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Decompilation of The Legend of Zelda: Majora’s Mask
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z_scene.c
Age
Commit message (
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Author
2022-02-20
Camera Preparation (#644)
engineer124
2022-02-05
code_8012EC80.c OK and Documented + parameter_static extraction (#534)
engineer124
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-11-20
Audio BGM Macros (#460)
engineer124
2021-11-11
Improve/Add Enums for Player, Items, and Quest (#275)
engineer124
2021-10-29
Decompile graph.c (#274)
Tharo
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-09-22
`ovl_daytelop` OK (#277)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-13
`ovl_En_Ma4` matched and mostly documented (#199)
Anghelo Carvajal
2021-07-05
Document most of global context (#198)
Zelllll
2021-06-17
Add current missing functions prototypes (#181)
Anghelo Carvajal
2021-05-25
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
Zelllll
2021-05-09
Scene Changes (#114)
Zelllll
2021-04-29
Adds in scene support (#117)
Kenix3
2021-04-18
DoorAna: OK (#90)
Isghj
2021-04-07
z_lib fully matched (#85)
Rozelette
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-27
z_lights fully matched (#80)
Rozelette
2021-03-27
TwoHeadArena and TwoHeadGfxArena OK (#83)
kyleburnette
2021-03-27
Door_Spiral OK (from zel) (#87)
Rozelette
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette
2020-08-07
Add object enum (#9)
Rozelette
2020-08-06
Add actor and scene enums (#8)
Rozelette
2020-07-24
Initial code format
Kenix3
2020-06-06
Adds TODO comments to remove implementation defined pointer manipulation.
Kenix3
2020-06-04
z_lib now uses SEGMENTED_TO_VIRTUAL macro
Kenix3
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
2020-06-04
All z_scene functions now OK
Kenix3
2020-04-29
z_scene functions now use the same structs as OOT (#3)
Kenix3
2020-04-21
Fix build issue
rozlette
2020-04-08
Adds in fully matching Scene_HeaderCommand00
Kenix3
2020-04-08
Decompile functions in z_scene
Kenix
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-02-20
Make non-matchings consistent with oot
rozlette
2020-02-19
Normalize line endings
rozlette
2020-02-17
Decompiling functions in z_scene (#4)
Kenix3
2020-01-25
Fix nonmatching location in z_scene stub
rozlette
2020-01-23
Splits out z_scene for decompilation.
Kenix
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