvajal |
| 2021-05-25 | partially finish `code_0x8012EC80`, document all of gSaveContext (#138) | Zelllll |
| 2021-05-20 | General Cleanup (#155) | engineer124 |
| 2021-05-18 | code_0x8017FEB0 OK (#137) | Anghelo Carvajal |
| 2021-05-09 | Scene Changes (#114) | Zelllll |
| 2021-05-01 | (Mostly) Decompile PreRender.c (#105) | Zelllll |
| 2021-04-19 | sys_slowly OK (#101) | Rozelette |
| 2021-04-12 | z_skin_matrix OK (#81) | Rozelette |
| 2021-04-07 | z_lib fully matched (#85) | Rozelette |
| 2021-03-27 | z_en_item00 (#78) | Rozelette |
| 2021-03-27 | Some OOT transfers, some renaming, etc (#75) | Lucas Shaw |
| 2021-03-27 | z_lights fully matched (#80) | Rozelette |
| 2021-03-27 | Restructure how buffers are set up (#77) | Rozelette |
| 2021-03-22 | z_collision_check.c (#58) | Tharo |
| 2021-03-16 | yaz0.c OK (#71) | Rozelette |
| 2021-03-16 | Decompiles z_vr_box (from zel) (#73) | Kenix3 |
| 2021-03-11 | functions and variables headers cleanup (#63) | Tharo |
| 2021-02-28 | Add OoT actor structs and enums (#55) | Zelllll |
| 2021-02-23 | en_okarina_effect OK (#47) | kyleburnette |
| 2020-10-11 | z_skelanime OK (#34) | fullgrowngaming |
| 2020-09-27 | z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) | Rozelette |
| 2020-08-31 | Split headers to be more similar to OOT (#13) | Rozelette |
| 2020-08-06 | Add actor and scene enums (#8) | Rozelette |
| 2020-06-23 | Decompile `game.c` | MMDecomp |
| 2020-06-06 | Adds TODO comments to remove implementation defined pointer manipulation. | Kenix3 |
| 2020-06-04 | z_lib now uses SEGMENTED_TO_VIRTUAL macro | Kenix3 |
| 2020-06-04 | Added macros header | Kenix3 |
| 2020-06-04 | Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha... | Kenix3 |