summaryrefslogtreecommitdiff
path: root/src/code/z_actor.c
AgeCommit message (Expand)Author
2023-03-23z_room (1 non-matching) (#1143)engineer124
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-07NPC Tracking (#1184)engineer124
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-03speedXZ -> speed (#1186)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2023-03-02actor math cleanup (#1187)engineer124
2023-02-21Lens docs (#1123)engineer124
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-12-08code_801780F0 OK and documented, EnPaper documented (#1061)EllipticEllipsis
2022-11-07Fix last two functions in sys_math_atan (#1066)mzxrules
2022-11-06Rename `ActionParam` to `ItemAction` (#1069)Anghelo Carvajal
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-28Add ALIGN16 to GRAPH_ALLOC (#1137)Derek Hensley
2022-10-28General Cleanup 12 (#1139)Derek Hensley
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-15Match 3 Functions (z_actor OK, z_mir_ray OK, z_mir_ray3 OK) (#1122)engineer124
2022-10-05z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item s...engineer124
2022-10-04z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...petrie911
2022-10-04Fbdemo_circle OK (#1024)Parker Burnett
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
2022-09-28`z_parameter`: Hud Visibility (#942)engineer124
2022-09-24ActorContext Flags (#1060)engineer124
2022-09-24Document object_bdoor (Boss Doors) (#1087)Tom Overton
2022-09-14Add enum for tatl hint id (#993)Parker Burnett
2022-09-14`z_parameter`: Magic (#934)engineer124
2022-08-15Purge `ExchangeItemID` enum (#1026)Anghelo Carvajal
2022-08-15Make names related to animations more consistent (#998)Tom Overton
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...engineer124
2022-08-09Decompile and Document Camera `z_play` functions (#933)engineer124
2022-08-07Effect EnIce OK (#976)Derek Hensley
2022-08-07Effect Firetail OK (#974)Derek Hensley
2022-08-04EnGe1 OK and documented, document `z_snap` (#952)EllipticEllipsis
2022-08-04Z_DLF OK (#965)louist103
2022-08-04AudioOcarina (1 NonMatching) (#911)engineer124
2022-07-23Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)engineer124
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...Anghelo Carvajal
2022-07-12Introducing z64camera.h (#797)engineer124
2022-07-11`z_player_lib`: Part 1 (#688)Anghelo Carvajal
2022-07-11General Cleanup 4 (#871)Derek Hensley
2022-07-11`ovl_En_Part` OK (#903)Lucas
2022-06-29`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)Anghelo Carvajal
2022-06-26PlayState rename (#835)Tom Overton
2022-06-20Code_800E8EA0 Docs (#832)Derek Hensley
2022-06-19Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819)EllipticEllipsis
2022-06-19Load OK (#792)Derek Hensley
2022-06-18z_en_box.c, z_demo_tre_lgt.c OK, some object_box documentation (#703)mzxrules