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2024-04-06Misc Clean (#1602)Derek Hensley
* thiefbird * eff_ss_dead * PreRender_AntiAliasFilterPixel tmp -> invCvg * Skin_InitAnimatedLimb * gfxalloc * loadfragment * loadfragment strings
2024-04-06Mayor Dotour (ovl_en_dt) OK and documented (#1607)Jeff Padgham
* EnDt deecomp first pass, two nonmatching * Some cleanup, got the big boy matching * Some light cleanup, documenting blinking behaviour * Fixed last non-matching with some permuter silliness * Decompilation complete * Mayor documentation, first pass * Updating some unknown vars in baisen * Added an enum for mayor's cutscene state * Formatting pass for mayor * Cleaning up unk var in mayor meeting method * Some cleanup and changes based on PR feedback * Another cleanup and fix pass based on PR feedback * Updated mayor event flags according to their usage * All the parentheses * Another round of PR feedback cleanup * Having another crack at naming/cleanup based on PR feedback * Renaming animation symbols * Fixing broken references in other actors from anim rename --------- Co-authored-by: GinNoOokami <noreply>
2024-04-06increase audio seq cmd list size (#1610)Archez
2024-03-31Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-20Clean2 (#1605)Derek Hensley
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
2024-02-08Introduce More Audio Headers (#1515)engineer124
* 4 audio headers * local first * PR Review, more cleanup * more cleanup * fix bss * PR Review * PR Suggestions
2024-02-02BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted ↵Tom Overton
documentation (#1599) * Fix struct * 20/79 OK * BossHakugin_Draw OK * func_80B0D69C OK * func_80B0D2B8 OK * func_80B0D750 OK * Shadow function docs * Fix some non-matchings * Apparently this matches now? It didn't before * OverrideLimbDraw OK * BossHakugin_PostLimbDraw * Animation Cleanup: En_G* (#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * add more matches and fill stuct * 3 more Draw functions * func_80B0E5A4 * Finshed the Draw functions * Small cleanup * Most of the death-handling code done * more matching * functions * Goht collab (#9) * Animation Cleanup: En_G* (#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * z_message_nes (1 NON_MATCHING) (#1394) * Bring over progress * Some docs * scratch urls + format * Fixes * Match Message_DrawTextNES * String macros * color structs * Document object_mk (#1389) * Updated object_mk animation, limb, and skeleton names * Updated object_mk texture and DList names * Added comment to object_mk.xml * Remove "ing" from Anim names Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update z_en_mk.c to not use "ing" in names * Running formatter --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Player Docs: Initial framework for "Action Change Lists" (#1397) * copy fig docs * adjust wording * another fix * fix bool * PR Suggestion * Animation Cleanup: En_H* (#1399) * begin H * more cleanup * Animation Cleanup: En_I* (#1400) * cleanup I * oops * Start Player Item Docs (#1396) * Copy Fig Docs * small cleanup * ItemChangeType comment * bool * item change comments * PR Review * rm comments * Animation Cleanup: En_K* (#1402) * cleanup k * one more name * Animation Cleanup: En_J* (#1401) * cleanup J * small fix * functions --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Zach North <zrnorth@gmail.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> * hotfix * all functions decomped * all functions decomped * Now with more data * small fix * another small fix * ok last small fix I swear * cleanup * func_80B0A8C4 OK * func_80B0D9CC OK * Use generated reloc for Goht + remove Goht's undefined_syms * Bodyparts + other clean up * cleanup * oops * fix merge * begin docs * fix merge * cutscene docs * effects docs * small docs * Document colliders * Odds and ends in the struct * Name some functions * Name two functions * Some action functions and other odds and ends * Name the lightning segments and electric ball functions correctly * Names and other cleanup * Start on hakurock + more cleanup * Name all hakurock functions * Name hakurock effects + create a GET_TYPE macro for it * Finish documenting Hakurock * Name one more function in BossHakugin * Name a few more things * Name a lot of struct vars * Wall-related stuff * Fix some fake matches * Name a couple more struct vars * Document some more of the struct * Name the limb flag stuff * Name the last unnamed struct vars * Name the horn colliders correctly * Some initial work on documenting data * Some function documentation * A couple of cleanups * Finish documenting BossHakugin_UpdateBaseRot * Name BossHakugin_SetLightningSegmentColliderVertices * Document BossHakugin_AddLightningSegments * Document BossHakugin_RunUpdateCommon and related functions * Document BossHakugin_AddMalfunctionEffects * Document BossHakugin_StepVectorToTarget * Rename to BossHakugin_StepVector * Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though * Document BossHakugin_UpdateSubCam * Document BossHakugin_Thaw * Document BossHakugin_ChargeUpAttack * Some scattered docs * Finish documenting the top "library" functions * Document intro cutscene functions * Document running and charging * Document downed * Document throwing * Document remaining non-death action functions * Document most of the death cutscene * Get started on documenting crushing rocks * Separate out the crushing rocks into their own struct * Document the ExplosionLimbHideInfo * Finish documenting BossHakugin_DeathCutsceneCrushedByRocks * Almost done with rocks I think * Port over Odolwa shadow documentation * Finish documenting draw functions * Finish documenting BossHakugin_Update * Name variables in BossHakugin_UpdateElectricBalls * Document BossHakugin_CheckForBodyColliderHit * Finish documenting BossHakugin_UpdateDamage * I've convinced myself these names are fine * Almost finish documenting every update function * Remove TODOs from the header * Finish documenting the C file * Delete duplicate define * Finish variables.txt for Goht * Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers * Missed a THIS * Some low-hanging review responses * Add comment explaining something in BossHakugin_ShouldWait * Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop * Create GOHT_ELECTRIC_BALL_COUNT_MAX constant * vector -> norm and targetVector -> targetNorm * Add TODO comments for dynamic shadow functions --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Zach North <zrnorth@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-02-01A higher level language for schedule scripts (#1462)Anghelo Carvajal
* schedule script * start something * tokenize * make a tree * start to emit macros * start to handle args * handle branch targets * cleanup a bit * script to convert the current schedule scripts to the new language * Add schedule compilation to Makefile * Fix bug on compiler if the script doesn't have an extra empty line * Allow to have `else`s without braces * convert a lot of schedules * door * en_tk * fix some checks being the wrong way around * borkens * door borken schedules * kafei schedule * postman schedule * Implement `if_since_time_*` command * Allow `if`s to not have an `else` * Implement some debugging options * fix another one from door * D_808675D0 * door D_8086775C * don't print else if there isn't one * start supporting labels * rewrite comment handling * add branch support * emit debugging information * postman and one door * the remaining scripts * add tokens for the non _s/_l versions * meh * Add built schedules * Remove _s/_l suffixes from almost every command * TokenProperties * Move macros and length into TokenProperties * move short and long to TokenType * rename member * some cleanups * fatalError * Write various notes on the compiler * more errors and comments * debug flags * Move the built schedules to the build folder * manually cleanup control flow of many schedule scripts * cleanup postman schedule * start write up * write more stuff * write a little more * Start writing about the commands * 2 more commands * more * almost everything, except returns * hopefully finish documenting the commands * cleanup * formal grammar * Table of contents * typo * Rename schc.py * remove todo * Warn if a if_before_time/if_since_time is negated * Add colors to warnings and errors * delete rebuild schedules script * version * Apply suggestions from code review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * suggestions on md file * compiler review * invented is invented * ScheduleScript typedef * fix * Convert Anju's schedule to the new format * simplify anju's schedule * forgot to remove `_s`/`_l` * bss * Rework schc to allow multiple scripts per file * Migrate all the schedules to the new format * update language specification * Update docs/schedule_scripting_language.md Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update docs/schedule_scripting_language.md Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-29General Cleanup 3 (#1543)Derek Hensley
* voicestopread -> voicestopreaddata * PadMgr_ThreadEntry * PointLight_t * OS_VI_UNK28 * print stuff * Remove OS_PRIORITY_THREADTAIL * sBoeDlists -> sBoeModelInfo * Prerender_DrawBackground2D * segments * Revert "print stuff" This reverts commit 1d833e2f0d2e013d73ab9c4826fac8efefdc830b. * format * Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-28General Cleanup 2 (#1538)Derek Hensley
* Cleanup * Cleanup variables.h * Cleanup fault headers * Some includes/headers cleanup * Libultra btn wrappers * Mark differences to original libultra headers * Remove duplicate include in fault * format * Update include/PR/os_voice.h Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * align --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2024-01-21Extract Kanji + some adjacent docs (#1536)Derek Hensley
* XML + docs * PR * newline * newline pt2 * named textures in kanji.xml * Kick Jenkins --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-01-20Framebuffer filter docs (#1528)Derek Hensley
* Framebuffer filter docs * PR * Format * Leading 0s
2024-01-20Irqmgr + scheduler Docs (#1527)Derek Hensley
* irqmgr docs * Sched_FlushTaskQueue * scheduler docs
2024-01-20Animation Cleanup: En_S* (#1517)engineer124
* cleanup * more cleanup * anim S cleanup * fix another function * missed one * missed another small thing * oops
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
* Some Decoder WIPs * Improvements * POC * Fix bss * another newline * Staff OK * Cleanup + fix progress script * script cleanup * Some docs * makefile * Extract text from extract_assets.py * More docs * Even more docs * Other message assets * Small cleanups * Clean up decoders/encoders * Message_SetupLoadItemIcon -> Message_DecodeHeader * Some more docs * Remove mkdmadata * Fade Skippable * More cmd docs * 1 left * Last notes * HS_TIMER -> HS_TIME * More general docs * Format * Note the charmap conversion for buttons in message_data_fmt_nes.h * Remove trailing whitespace * Small fixes * PR
2024-01-15General Cleanup (#1529)Derek Hensley
* Cleanup * vi define cleanup * kdebugserver * osmotor * Remove sqrtf.c * Move osFlash out of libultra * PadUtils_Destroy * BOOT_ADDRESS_ULTRA * Fault * Format * viconfig.h * More small cleanups * gfx cleanup * Format * Forgot to save * variables.h * dListTable -> dListSides * Fix header includes
2024-01-14Skybox Docs (#1534)Derek Hensley
* xml * Docs * 0s
2024-01-14ObjMure2 OK and documented (#1525)louist103
* data * OK * small docs * docs * Reloc * Format * this could have been a constexpr * fix bss * the rest of the fixes * format * revert makefile and clangformat * comments
2024-01-14Dmadata Migration (#1526)Derek Hensley
* Matching dmatable * Generate NON_MATCHING dmadata * Clean up dmamgr * Format * Ignore tools/buildtools/mkdmadata * Warnings * Use SYMS flag instead of segment name * PR + more notes * PR cleanups
2024-01-14Update ZAPD (#1533)louist103
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "2b6f459b9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "2b6f459b9" git-subrepo: version: "0.4.6" origin: "???" commit: "???" * Update ZAPD Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "572b13236" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "572b13236" git-subrepo: version: "0.4.6" origin: "???" commit: "???" * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "9601f2699" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "9601f2699" git-subrepo: version: "0.4.6" origin: "???" commit: "???" * fixes for new ZAPD * readd typedefs * remov enums * Reading is hard --------- Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
2023-11-29Cleanup External Audio Headers (#1520)engineer124
* high level audio headers * move externs * cleanup enums * small thing * rm sfxid * small fix
2023-11-28Add original asset names to all `object_p*` and `object_r*` files (#1519)Tom Overton
* Add original asset names to all `object_p*` and `object_r*` files * Respond to review
2023-11-28Organize `libc` and `libm` files (#1499)Anghelo Carvajal
* memmove * strcpy * strcmp * memset * fmodf * fix some missing includes * Remove libc header dependencies on libultra * fix * review
2023-11-27Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
* split * bss * z64eff_ss_dead.h * clean eff_blure * eff_shield_particle cleanup * tire?mark * and more cleanup * format * forgot to remove this * review * EffectBlureDrawMode enum * review * review * bss
2023-11-27`z_en_test7.c` Documentation Pass (#1497)engineer124
* copy over docs * more docs * some docs * more docs * small cleanup * more small cleanup * more small cleanup * lerp time * small reordering * feather type * general owl warp docs * more cleanup * rm redundant info * PR Review * PR Review
2023-11-27Document Actor Category Change (#1518)engineer124
* Actor Category Change * cleanup * comments * adj comment * revert small cleanup for libc64 PR * adjust comments
2023-11-27Use `CURRENT_TIME` Macro (#1514)engineer124
* use CURRENT_TIME macro * add comment * cleanup brackets
2023-11-27Organize `libc64` files (#1492)Anghelo Carvajal
* Move qrand to libc64 * use an union to avoid type punning * __osMalloc * math64.c * fixed_point.h * sleep * aprintf.h * sprintf * malloc * use original names on aprintf.c and malloc.c * qrand cleanup pass * use original names of sleep.c * og names for sprintf * more cleanup * format * fixes * whoops * use ARRAY_COUNT again * comment * Use `fu` * forgot this one * review * fix * sneak a tiny cleanup
2023-11-26Move the system heap and the framebuffers to their own segments (#1488)Anghelo Carvajal
* make segments for the systemheap and the framebuffers * define in the makefile * undefined syms * Make segments for the pre boot buffers too * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * review * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * comments * comment * move comment about the hardcoded address to buffers.h * rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols * Use `ALIGNED` on all the buffers * Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR * Put ALIGNED at the right like the rest of the codebase * merge * gLoBuffer * gHiBuffer * Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing * smol include cleanup --------- Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-11-25`z_en_test4.c` Documented (#1498)engineer124
* begin docs * more docs * skybox * more cleanup * more cleanup * more cleanup * Improve comment * in-function static
2023-11-24Introduce Audio `reverb.h` (#1511)engineer124
* reverb.h * move variable * needs the size
2023-11-23Boss05 (Bio Deku Baba) OK and documented (#1510)Tom Overton
* Init, Destroy, Update, easy actions * Just the hard 3 + 1 left * One left * OK Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Data/bss in, extract colheader * Clean up externs * Better match for func_809EECBC * Sfx * Lot of naming * fix build * Name skel stuff * name limbdraws * name colliders * Document `object_boss05` * Port some names from Odolwa * Name bio baba types (and relatedly clean up EnPp) * Better names for the LimbDraw functions + some related vars * Name all functions * Name a lot of struct vars * Colliders and body parts * Name all struct vars (might come back for a few of these though) * Name most stack vars * Fragment states, ice data * Limb rot index * Damage effects * Enum for hit reactions * Enums for movement state/attack state * Finish up * Missed this in EnPp * Respond to reviews * Fix comment * Reverse order for postlimbdraw, etc. functions * Remove blank line at the top * Respond to review * Make a "getter" macro for the force detach timer * Respond to review --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
2023-11-22Animation Cleanup: En_P* (#1507)engineer124
* anim P cleanup * PR Review * PR Review * Postbox Idle
2023-11-21Move player-related function declarations to `z64player.h` (#1480)Anghelo Carvajal
* Move player function declarations to z64player.h * rename Actor_MountHorse to Player_MountHorse and similar functions * whoops * add missing includes * format * whoops
2023-11-21use og names (#1501)engineer124
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
* rename * PR Review
2023-11-18Player doc: anim wrappers (#1434)engineer124
* player cs docs setup * more docs * more docs * missed enums * more docs, but broken. Need to fix sPlayerCsModeAnimFuncs * fix * rm enum * more minor docs * PR suggestion * typo * csActionFunc * PR Suggestion * player animation * cleanup * cleanup * comments * macro * fix bss * another comment * better macro * move macro * fix bss * adjust names * simplify enum * missed flags * PR Review * adjust comment * missed defines
2023-11-17Audio Voice Decompiled (#1490)engineer124
* Add Tharo's documentation comments * Voice progress * Match osVoiceControlGain * Match osVoiceStartReadData * Cleanup * Add docs from n64devkit * WIP on osVoiceGetReadData * Add comment * Match voiceinit.c * Remove CONT_ERR, already present in controller.h * Really close to matching osVoiceStopReadData * Progress on voicecheckword * Match osVoiceSetWord * Add error codes * Matched __osVoiceContRead2... Somehow... * Add small amount of docs * __osVoiceContRead36 was basically identical from __osVoiceContRead2 * docs, but maybe a little carried away * Match __osVoiceContWrite4, Write is very similar to Read * Match __osVoiceContWrite20 from __osVoiceContWrite4, ez * Some docs * Improve osVoiceGetReadData * Match osVoiceCheckWord * currentSyllable -> currSyllable * Match osVoiceMaskDictionary * Match __osVoiceSetADConverter * Meme matched osVoiceStopReadData * small cleanup * Missed macros * osVoiceGetReadData Meme Match * Small clean-up * format * Properly split voice files from code * Use proper flags for voice files * Add basic docs for func_801A5AF0 * Import Voice Data * Update matching functions in code_801A51F0 from audio WIP * Update matching functions in code_801A4EB0 from audio WIP * Match func_801A5A1C * Match func_801A5228 * Match func_801A54D0 * Doc padmgr functions used * Match func_801A5680, it's near identical to func_801A54D0 * code_801A51F0 OK * Match func_801A4EB8 * Match func_801A4FD8 (mips2c got it matching directly) * code_801A4EB0 & all of voice, OK * Import bss * Better match for func_801A5A1C * format * Cleanup * Clean up dictionary * Introduce OSVoiceDictionary * More voice docs * Fix bss * Import code_801A4EB0 data * Introduce Word Id enum * Dictionary: u8 -> u16 * Introduce bgms * Fill in bgm enums * Rename bgm to clearer names * Fix spacing * Fix "No_Music" define * remove comment * import rodata * Improve bgm names, found another seqId function * Another seqId function * Another name change * Woods of Mystery -> Sarias Song * Fix match in osVoiceControlGain * Fix bss reordering * Fix bss file split * add saria's song bgm to pierre * Another bgm function found! * Add bgm's to `gSaveContext.seqIndex` * Fix BSS * fix bss * Fix bss * cleanup * more cleanup * cow voice weekeventflag * small cleanup * some docs * cleanup var * global * more docs * PR Review --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-11-16Document Overriding Player Input (#1489)engineer124
* Override Input * cleanup * cleanup * PR Review * PR Review, fix merge
2023-11-16Fix ultratypes types (#1454)Derek Hensley
* Fix ultratypes types * Add back size_t and NULL * Callocs * Callocs pt 2 * bool * STDC version checks
2023-11-14Misc fixes 1 (#1491)Anghelo Carvajal
* Some low-hanging UB * document bug on z_file_nameset_NES.c * ALIGNED on audio data * document bug on decode * document bugs on Message_Decode * Format * More ALIGNED * Put the ALIGNED macro at the right like the other uses in the repo * review * fix Message Decode (cherry picked from commit abfbc7068816756f7ea3fa4a36ee0fe664c54c72) Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * remove comments * Update src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-11-10Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` ↵engineer124
(#1476) * match Environment_DrawSkyboxStarsImpl * revert * PR Review * small fix * group pads together * Color_RGBA8_u32
2023-11-10Small boot cleanup (#1475)Derek Hensley
2023-11-10`ovl_En_An` OK and somewhat documented (#1457)Anghelo Carvajal
* Init and Destroy * EnAn_Update * EnAn_Draw * the overrides * func_80B54124 * two more * more funcs * SCHEDULE_CALC_TIME_ALT * moar * mor * mas * scriiiipts * mor funcs * almost everythihng * migrate data * func_80B57B48 NON_EQUIVALENT * object symbols * face * fix merge * slots * schedule result enum * func_80B57B48 * format * name some easy to name struct members * stateFlags * object stuff * accessories * text ids * more function naming * more naming * name some anims * trying to make sense out of the schedule * convert schedule to ifs * clean it up * schedule algorithm * many placeholder names * name most of the important schedule values * Add notes to every reamining schedule enum value * dec * HandleSchedule * more naming * name flags * name some of the ProcessSchedule functions * and more naming * a bit of asset naming * some typos * asset naming * more asset naming * printing code * WEEKEVENTREG_COUPLES_MASK_CUTSCENE_* * name the mouths * idk * whoops * format * Name the remaining weekeventregs from anju * name more flags * whoops * a * Incorporate SCHEDULE_TIME * format * fix merge * cleanup * remove debug stuff * clean * WEEKEVENTREG_TALKED_ANJU_IN_LAUNDRY_POOL * whoops * remove some gotos * whoops * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * whoops * review * ENAN_GET_8000 * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * review * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * fix merge * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_An/z_en_an.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * review --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
2023-11-07Struct Returns (#1466)engineer124
* change args * more funcs * cleanup * play cleanup * missed a file * weird warnings * missed some * fix func from honotrap
2023-11-05Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGs ↵Alejandro Asenjo Nitti
(#1463) * Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGS * remove unnecessary parenthesis * extra parenthesis * review * NUM_CAMS
2023-11-05Player Docs: public facing csAction things (#1459)engineer124
* public cs * comments
2023-11-02Enable `-Wint-conversion` warning (#1266)Anghelo Carvajal
* fixing some warnings * more pointer fixing * Use `-Wno-int-conversion` on audio files * more progress * fix * more pointer fixes * kinda progress * Fix remaining casts * Format * fix merge * fix warnings * fix parameter * use SEGMENT_ROM_START_OFFSET a bit more * format * fix audio warnings * some more fixes * fix en_go * review * review * whoops, missing cast * review * review * ->data * format * review * fix * asPtr * fix * Update src/code/sched.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * fix in EnDnh * improve format * engo * format * fix * format * Update include/z64.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * TexturePtr * fix warnings * fix warnings * format * fix * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-31z_kankyo Decompiled (3 non-matching) (#1451)engineer124
* z_Kankyo progress * build OK * progress * more progress * Kankyo WIP * Add docs * func_800FEAF4 * more docs * func_800FEAF4 * improve Init * Small cleanup * kankyo data * data cleanup * Environment_DrawLensFlare * Match Environment_UpdateSkybox * Match Environment_DrawRainImpl * Start on Environment_UpdateLights * Match Environment_DrawSandstorm * gRainDropDL * Some light renamings * Fix merge * cleanup * improve non-equivalents * cleanup * PR Review * match Environment_UpdatePostmanEvents * PR Review * small improvement to Environment_UpdatePostmanEvents from anon * more cleanup * void * bits * fix comment * improve Environment_UpdateLights * Skybox Stars Docs * PR Review * fix merge * macros * Add comments * PR Review * gRandFloat * bug --------- Co-authored-by: Rozelette <Uberpanzermensch@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>