| Age | Commit message (Collapse) | Author |
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* reorganize
* math64
* rcp_utils
* osSyncPrintfUnused
* comment spacing
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* Delete unused headers
* Move PR and io to ultra64
* move headers to ultra64
* more cleanups
* more reorganizing
* i think that should be all
* format
* ifdef guards cleanup
* Add IO_READ and IO_WRITE macros for future use
* warnings
* review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* warnings again
* warn
* ifdef guards
* fix merge
* fix merge
* fix merge
* bss
* padutils.h
* bss
* bss
* bss
* fix merge
* bss
* bss
* bss
* fix merge
* fixes
* fixes
* bss
* bss
* fix merge
* fix
* fix
* fix includepaths
* fix paths
* bss
* fix
* ultra64/ -> PR/
* header guards
* fix ehader guards
* fix
* fix++
* format
* bss is borken
* prevent 2
* :despair:
* bss
* rename assert to dbg_hungup
* fix
* a
* fix
* bss
* fix
* bss
* bss
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* fault.h
* some docs stealing
* fix building
* fault_internal.h
* pass
* finish stealing docs
* finish cleanup
* format
* warning
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* arggggg
* arggggg part 2
* STACK
* PHYS_TO_K0(0x400000)
* format
* fix
* Instance
* format
* Neutral reset
* variables.h cleanup
* bss
* frameBuffer
* format
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* bss
* bss
* callback cleanup
* fix function declarations
* fix again
* bss
* bss
* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* bss
* bss
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* import bss
* format
* minor cleanup
* bss
* review
* fix
* bss
* bss
* bss
* bss
* bss
* format
* a
* Z_PRIORITY_FAULT
* bss
* fix
* idle.c bss doesn't want to get fixed :c
* review
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* begin more cleanup
* more enums
* typo
* ==
* fix go.h
* fix RaceDogInfo struct
* PR Review
* PR Suggestions
* missed one
* missed even more
* fix params
* fix number
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* scene_table.h
* Move restriction flgs to scene_table.h
* format
* rename D_801C5FC0 to sPersistentCycleFlags
* format
* move persistent flags to table
* cleanups
* review
* PERSISTENT_CYCLE_FLAGS_SET
* PERSISTENT_CYCLE_FLAGS_NONE
* move comment above the scene
* bss
* tons of bss
* whoops
* bss
* bss
* bss
* Update include/tables/scene_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_scene_table.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* SCENE_MAX
* bss
* bss
* bss
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
---------
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* sys_cmpdata decomp
* implement suggestions
* sys_cmpdata OK
* format
* implement suggestion
* make bss data public
* format bleh
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of u32s used to store pointers (#1073)
* overlay matches
* prototypes
* fbdemo too
* virtual to physical
* names, cleanup, etc
* bss reordering
* uintptr stuff
* fixed now?
* one fix
* headers and such
* fixes'n'stuff
* XXX action
* docs of a sort
* useless error codes
* n
* format
* header? I barely know her!
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
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reorganization (#919)
* Message_GetState
* Rename msgCtx->msgLength
* Replace some enums
* TEXT_STATE_CLOSING
* use enum on switches
* use enum when assigning to a variable
* some minor cleanups
* minor cleanup
* TEXT_STATE_CHOICE
* remove unused temp
* z64message.h and z64view.h
* steal some stuff from OoT
* add some stuff to namefixer
* fix shift
* minor doc comment
* Update MessageContext struct from andzura's branch
Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com>
* some other TextState uses I missed
* format
* statetimer in dec
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* Batch () commit
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* bss
* use text state defines on new actors
* fix matching
* bss
Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* Bring code over
* Rename
* clean up variables.h
* Bring over some more code as well as cleanup
* remove newline in functions.h
* format
* Add plane functions
* Remove from actorfixer
* Add some more docs to plane functions
* Use temp for better format
* change func_8013E8F8 to return an s32
* rename origin back to pos
* format
* Add docs to SubS_ComputePlane
* format
* gfxContextPtr -> globalCtx
* bss
* Better docs of SubS_ComputePlane
* Normal -> unitVec
* Review pt. 1
* Update plane comment
* SubS_ActorAndPlayerAreFacing -> SubS_ActorAndPlayerFaceEachOther
* Add subs texture defines
* Update include/z64math.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* Copy audio_load progress from main branch
* Fix warning
* fix UB
* cleanup WIP
* Add docs, bss still broken
* bss fix
* bytesRemaining with size_t
* PR Suggestions
* PR Suggestions
* Fix bss
* Fix bss
* PR Suggestions
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* pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK
* Made tharo's suggestions
* Update pfsgetstatus.c
* Made suggested changes (other than uintptr_t)
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z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
* remove old effects enum
* gamealloc.c OK
* added more files
* motor.c almost done
* motor.c OK
* updates
* migration of two files
* listalloc.c oK
* z_fcurve_data_skelanime split
* z_fcurve_data_skelanime.c decompiled
* more files split
* z_malloc.c OK
* contpfs.c OK
* fault.c rodata migrated
* migrated fault_drawer rodata
* update
* update preprocess.py
* renamed functions in z_skelanime
* started z_skelanime cleanup
* like halfway through fixing z_skelanime
* animation system updated to meet oot standards
* remove unused animation structs
* rename matrix structs to fit oot
* Add -woff 712
* fix diff_settings.py because i accidentally broke it before
* fixed merge conflict, doesn't match though
* It matches now
* Updates
* Fixed warnings...added gcc code syntax checking
* Remove gcc check, added in Tharo's PR
* warnings fixed (i think)
* fixed all warnings i think
* ok
* not sure what to do
* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)
* it matches if i do this
* remove comment
* accidentally put osPfsFreeBlocks in epilinkhandle.c
* memcmp -> bcmp
* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice
* format.sh
* MTXMODE_NEW and MTXMODE_APPLY to matrix functions
* Made suggested changes
* pragma sFaultDrawerFont instead of including in repo
* add some functions to functions.h
* Bss reordering fixed in z_collision_check...added hack to disasm.py
* Updated z_en_a_keep.c
* Missed suggestion in EnAObj_Destroy
* .
* update z_fcurve_Data_skelanime and z_skelanime with suggestions
* devmgr.c ok
* minor changes
* Addressed comments
* remove redundant file
* gfxp -> dlist in game.c
* updated actorfixer.py
* fixed warnings in z_malloc
* Change void* back to Actor*
* format
* Add the soft_sprit comments back
* Rename SV->Flex
* remove .common
* run format
* Update src/code/z_skelanime.c
* u32 channel
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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* fix a huge amount of warnings
* fix another big bunch
* fix remaining warnings
* Run formatter
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* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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* Add trailing comma
* Run format and add some missing trailing commas
* Enforce the same clang-format version for everybody
* z_en_m_fire1
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