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(#1703)
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
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* LINKER_FILES in makefile
* COLPOLY_GET_NORMAL
* math header
* libc
* M_PI for cosf and sinf files
* MAXFLOAT
* Revert "MAXFLOAT"
This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.
* Remove SHT_MINV
* SHRT_MAX
* Add M_PI
* Angle macros
* f suffix
* Format
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* low hanging fruits on variables.h
* z_actor functions
* Move RomFile to z64object.h
* Revert "z_actor functions"
This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.
* yeet
* z64actor_dlftbls.h
* Move object segment declarations to object_table.c
* Move Camera functions
* z64nmi_buff.h
* fix merge
* su_mtx.h, sys_cmpdma.h and sys_initial_check.h
* sys_ucode.h
* sys_flashrom.h
* Remove unnecessary includes
* z64kanfont.h
* flg_set.h
* z64DLF.h
* z64lifemeter.h
* z64path.h
* format
* ObjectOverlay
* bss
* Yeet ObjectOverlay
* review
* review
* format
* bss
* z64font.h
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* port docs in z_scene
* undo accidental ctrl-f
* another fix
* expose Object_SpawnPersistent
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Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* object_table
* segmentsymbols
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* add more descriptions to the object_table
* DEFINE_OBJECT_SIZE_ZERO
* Update include/tables/object_table.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Rename `z_scene_dlftbls.c` to `object_table.c`
* bss
* bss
* bss
* bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* preparations
* import data
* PLAYER_STATE1
* PLAYER_STATE2
* PLAYER_STATE3
* import bss
* format stuff
* bss cleanup
* more cleaning and some naming
* face
* cleaning up link human object a bit
* Remove PHYSICAL_TO_VIRTUAL2
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* /* CAT */
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming some stuff on objects
* format
* invert flags endian
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* drawmask
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming
* another round of human object naming
* enum renames
* sActionModelGroups and use enum as types
* PlayerAnimType
* PLAYER_MODELTYPE_
* determined ranges of PlayerModelType
* name PLAYER_MODELGROUP_DEFAULT
* format
* sheath
* dlist groups placeholder namse
* PLAYER_MODELGROUP_BOTTLE
* Some fierce deity naming
* Right hands
* zora skel dlists
* deku limb dlists
* left hands
* name most modelgroups
* more hand naming
* regs as dec
* fix in horse
* Use BUTTON_ITEM_EQUIP macro
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* reformat D_801AED58
* Sword sheaths
* swords and shields
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* playerForm on Player_DrawImpl
* fomat
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update assets/xml/objects/gameplay_keep.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* singular limb enum names
* fix bss
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* name goron shielding limbs
* name limb
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* bss
* bss
* format
* namefixer
* bss
* bss
* bss
* bss
* format
* bss
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* fix bss
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Give Deku Princess/King/Butler's objects the "correct" name
* Document the actor/object discrepancy in the actors
* format
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* Import data for z_draw
* Match z_draw
* cleanup
* rupees
* Some object gi docs
* More documents
* Add explanation on function names
* more cleanup
* Fixed some things
* More docs
* Object docs WIP, still not done. I'll continue tomorrow
* More WIP, should just be mask gi objects left now
* Some masks done, many more to go
* cleanup
* Last masks finish
* Shield Stolen
* cleanup
* Apply various dicussions
* remove casts
* PR Suggestions
* Sync PowderKeg
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* First
* Part2
* Save now or forever hold your peace
* Part3
* Building
* OK
* Cleanup
* Merge
* PR
* PR
* Merge
* PR
* PR
* Use oyu
* Use names
* TexturePtr
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* ObjTree OK, data imported
* EnMs OK, data imported
* And the spec
* OK
* Some minor edits
* A lot of preliminary stuff
* Mostly complete beginning
* First draft of other functions doc
* Whoops, forgot the GlobalContext pad
* Draw functions (minus colour), create Data
* Data
* gitignore, some progress on documenting
* Review comments, continue documenting
* spec
* Finish off documentation
* undefined_syms
* Add a couple of todos
* One more
* At least add tools for object decomp
* Start conversion table stuff
* Document ObjTree
* Document EnMs
* Add more tables to conversions
* Maide's review
* Review
* Review
* Typos and incomplete thoughts
* Update vscode.md
* Correct function/variable names
* Review suggestions
* Format
* Missed one
* Rename functions and format
* Fix ObjTree
* Update actorfixer.py, fix some variable names
* Some review
* Review suggestions
* More review
* Hopefully fix all the thisx references
* Missed one
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* All but two match
* format
* Matched the last two functions
* Merge updates
* Bring data over as a comment
* Brought data over
* Cleanup and start documenting
* Documented
* Removed NON_MATCHING define
* Actually save the .h file
* Format and add items comment
* Add comment
* Add header to .c file
* Cleanup
* Rename EnSob1_GetGoodbyeBombShop
* Update items comment
* Final cleanup
* Rename InitialUpdate
* PR suggestions except enum for objIndices
* Add todo about objIndices index enum
* Change char to UNK_TYPE1 for padding
* Textures and convert weekEvents to hex
* PR suggestions
* Format
* Cleanup function declaration and add cutscene state enum
* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Derek Hensley <d.hensley@tempered.io>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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* match function
* major cleanups
* rename switch functions
* use graph_alloc to fix fake matches
* more documentation
* more matches, lots of changes
* lots more work
* format
* Update z_scene_proc.c
* very hard lagrange interpolation function OK!
* remove any remaining
* documentation done, only two functions left
* a few more things
* one function left!
* document another oot leftover
* last function decompiled, not matched yet
* scene_proc complete
* start work on z_scene
* done with z_scene
* remove unessecary typedefs
* fix some things to remove warnings
* Add z_scene_table and decomp data
* Delete ctx.c
* add draw cfg enum
* cleanup
* most scene table functions done
* done for now
* all scene files done
* Update include/z64scene.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* add missing macros
* fix some renames
* scene texture file rename
* added temporary structs so it still builds
* more structs
* even more old structs
* fix boyo
* should fix compile error
* lets hope nothing broke
* ub comment back
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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