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Decompilation of The Legend of Zelda: Majora’s Mask
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yaz0.c
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Author
2023-09-12
Non libultra Boot Cleanup (#1370)
Derek Hensley
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-01-14
sys_cmpdata OK (#1065)
mzxrules
2022-10-04
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...
petrie911
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-04-22
SubS Shadows, Cutscenes, Exchange, and Planes (#773)
Derek Hensley
2022-03-23
Audio_Load OK and Documented (#620)
engineer124
2022-01-04
pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK (#385)
kyleburnette
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-08-04
Fix gcc warnings (#246)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-16
yaz0.c OK (#71)
Rozelette