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* Boss01 (Odolwa) OK and documented
* Unify existing InitRand implementations
* Remove newlines after `// fallthrough`
* Respond to the rest of engineer's review
* Respond to most of anon's review
* Try to comment the shadow thing correctly
* Fix boss_01 after merge
* SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0
* Review
* Use DMG_SWORD_BEAM and update the comment in z64collision_check.h
* Respond to engineer's review
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* Remove ActorFunc cast
* Format
* Revert "Format"
This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32.
* Messing with formatting
* format header a bit
* Revert "Messing with formatting"
This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928.
* comment
* format
* more comments
* format
* format
* format
* properly format
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* os symbols
* various variables
* more variables
* more cleanup
* yeet HW_REG
* OS_PHYSICAL_TO_K0 and other cleanups
* Rename r4300.h
* migrate pimgr data and cleanup on initialize.c
* rename osFlash symbols
* cleanup gu
* vimodes
* yeet rmon, do libc files
* some os files
* hardwareinterrupt
* cleanup a lot of os files
* cleanup osVirtualToPhysical
* various io files
* another io chunk
* final io chunk
* yeet hardware.h
* yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL
* fix typo
* fix merge
* remove global.h from libultra files
* fixes and format
* brief explanation
* review
* review
* review
* review
* SEGMENTED_TO_K0
* Revert "SEGMENTED_TO_K0"
This reverts commit f8d62d670f91af401feb56489e1cbc45a1260049.
* take two
* bss
* bss
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* remaining code_8019AF00 functions
* oops
* decimal duration
* PR Review
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documented (#1106)
* OK, start documentation
* More documentation
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Decompile func_80167F0C
* FbdemoWipe4 OK and documented
* Mark bug in Wipe4
* More docs
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Mark bug
* Few more notes
* Fix function in Play
* Format
* Review
* Name Play_PostWorldDraw
* functions.h...
* Revert func_80167F0C
* Review
* functions.h
* Review
* Update Wipe4
* Rename system
* Format
* Put skeleton back in the cupboard
* bss
* Fix build
* rename to z_visfbuf
* review
* format
* bss
* some bss cleanup
* review
* bss
* review
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* csAction
* more cleanup
* namefixer
* simpleReplace
* fix brackets
* sneak in 2 player typos
* fix merge
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* naming
* improvements
* improvements
* ups
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* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* some naming
* naming
* comments
* improvements
* improvements
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* object_oyu
object_oyu.xml / z_bg_goron_oyu.c updated
* Hot Spring Water Update
* updated comments
* GoronGraveyard prefix
* Update object_oyu.xml
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* SCHEDULE_CALC_TIME_ALT
* add s32 cast to avoid f32 -> u16 direct cast
* SCHEDULE_TIME
* remove the alts
* Update explanation about the script
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* match Camera_Battle1
* more cleanup
* more docs from OoT
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* Match Camera_KeepOn1
* small cleanup
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* improve Camera_Normal1
* decompme
* Match Camera_Normal1, thanks darkeye
* use the pad
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* naming
* improvements
* bss order
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* naming
* typos and sLimbToBodyParts
* POE_LIMB_MAX instead of 21
* typos
* EnumName
* prefix
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* switch flag none
* cleanup brackets
* individual actor switch flag none
* missed some, small cleanup
* <= 0x80
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* EnJso (Garo) OK and documented
* Respond to review
* Replace some weird ifs with early returns
* Respond to Anghelo's review
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code_8019AF00.c) (#1407)
* import audio docs
* cleanup
* SEQ_SCREEN_WEIGHTED_DIST
* PR
* PR
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* Obj_visiblock
Object for the Lens of Truth Platforms
* Update assets/xml/objects/object_visiblock.xml
DList update
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update assets/xml/objects/object_visiblock.xml
Tex outname update
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update z_obj_visiblock.c
DList name update
* Revert "Update assets/xml/objects/object_visiblock.xml
"
This reverts commit 228d6e8914d1a9df7f996809bd876b44130ddf86.
* Revert "Update assets/xml/objects/object_visiblock.xml
"
This reverts commit 53a8786f269e60899408946283e2e55513890486.
* Update object_visiblock.xml
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* data
* some matching
* all funcs
* improvements
* improvements
* improvements
* small clean up
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* Big Fire Wall
Big fire wall.xml / Z en encount3.c update
* RingOfFire update
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* updated variables.txt
* continue investigation
* format to style
* matching more asm
* still more asm matching
* finally matching
* matching even more
* add rodata
* match more asm for Update
* matching 99.58% of ObjBoyo_Update
* matched ObjBoyo_Update
* some cleanup
* formatted
* review: remove ACTOR_COLLISION_HANDLING_CASES define
* review: fix main functions parameters
* review: fix collision function signatures
* review: fix ObjBoyo_FindCollidedActor parameters
* review: better formatting for InitVars
* review: fix ObjBoyoCollisionHandler typedef
* review: fix segmented AnimatedMaterial
* review: fix static ColliderCylinderInit
* review: disassembled initchain
* review: fix collision functions
* review: fix functions.txt
* review: fix variables.txt
* review: clean z_obj_boyo.h
* review: fix ObjBoyo_Destroy
* remove fake variable from ObjBoyo_Init
* review: rematch FindCollidedActor
* review: make asm match again
* review: update spec file
* review: fix spec file
* review: remove static D_***
* review: fix bad logic to find collided actor
* review: fix ObjBoyo size (local make is now OK)
* review: rename collision handlers array
* review: use constant
* review: clean PushPlayer function
* review: fix LSP bad renaming
* review: use GET_PLAYER macro
* review: remove ugly pointer deref
* review: replace += 1 with ++
* review: return NULL to emphasize it is a pointer
* review: check against NULL instead of 0
* review: remove unnecessary casts
* review: use constants
* review: remove unnecessary include
* review: rename variables + fix assembly matching
* review: change ++i to i++
* review: fix inline comments
* review: replace != with < in for loop
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* Naming
* naming
* naming
* top comment
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* z_obj_grass_unit OK
* document some grass
* pr suggestions, add grass_unit comment
* pr suggestions
* implement constants
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* naming
* Original naming
* Original naming
* wrong file
* Swamp Spider House Door
* naming
* ups
* fix
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* naming
* Original naming
* removed comments
* comments
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* naming
* Secret Shrine doors
* naming
* OutName
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* naming
* comment
* Out Name
* The Gibdo's Well Doors
* naming
* typos
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* naming
* naming to gStoneTowerFloorSwitch
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* object_skb: Limb and Anim docs
* object_skb: DL and text docs
* Formatting changed files
* Changed names for some bones to reflect oot names
* updating some names to address code review comments
* Whoops, forgot to change the name of MAX
* Rename EnHinkSkbAnimation in src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Changed STALCHILD_ANIM_x to STALCHILD_HINT_ANIM_x
* forgot to rename both parts of a typedef enum
* gStalchildSwingOnBranch missing Anim tag
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fixed all instances of gStalchildSwingOnBranchAnim
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* naming
* OutName
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* EnTakaraya_Destroy
* some matching
* some matching
* some matching
* matched func_80ADF7CC
* func_80ADEF74 wrong arg
* data
* clean up
* improvements
* actionFunc pointer
* fake
* improvements
* improvements
* naming for the bool
* function naming
* improvements
* improvements
* GET_PLAYER_FORM macro
* macro
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* naming
* Original naming
* sun block
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* object cleanup
* namefixer
* objectPtr
* PR Review
* PR Review
* more uses of macro
* missed another one
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* Skeleton and shin name cleanup
* Use ANI_LIMB_MAX
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* z64environment.h
* remove todo
* Cleanup
* data + bss + 2 functions
* Bring over simple functions
* Remove lerp comment
* code functions csv
* Remove docs changes
* ZBufValToFixedPoint
* Remove leading 0's
* SEGMENT macros
* eventDayCount
* format
* z64bombers_notebook.h
* fix merge
* Comments
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Co-authored-by: angie <angheloalf95@gmail.com>
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* cleanup switchFlag
* more cleanup
* switchFlags
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* port docs in z_scene
* undo accidental ctrl-f
* another fix
* expose Object_SpawnPersistent
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Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* initial commit of doc
* comment
* model and material
* indeed c file exists
* renamed confusing stuff
* space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* matched func_8014D62C
* matched func_8014D304
* matched func_80149048
* matched func_80159438 & func_8014CDF0
* matched Message_GetState
* matched func_80152CAC
* matched func_80149454
* matched func_801491DC
* matched func_80150A84
* matched func_801496C8
* matched func_80149C18
* func_8014995C progress
* matched 8014995C
* matched func_80153EF0
* fix MessageContext lottery guess array size to match func_801496C8
* matched 80148D64
* matched func_8014AAD0
* progress func_8014CFDC
* matched func_8014CFDC
* progress func_801514B0
* progress#2 func_801514B0
* matched func_801514B0
* progress func_8014C70C
* Progress on few functions
* fix some variables & func name
* change unk11F00 type and usages
* func_8014C70C matched
* match func_8015268c
* fix building
* format
* engi message WIP
* enums, cleanup
* missed one
* oops
* even more enums
* another oops
* func_8015E7EC NON_MATCHING
* cleanup Message_DrawTextCredits
* MSGMODE cleanup
* import sFontWidths
* Import z_message_nes data
* Message_DrawTextNES draft
* fix types in message_nes
* Message_DrawTextNES NON_EQUIVALENT
* Message_DrawTextNES improvement
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Import bss
* fixes
* Data clean up
* Delete Message_Decode m2c output
* Readd Message_Update data
* import data
* func declaration
* cleanup
* Language enum
* fix naming, some flags
* Update functions and variables related to the bombers notebook event queue.
* Update renamed variables.txt
* format
* attempt Message_DecodeCredits
* begin Message_DecodeNES
* decode cleanup
* incremental improvements on Message_DecodeNES
* oops
* more progress
* first attempt at Message_Decode
* cleanup Message_Decode
* Message_Decode progress
* good progress on decode loops
* more progress
* good Message_Decode progress, thank anon
* decode creep
* big improvements, thanks anon/hatal
* small nes improvement
* cleanup
* match Message_DrawTextDefault, big progress on Message_DrawTextNES
* namefixer for save structs
* Some cleanup/fix non-equivalencies in decodes
* cleanup
* Small cleanup
* func_80150A84
* TextBoxType enum usage
* Format
* match Message_DecodeCredit by Maide, small improvement in Message_DrawTextNES
* comments
* some docs
* cleanup, improve matches
* Some improvement
Co-Authored-By: Santiago <github-santaclose-noreplay@NA.com>
* Fixes
* Missed
* Match Message_DrawTextNES
* Move functions to z64message.h
* string macros
* Small cleanups
* 1 more small thing
* decompme scratches
* Cleanup
* Item enum
* PR
* SEGMENT_ROM_START
* PR
* format
* ocarina cleanup
---------
Co-authored-by: andzura <andzura@andzura.fr>
Co-authored-by: Angie <angheloalf95@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Zoey Zolotova <zoey.zolotova@gmail.com>
Co-authored-by: Santiago <github-santaclose-noreplay@NA.com>
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* Add ido setting to permuter
* OK
* Data imported & named, change spec
* Some easy naming
* Cleanup
* More object stuff and enums
* Document EnDyExtra
* Document DemoGetitem
* Document DemoEffect
* Some work on Elforg
* Elforg params macro, some more on Elfgrp
* Defines for number of fairies
* Tweak some flags wording
* Label beam
* Elfgrp: Name most of the stray fairy handling stuff
* cleanup
* fix typo
* GreatFairyAnimation
* name animations
* BgDyYoseizo_TrainPlayer
* Choose behaviour?
* fix merge
* format
* self review
* WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK
* jenkins
* review
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
* review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* data
* some matches
* draw func
* Update func
* improvements
* forgot extern
* improvements
* improvements
* improvements
* improvements
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* Match
* data + bss
* x
* Small cleanup
* maxVal
* gUnkTimeAcc
* SET_FULLSCREEN_VIEWPORT_HIRES
* Update permuter settings
* SET_FULLSCREEN_VIEWPORT_DYNAMIC
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* cleanup J
* small fix
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* cleanup k
* one more name
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