| Age | Commit message (Collapse) | Author |
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* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* void
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Page) (#1108)
* import quest docs
* cleanup
* eol
* temp change to non-eq
* more missed stuff
* fix questVtx
* PR suggestions
* adjust comment
* missed two
* PR Suggestions
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* import camera data
* cleanup
* easier-to-read cam-hud-visibility
* PR Suggestions
* fix camflag macros
* fix bss
* camera data summary
* small cleanup
* cleanup camera data
* cam data mode enums
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statics (dungeon/field/jpn) (#1094)
* import pause menu map page
* better owl-warp docs
* fix func name
* missed some owlwarps
* fix merge from master
* fix scene region code
* PR Suggestions
* add comment
* add description of gWorldMapImageTex, thanks @EllipticEllipsis
* clearup docs
* missed a comma
* bad formatter, drop comment
* more cleanup
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of u32s used to store pointers (#1073)
* overlay matches
* prototypes
* fbdemo too
* virtual to physical
* names, cleanup, etc
* bss reordering
* uintptr stuff
* fixed now?
* one fix
* headers and such
* fixes'n'stuff
* XXX action
* docs of a sort
* useless error codes
* n
* format
* header? I barely know her!
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
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* some progress, nasty draw func only thing to do
* pushing for engineer
* matching with no warnings
* fixes
* minor names
* PR feedback
* fixes for PR
* docs
* PR comments
* fixing format and found bit shift
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* Bring over format.sh and .clang-tidy and run it
* Little fixes
* Adjustments
* Jenkins kick
* Jenkins kick 2
* format
* small fixes
* Bring over new formatter by Roman
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Force use of clang-11
* check_format
* Update error messages
* Fix from Tharo for python3.6
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Just use nproc to determine num jobs for check format
* Update error message
* AnimatedMat_DrawStepOpa texture arg -> matAnim
* Fix enTwig draw prototype
* Tidying up
* Bring over fixes in OoT #1387
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Fix
* Update doc tools
* PR
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* import synth docs
* cleanup
* small followup cleanup
* PR Suggestions, small cleanup
* fix bss
* PR suggestion
* fix enum
* PR Suggestions
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* OK
* Some docs and cleanup
* flags -> params
* Remove todo
* Small cleanup
* Description and dls
* Format
* bug tag
* Update bug comment
* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Format
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* view and shrink_window docs
* cleanup
* move func declaration to header
* move struct to local
* PR Suggestions
* g to s
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* Rename setupIndex to Layer
* ()
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* quake cleanup
* cleanup
* more cleanup
* remove cast
* q comes before r...
* unname goron function, leave it to another PR
* PR Suggestions
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* import mask docs
* cleanup
* some PR
* fix merge from master
* fix merge
* move cursor result
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* import audio scene seq docs
* cleanup
* fix scene cmd
* small fixes
* more PR suggestions
* missed comment
* rename spot to resume
* cleanup comments
* SEQ_IO_VAL_NONE
* Empty-Commit
* another PR suggestion
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* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
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* import timers from parameter branch
* more cleanup
* small namechange
* improved docs
* more cleanup
* one more namechange
* another small cleanup...
* fix destroy
* plurals
* revert graphic function names
* PR suggestions, better docs
* revert namechange, better postman timer name
* oops
* fix merge
* fix merge
* fix bss
* PR Suggestions
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* Begin interface alpha docs
* More Interface Alpha
* cleanup docs
* Minor fixes
* Apply Discord Discussions
* More discussions
* More suggestions from OoT
* fix merge
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* import wip from kaleido
* small cleanup
* add for-loop comments
* pr review 1
* spacing
* Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* item cleanup
* pr suggestions
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Setup
* ConsoleLogo
* TitleSetup
* MapSelect
* FileSelect
* Daytelop
* Save file
* PreNMI
* Final cleanup and format
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* DayTelop
* Split off setup
* split of prenmi
* readd SET
* shorten some gamestate member names
* Add comment about init
* Update include/z64.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Small cleanup of comments
* PR
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* cleanup and docs
* pr suggestions
* audio errors
* fix bss
* Empty-Commit
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* actor context flags
* bracket cleanup
* comment out recursive name-fixer
* Empty-Commit
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Unused) (#1045)
* kaleido prompt ok
* fix pauseCtx
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* OK
* rename function
* MTXMODE enum
* PR
* Format
* % -> &
* note
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* OK
* Add description
* format
* Fix EffectSsDeadDbInitParams size comment
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* OK
* Some cleanup
* Format
* Name enum
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* OK
* Some cleanup
* Description
* format
* Better name
* whoops
* Array count
* Name dust texture arrays
* Fix
* static
* Update dust tex outnames
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* first round, need to investigate the others
* naming the remainder
* changed my mind on the name
* foooooormat
* fixing a number
* ...another one...
* names galore
* PR feedback
* fixing
* fixes
* 4mat
* adding "POE_SISTER"
* forgot a rename
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* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
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* char -> UNK_TYPE1
* SubS fixes
* func_800B8500
* macros
* misc
* A few more GET_{ACTOR} vs {ACTOR}_GETw
* More Macros
* fix
* PARSE_TYPE -> GET_TYPE
* 1 more
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* Purge ExchangeItemID enum
* Add stff to namefixer
* Rename FISHING_ROD
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* matchmaker, matchmaker
* more matches
* one fix
* I'll format you good
* cleanup
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
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* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
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* POC
* fix
* Fix typo
* token POC
* The rest
* small cleanup
* More small cleanup
* ENTRANCE
* arg renames
* EntranceIndex -> Entrance
* format
* PR
* PR2
* Remove layer from entrance macro
* namefixer plus comments
* format
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and Documented (#798)
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
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* helper functions
* more pr suggestions
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* OK
* cleanup
* Add unused comment
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* aisetnextbuf OK
* format
* Function headers
* Add comment
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* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com>
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* OK
* Gameplay keep fire
* &
* &2
* PR
* Fire textures
* Second mask
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* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
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* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
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* OK
* description
* gEffFire1DL
* format
* PR
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* SfxTables
* Fix indexing
* fix voice text
* Rename with ordering
* Restore defines
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* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
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* matched both
* use overlay reloc macro
* fix fake looking match
* PR fixes and change other overlay loading functions
* rename
* formatter
* fix build
* re format
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* AudioOcarina OK
* rm some comments
* PR Suggestions
* Add define
* cleanup
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