| Age | Commit message (Collapse) | Author |
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* player talk
* cleanup
* fix comment
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* roomType
* cleanup
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* libu64
* libu64 -O2
* Add libu64.md
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* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
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* cleanup
* more progress
* finish off z
* one more thing
* one more animIndex
* fix spacing
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* more attention docs
* more docs
* cleanup
* more cleanup
* spacing
* more attention docs
* small cleanup
* consistency
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* talk actor flags
* fix order
* remove comment
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MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
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* rename struct members
* PR
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`PLAYER_STATE2_USING_OCARINA` (#1720)
* ocarina flag
* oops
* PR
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* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
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* remaining attention rename
* cleanup
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* add fallthrough
* attributes
* fix warning
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* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
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* attention
* revert flags, too large of a diff
* more revert
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* Tris
* Quad
* Sphere
* Line
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* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
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* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
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* rot docs
* comment
* diff
* spacing
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* actor flag hostile
* player hostile
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* JntSphere
* Format
* PR review
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* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
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* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
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* General cleanup
* General colliders
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* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
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* sync rand.h with related oot PR
* fix
* yeet comment
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* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
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segmented_address.h (#1681)
* [headers] Move padmgr, scheduler symbols to respective headers
* fix revealed header problems
* Fix bss
* review
* bss
* segmented_address.h
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Fixup actor audio flags docs
* format
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* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
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* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Fix bss
* Maybe fix warnings
* Improve lots of error messages
* Suggested changes from OoT PR
* Suggested changes
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
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* add D_801D7E04 and D_801D7EA4 as labels to fix 2 missed pointers
* z_collision_check OK
* fix random bss reordering in a different file. thanks, IDO!
* fix TriNorm2 fakematch
* Revert "add D_801D7E04 and D_801D7EA4 as labels to fix 2 missed pointers"
This reverts commit 3dcc6999d293f833a1138ec9ddda47c3b8c4160b.
* review
* remove unnecessary pad
* merge
* Fix bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* regs.h
* gfxalloc.h
* z64inventory.h
* gfx.h
* graph.h
* z64olib.h
* z64elf_message.h
* fix missing include
* Include z64inventory.h on z64save.h
* fix bss
* Move PosRot to z64math.h
* So dumb
* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Remove graph.h
* bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* prefix in-function static data in z_scene_proc with s
prefix in-function static data in z_eff_blure with s
prefix in-function static data in Graph_TaskSet00 with s
prefix in-function static data in Fault_SetOptions with s
* Use uintptr_t in main
* hardware_regs.ld
* Remove some unessary blob comments
* object_link_child_TLUT_00DA80
* object_kz texture and tlut
* initialize typos
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* z_parameter clock bug
* Rename `AVOID_UB` to `PRESERVE_UB`
* revert PRESERVE_UB
* format
* fix
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* Document object_bob
* Better prefix for object_cne
* object_bba better prefix
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* add z64player.h include to z_player.c
* NULL check in func_80AEE374
* Couple formating things
* parameter R_PICTO_PHOTO_STATE
* Remove COLPOLY_NORMAL_FRAC
* DynaPolyActor_Init transformFlags
* Float in ObjDriftice_Init
* aspMainStack
* Add gbi defines to m2ctx
* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it
* Add version to build include for m2ctx
* Invadepoh includes
* Sort calc_bss includes like makefile
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* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
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(#1652)
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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