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Decompilation of The Legend of Zelda: Majora’s Mask
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z_actor.c
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Author
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-07
NPC Tracking (#1184)
engineer124
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-03-02
actor math cleanup (#1187)
engineer124
2023-02-21
Lens docs (#1123)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-08
code_801780F0 OK and documented, EnPaper documented (#1061)
EllipticEllipsis
2022-11-07
Fix last two functions in sys_math_atan (#1066)
mzxrules
2022-11-06
Rename `ActionParam` to `ItemAction` (#1069)
Anghelo Carvajal
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-28
Add ALIGN16 to GRAPH_ALLOC (#1137)
Derek Hensley
2022-10-28
General Cleanup 12 (#1139)
Derek Hensley
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-15
Match 3 Functions (z_actor OK, z_mir_ray OK, z_mir_ray3 OK) (#1122)
engineer124
2022-10-05
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item s...
engineer124
2022-10-04
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...
petrie911
2022-10-04
Fbdemo_circle OK (#1024)
Parker Burnett
2022-09-30
Quake & Distortion Cleanup (#1102)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-09-24
ActorContext Flags (#1060)
engineer124
2022-09-24
Document object_bdoor (Boss Doors) (#1087)
Tom Overton
2022-09-14
Add enum for tatl hint id (#993)
Parker Burnett
2022-09-14
`z_parameter`: Magic (#934)
engineer124
2022-08-15
Purge `ExchangeItemID` enum (#1026)
Anghelo Carvajal
2022-08-15
Make names related to animations more consistent (#998)
Tom Overton
2022-08-15
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...
engineer124
2022-08-09
Decompile and Document Camera `z_play` functions (#933)
engineer124
2022-08-07
Effect EnIce OK (#976)
Derek Hensley
2022-08-07
Effect Firetail OK (#974)
Derek Hensley
2022-08-04
EnGe1 OK and documented, document `z_snap` (#952)
EllipticEllipsis
2022-08-04
Z_DLF OK (#965)
louist103
2022-08-04
AudioOcarina (1 NonMatching) (#911)
engineer124
2022-07-23
Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
engineer124
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2022-07-11
`ovl_En_Part` OK (#903)
Lucas
2022-06-29
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-20
Code_800E8EA0 Docs (#832)
Derek Hensley
2022-06-19
Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819)
EllipticEllipsis
2022-06-19
Load OK (#792)
Derek Hensley
2022-06-18
z_en_box.c, z_demo_tre_lgt.c OK, some object_box documentation (#703)
mzxrules
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