| Age | Commit message (Collapse) | Author |
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* thiefbird
* eff_ss_dead
* PreRender_AntiAliasFilterPixel tmp -> invCvg
* Skin_InitAnimatedLimb
* gfxalloc
* loadfragment
* loadfragment strings
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* EnDt deecomp first pass, two nonmatching
* Some cleanup, got the big boy matching
* Some light cleanup, documenting blinking behaviour
* Fixed last non-matching with some permuter silliness
* Decompilation complete
* Mayor documentation, first pass
* Updating some unknown vars in baisen
* Added an enum for mayor's cutscene state
* Formatting pass for mayor
* Cleaning up unk var in mayor meeting method
* Some cleanup and changes based on PR feedback
* Another cleanup and fix pass based on PR feedback
* Updated mayor event flags according to their usage
* All the parentheses
* Another round of PR feedback cleanup
* Having another crack at naming/cleanup based on PR feedback
* Renaming animation symbols
* Fixing broken references in other actors from anim rename
---------
Co-authored-by: GinNoOokami <noreply>
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* z64pause_menu.h
* move functions and variables
* Move PauseMenuPage
* move stuff that seems public to the new header
* KALEIDO_OVL_MAX
* bss
* review
* IS_PAUSED
* format
* add argument to pause macros
* Update include/z64pause_menu.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* bss
* More IS_PAUSED I missed
* early returns
* bss
* empty commit to trigger GHA
* bss
* bss
* bss
* includes
* bss
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* AnimationContext_Update
* TransitionTile_InitGraphics
* disasm files
* gPlayerFormItemRestrictions -> code_8012EC80
* fix
* Extract gCircleTex
* Const fixes
* gPlayerFormItemRestrictions suggestions
* Setup_InitRegs
* z_inventory
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* 4 audio headers
* local first
* PR Review, more cleanup
* more cleanup
* fix bss
* PR Review
* PR Suggestions
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documentation (#1599)
* Fix struct
* 20/79 OK
* BossHakugin_Draw OK
* func_80B0D69C OK
* func_80B0D2B8 OK
* func_80B0D750 OK
* Shadow function docs
* Fix some non-matchings
* Apparently this matches now? It didn't before
* OverrideLimbDraw OK
* BossHakugin_PostLimbDraw
* Animation Cleanup: En_G* (#1395)
* wip
* more cleanup
* more cleanup
* one more thing
* one more default case
* missed brackets
* PR Review
* add more matches and fill stuct
* 3 more Draw functions
* func_80B0E5A4
* Finshed the Draw functions
* Small cleanup
* Most of the death-handling code done
* more matching
* functions
* Goht collab (#9)
* Animation Cleanup: En_G* (#1395)
* wip
* more cleanup
* more cleanup
* one more thing
* one more default case
* missed brackets
* PR Review
* z_message_nes (1 NON_MATCHING) (#1394)
* Bring over progress
* Some docs
* scratch urls + format
* Fixes
* Match Message_DrawTextNES
* String macros
* color structs
* Document object_mk (#1389)
* Updated object_mk animation, limb, and skeleton names
* Updated object_mk texture and DList names
* Added comment to object_mk.xml
* Remove "ing" from Anim names
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update z_en_mk.c to not use "ing" in names
* Running formatter
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Player Docs: Initial framework for "Action Change Lists" (#1397)
* copy fig docs
* adjust wording
* another fix
* fix bool
* PR Suggestion
* Animation Cleanup: En_H* (#1399)
* begin H
* more cleanup
* Animation Cleanup: En_I* (#1400)
* cleanup I
* oops
* Start Player Item Docs (#1396)
* Copy Fig Docs
* small cleanup
* ItemChangeType comment
* bool
* item change comments
* PR Review
* rm comments
* Animation Cleanup: En_K* (#1402)
* cleanup k
* one more name
* Animation Cleanup: En_J* (#1401)
* cleanup J
* small fix
* functions
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
* hotfix
* all functions decomped
* all functions decomped
* Now with more data
* small fix
* another small fix
* ok last small fix I swear
* cleanup
* func_80B0A8C4 OK
* func_80B0D9CC OK
* Use generated reloc for Goht + remove Goht's undefined_syms
* Bodyparts + other clean up
* cleanup
* oops
* fix merge
* begin docs
* fix merge
* cutscene docs
* effects docs
* small docs
* Document colliders
* Odds and ends in the struct
* Name some functions
* Name two functions
* Some action functions and other odds and ends
* Name the lightning segments and electric ball functions correctly
* Names and other cleanup
* Start on hakurock + more cleanup
* Name all hakurock functions
* Name hakurock effects + create a GET_TYPE macro for it
* Finish documenting Hakurock
* Name one more function in BossHakugin
* Name a few more things
* Name a lot of struct vars
* Wall-related stuff
* Fix some fake matches
* Name a couple more struct vars
* Document some more of the struct
* Name the limb flag stuff
* Name the last unnamed struct vars
* Name the horn colliders correctly
* Some initial work on documenting data
* Some function documentation
* A couple of cleanups
* Finish documenting BossHakugin_UpdateBaseRot
* Name BossHakugin_SetLightningSegmentColliderVertices
* Document BossHakugin_AddLightningSegments
* Document BossHakugin_RunUpdateCommon and related functions
* Document BossHakugin_AddMalfunctionEffects
* Document BossHakugin_StepVectorToTarget
* Rename to BossHakugin_StepVector
* Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though
* Document BossHakugin_UpdateSubCam
* Document BossHakugin_Thaw
* Document BossHakugin_ChargeUpAttack
* Some scattered docs
* Finish documenting the top "library" functions
* Document intro cutscene functions
* Document running and charging
* Document downed
* Document throwing
* Document remaining non-death action functions
* Document most of the death cutscene
* Get started on documenting crushing rocks
* Separate out the crushing rocks into their own struct
* Document the ExplosionLimbHideInfo
* Finish documenting BossHakugin_DeathCutsceneCrushedByRocks
* Almost done with rocks I think
* Port over Odolwa shadow documentation
* Finish documenting draw functions
* Finish documenting BossHakugin_Update
* Name variables in BossHakugin_UpdateElectricBalls
* Document BossHakugin_CheckForBodyColliderHit
* Finish documenting BossHakugin_UpdateDamage
* I've convinced myself these names are fine
* Almost finish documenting every update function
* Remove TODOs from the header
* Finish documenting the C file
* Delete duplicate define
* Finish variables.txt for Goht
* Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers
* Missed a THIS
* Some low-hanging review responses
* Add comment explaining something in BossHakugin_ShouldWait
* Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop
* Create GOHT_ELECTRIC_BALL_COUNT_MAX constant
* vector -> norm and targetVector -> targetNorm
* Add TODO comments for dynamic shadow functions
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* schedule script
* start something
* tokenize
* make a tree
* start to emit macros
* start to handle args
* handle branch targets
* cleanup a bit
* script to convert the current schedule scripts to the new language
* Add schedule compilation to Makefile
* Fix bug on compiler if the script doesn't have an extra empty line
* Allow to have `else`s without braces
* convert a lot of schedules
* door
* en_tk
* fix some checks being the wrong way around
* borkens
* door borken schedules
* kafei schedule
* postman schedule
* Implement `if_since_time_*` command
* Allow `if`s to not have an `else`
* Implement some debugging options
* fix another one from door
* D_808675D0
* door D_8086775C
* don't print else if there isn't one
* start supporting labels
* rewrite comment handling
* add branch support
* emit debugging information
* postman and one door
* the remaining scripts
* add tokens for the non _s/_l versions
* meh
* Add built schedules
* Remove _s/_l suffixes from almost every command
* TokenProperties
* Move macros and length into TokenProperties
* move short and long to TokenType
* rename member
* some cleanups
* fatalError
* Write various notes on the compiler
* more errors and comments
* debug flags
* Move the built schedules to the build folder
* manually cleanup control flow of many schedule scripts
* cleanup postman schedule
* start write up
* write more stuff
* write a little more
* Start writing about the commands
* 2 more commands
* more
* almost everything, except returns
* hopefully finish documenting the commands
* cleanup
* formal grammar
* Table of contents
* typo
* Rename schc.py
* remove todo
* Warn if a if_before_time/if_since_time is negated
* Add colors to warnings and errors
* delete rebuild schedules script
* version
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* suggestions on md file
* compiler review
* invented is invented
* ScheduleScript typedef
* fix
* Convert Anju's schedule to the new format
* simplify anju's schedule
* forgot to remove `_s`/`_l`
* bss
* Rework schc to allow multiple scripts per file
* Migrate all the schedules to the new format
* update language specification
* Update docs/schedule_scripting_language.md
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update docs/schedule_scripting_language.md
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* voicestopread -> voicestopreaddata
* PadMgr_ThreadEntry
* PointLight_t
* OS_VI_UNK28
* print stuff
* Remove OS_PRIORITY_THREADTAIL
* sBoeDlists -> sBoeModelInfo
* Prerender_DrawBackground2D
* segments
* Revert "print stuff"
This reverts commit 1d833e2f0d2e013d73ab9c4826fac8efefdc830b.
* format
* Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Cleanup
* Cleanup variables.h
* Cleanup fault headers
* Some includes/headers cleanup
* Libultra btn wrappers
* Mark differences to original libultra headers
* Remove duplicate include in fault
* format
* Update include/PR/os_voice.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* align
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* XML + docs
* PR
* newline
* newline pt2
* named textures in kanji.xml
* Kick Jenkins
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* Framebuffer filter docs
* PR
* Format
* Leading 0s
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* irqmgr docs
* Sched_FlushTaskQueue
* scheduler docs
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* cleanup
* more cleanup
* anim S cleanup
* fix another function
* missed one
* missed another small thing
* oops
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* Some Decoder WIPs
* Improvements
* POC
* Fix bss
* another newline
* Staff OK
* Cleanup + fix progress script
* script cleanup
* Some docs
* makefile
* Extract text from extract_assets.py
* More docs
* Even more docs
* Other message assets
* Small cleanups
* Clean up decoders/encoders
* Message_SetupLoadItemIcon -> Message_DecodeHeader
* Some more docs
* Remove mkdmadata
* Fade Skippable
* More cmd docs
* 1 left
* Last notes
* HS_TIMER -> HS_TIME
* More general docs
* Format
* Note the charmap conversion for buttons in message_data_fmt_nes.h
* Remove trailing whitespace
* Small fixes
* PR
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* Cleanup
* vi define cleanup
* kdebugserver
* osmotor
* Remove sqrtf.c
* Move osFlash out of libultra
* PadUtils_Destroy
* BOOT_ADDRESS_ULTRA
* Fault
* Format
* viconfig.h
* More small cleanups
* gfx cleanup
* Format
* Forgot to save
* variables.h
* dListTable -> dListSides
* Fix header includes
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* xml
* Docs
* 0s
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* data
* OK
* small docs
* docs
* Reloc
* Format
* this could have been a constexpr
* fix bss
* the rest of the fixes
* format
* revert makefile and clangformat
* comments
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* Matching dmatable
* Generate NON_MATCHING dmadata
* Clean up dmamgr
* Format
* Ignore tools/buildtools/mkdmadata
* Warnings
* Use SYMS flag instead of segment name
* PR + more notes
* PR cleanups
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "2b6f459b9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "2b6f459b9"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* Update ZAPD
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "572b13236"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "572b13236"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "9601f2699"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "9601f2699"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* fixes for new ZAPD
* readd typedefs
* remov enums
* Reading is hard
---------
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
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* high level audio headers
* move externs
* cleanup enums
* small thing
* rm sfxid
* small fix
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* Add original asset names to all `object_p*` and `object_r*` files
* Respond to review
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* memmove
* strcpy
* strcmp
* memset
* fmodf
* fix some missing includes
* Remove libc header dependencies on libultra
* fix
* review
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* split
* bss
* z64eff_ss_dead.h
* clean eff_blure
* eff_shield_particle cleanup
* tire?mark
* and more cleanup
* format
* forgot to remove this
* review
* EffectBlureDrawMode enum
* review
* review
* bss
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* copy over docs
* more docs
* some docs
* more docs
* small cleanup
* more small cleanup
* more small cleanup
* lerp time
* small reordering
* feather type
* general owl warp docs
* more cleanup
* rm redundant info
* PR Review
* PR Review
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* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
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* use CURRENT_TIME macro
* add comment
* cleanup brackets
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* Move qrand to libc64
* use an union to avoid type punning
* __osMalloc
* math64.c
* fixed_point.h
* sleep
* aprintf.h
* sprintf
* malloc
* use original names on aprintf.c and malloc.c
* qrand cleanup pass
* use original names of sleep.c
* og names for sprintf
* more cleanup
* format
* fixes
* whoops
* use ARRAY_COUNT again
* comment
* Use `fu`
* forgot this one
* review
* fix
* sneak a tiny cleanup
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* make segments for the systemheap and the framebuffers
* define in the makefile
* undefined syms
* Make segments for the pre boot buffers too
* Update spec
Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
* review
* Update spec
Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
* Update Makefile
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* comments
* comment
* move comment about the hardcoded address to buffers.h
* rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols
* Use `ALIGNED` on all the buffers
* Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR
* Put ALIGNED at the right like the rest of the codebase
* merge
* gLoBuffer
* gHiBuffer
* Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing
* smol include cleanup
---------
Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* begin docs
* more docs
* skybox
* more cleanup
* more cleanup
* more cleanup
* Improve comment
* in-function static
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* reverb.h
* move variable
* needs the size
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* Init, Destroy, Update, easy actions
* Just the hard 3 + 1 left
* One left
* OK
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Data/bss in, extract colheader
* Clean up externs
* Better match for func_809EECBC
* Sfx
* Lot of naming
* fix build
* Name skel stuff
* name limbdraws
* name colliders
* Document `object_boss05`
* Port some names from Odolwa
* Name bio baba types (and relatedly clean up EnPp)
* Better names for the LimbDraw functions + some related vars
* Name all functions
* Name a lot of struct vars
* Colliders and body parts
* Name all struct vars (might come back for a few of these though)
* Name most stack vars
* Fragment states, ice data
* Limb rot index
* Damage effects
* Enum for hit reactions
* Enums for movement state/attack state
* Finish up
* Missed this in EnPp
* Respond to reviews
* Fix comment
* Reverse order for postlimbdraw, etc. functions
* Remove blank line at the top
* Respond to review
* Make a "getter" macro for the force detach timer
* Respond to review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes
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* anim P cleanup
* PR Review
* PR Review
* Postbox Idle
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* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
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* rename
* PR Review
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* player cs docs setup
* more docs
* more docs
* missed enums
* more docs, but broken. Need to fix sPlayerCsModeAnimFuncs
* fix
* rm enum
* more minor docs
* PR suggestion
* typo
* csActionFunc
* PR Suggestion
* player animation
* cleanup
* cleanup
* comments
* macro
* fix bss
* another comment
* better macro
* move macro
* fix bss
* adjust names
* simplify enum
* missed flags
* PR Review
* adjust comment
* missed defines
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* Add Tharo's documentation comments
* Voice progress
* Match osVoiceControlGain
* Match osVoiceStartReadData
* Cleanup
* Add docs from n64devkit
* WIP on osVoiceGetReadData
* Add comment
* Match voiceinit.c
* Remove CONT_ERR, already present in controller.h
* Really close to matching osVoiceStopReadData
* Progress on voicecheckword
* Match osVoiceSetWord
* Add error codes
* Matched __osVoiceContRead2... Somehow...
* Add small amount of docs
* __osVoiceContRead36 was basically identical from __osVoiceContRead2
* docs, but maybe a little carried away
* Match __osVoiceContWrite4, Write is very similar to Read
* Match __osVoiceContWrite20 from __osVoiceContWrite4, ez
* Some docs
* Improve osVoiceGetReadData
* Match osVoiceCheckWord
* currentSyllable -> currSyllable
* Match osVoiceMaskDictionary
* Match __osVoiceSetADConverter
* Meme matched osVoiceStopReadData
* small cleanup
* Missed macros
* osVoiceGetReadData Meme Match
* Small clean-up
* format
* Properly split voice files from code
* Use proper flags for voice files
* Add basic docs for func_801A5AF0
* Import Voice Data
* Update matching functions in code_801A51F0 from audio WIP
* Update matching functions in code_801A4EB0 from audio WIP
* Match func_801A5A1C
* Match func_801A5228
* Match func_801A54D0
* Doc padmgr functions used
* Match func_801A5680, it's near identical to func_801A54D0
* code_801A51F0 OK
* Match func_801A4EB8
* Match func_801A4FD8 (mips2c got it matching directly)
* code_801A4EB0 & all of voice, OK
* Import bss
* Better match for func_801A5A1C
* format
* Cleanup
* Clean up dictionary
* Introduce OSVoiceDictionary
* More voice docs
* Fix bss
* Import code_801A4EB0 data
* Introduce Word Id enum
* Dictionary: u8 -> u16
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* import rodata
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* Fix match in osVoiceControlGain
* Fix bss reordering
* Fix bss file split
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* Fix BSS
* fix bss
* Fix bss
* cleanup
* more cleanup
* cow voice weekeventflag
* small cleanup
* some docs
* cleanup var
* global
* more docs
* PR Review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
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* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
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* Some low-hanging UB
* document bug on z_file_nameset_NES.c
* ALIGNED on audio data
* document bug on decode
* document bugs on Message_Decode
* Format
* More ALIGNED
* Put the ALIGNED macro at the right like the other uses in the repo
* review
* fix Message Decode
(cherry picked from commit abfbc7068816756f7ea3fa4a36ee0fe664c54c72)
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* remove comments
* Update src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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(#1476)
* match Environment_DrawSkyboxStarsImpl
* revert
* PR Review
* small fix
* group pads together
* Color_RGBA8_u32
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* Init and Destroy
* EnAn_Update
* EnAn_Draw
* the overrides
* func_80B54124
* two more
* more funcs
* SCHEDULE_CALC_TIME_ALT
* moar
* mor
* mas
* scriiiipts
* mor funcs
* almost everythihng
* migrate data
* func_80B57B48 NON_EQUIVALENT
* object symbols
* face
* fix merge
* slots
* schedule result enum
* func_80B57B48
* format
* name some easy to name struct members
* stateFlags
* object stuff
* accessories
* text ids
* more function naming
* more naming
* name some anims
* trying to make sense out of the schedule
* convert schedule to ifs
* clean it up
* schedule algorithm
* many placeholder names
* name most of the important schedule values
* Add notes to every reamining schedule enum value
* dec
* HandleSchedule
* more naming
* name flags
* name some of the ProcessSchedule functions
* and more naming
* a bit of asset naming
* some typos
* asset naming
* more asset naming
* printing code
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_*
* name the mouths
* idk
* whoops
* format
* Name the remaining weekeventregs from anju
* name more flags
* whoops
* a
* Incorporate SCHEDULE_TIME
* format
* fix merge
* cleanup
* remove debug stuff
* clean
* WEEKEVENTREG_TALKED_ANJU_IN_LAUNDRY_POOL
* whoops
* remove some gotos
* whoops
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* whoops
* review
* ENAN_GET_8000
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* review
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* fix merge
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
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* change args
* more funcs
* cleanup
* play cleanup
* missed a file
* weird warnings
* missed some
* fix func from honotrap
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(#1463)
* Fix Camera_Update fake, match
Play_UpdateMain & Play_DrawMain
NON_MATCHINGS
* remove unnecessary parenthesis
* extra parenthesis
* review
* NUM_CAMS
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* public cs
* comments
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* fixing some warnings
* more pointer fixing
* Use `-Wno-int-conversion` on audio files
* more progress
* fix
* more pointer fixes
* kinda progress
* Fix remaining casts
* Format
* fix merge
* fix warnings
* fix parameter
* use SEGMENT_ROM_START_OFFSET a bit more
* format
* fix audio warnings
* some more fixes
* fix en_go
* review
* review
* whoops, missing cast
* review
* review
* ->data
* format
* review
* fix
* asPtr
* fix
* Update src/code/sched.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* fix in EnDnh
* improve format
* engo
* format
* fix
* format
* Update include/z64.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* TexturePtr
* fix warnings
* fix warnings
* format
* fix
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* z_Kankyo progress
* build OK
* progress
* more progress
* Kankyo WIP
* Add docs
* func_800FEAF4
* more docs
* func_800FEAF4
* improve Init
* Small cleanup
* kankyo data
* data cleanup
* Environment_DrawLensFlare
* Match Environment_UpdateSkybox
* Match Environment_DrawRainImpl
* Start on Environment_UpdateLights
* Match Environment_DrawSandstorm
* gRainDropDL
* Some light renamings
* Fix merge
* cleanup
* improve non-equivalents
* cleanup
* PR Review
* match Environment_UpdatePostmanEvents
* PR Review
* small improvement to Environment_UpdatePostmanEvents from anon
* more cleanup
* void
* bits
* fix comment
* improve Environment_UpdateLights
* Skybox Stars Docs
* PR Review
* fix merge
* macros
* Add comments
* PR Review
* gRandFloat
* bug
---------
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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