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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2024-01-20
Irqmgr + scheduler Docs (#1527)
Derek Hensley
2024-01-20
Animation Cleanup: En_S* (#1517)
engineer124
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2024-01-15
General Cleanup (#1529)
Derek Hensley
2024-01-14
Skybox Docs (#1534)
Derek Hensley
2024-01-14
ObjMure2 OK and documented (#1525)
louist103
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2024-01-14
Update ZAPD (#1533)
louist103
2023-11-29
Cleanup External Audio Headers (#1520)
engineer124
2023-11-28
Add original asset names to all `object_p*` and `object_r*` files (#1519)
Tom Overton
2023-11-28
Organize `libc` and `libm` files (#1499)
Anghelo Carvajal
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-11-27
`z_en_test7.c` Documentation Pass (#1497)
engineer124
2023-11-27
Document Actor Category Change (#1518)
engineer124
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-27
Organize `libc64` files (#1492)
Anghelo Carvajal
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-11-25
`z_en_test4.c` Documented (#1498)
engineer124
2023-11-24
Introduce Audio `reverb.h` (#1511)
engineer124
2023-11-23
Boss05 (Bio Deku Baba) OK and documented (#1510)
Tom Overton
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-11-22
Animation Cleanup: En_P* (#1507)
engineer124
2023-11-21
Move player-related function declarations to `z64player.h` (#1480)
Anghelo Carvajal
2023-11-21
use og names (#1501)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-11-18
Player doc: anim wrappers (#1434)
engineer124
2023-11-17
Audio Voice Decompiled (#1490)
engineer124
2023-11-16
Document Overriding Player Input (#1489)
engineer124
2023-11-16
Fix ultratypes types (#1454)
Derek Hensley
2023-11-14
Misc fixes 1 (#1491)
Anghelo Carvajal
2023-11-10
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` (#1...
engineer124
2023-11-10
Small boot cleanup (#1475)
Derek Hensley
2023-11-10
`ovl_En_An` OK and somewhat documented (#1457)
Anghelo Carvajal
2023-11-07
Struct Returns (#1466)
engineer124
2023-11-05
Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGs (...
Alejandro Asenjo Nitti
2023-11-05
Player Docs: public facing csAction things (#1459)
engineer124
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-31
z_kankyo Decompiled (3 non-matching) (#1451)
engineer124
2023-10-31
Cutscene Camera OK (Some Docs) (#1411)
engineer124
2023-10-29
Boss01 (Odolwa) OK and documented (#1452)
Tom Overton
2023-10-27
player unions (#1453)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-26
Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)
engineer124
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-23
Anju objects (#1444)
Anghelo Carvajal
2023-10-22
`SCHEDULE_TIME` (#1438)
Anghelo Carvajal
2023-10-21
Match `Camera_Battle1` (#1445)
engineer124
2023-10-21
Match `Camera_KeepOn1` (#1447)
engineer124
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