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* import wip from kaleido
* small cleanup
* add for-loop comments
* pr review 1
* spacing
* Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* ovl_Oceff_Wipe4 decompiled
* pr review
* renamings
* renamings
* Material -> Model
* pr review
* Magic_Reset
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* Give Deku Princess/King/Butler's objects the "correct" name
* Document the actor/object discrepancy in the actors
* format
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* item cleanup
* pr suggestions
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Setup
* ConsoleLogo
* TitleSetup
* MapSelect
* FileSelect
* Daytelop
* Save file
* PreNMI
* Final cleanup and format
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* DayTelop
* Split off setup
* split of prenmi
* readd SET
* shorten some gamestate member names
* Add comment about init
* Update include/z64.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Small cleanup of comments
* PR
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* cleanup and docs
* pr suggestions
* audio errors
* fix bss
* Empty-Commit
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* actor context flags
* bracket cleanup
* comment out recursive name-fixer
* Empty-Commit
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* Fix up some actor descriptions
* Respond to Elliptic's review
* Add ObjDowsing description
* Respond to hensldm's review
* Fix bad find-replace issue
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* Cleanup some "raw" actor flags
* Respond to Anghelo's review
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* Document object_az (Beaver Bros.)
* Respond to Elliptic's review
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* trt skel
* Some cleanup
* Textures
* Better Tex names
* Small renames
* Animations
* Animation enum
* trt2
* format
* Update assets/xml/objects/object_trt.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update assets/xml/objects/object_trt.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Whitespace
* HairPiece -> Braid
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Document object_gs (Gossip Stone)
* Fix one of the names
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* Document everything except the unknown blob and the weird collision
* Add the last unused texture, thanks Tharo!
* Finish up documentation
* Respond to Elliptic's review
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* Document object_warp1 (blue warp, warp crystal, boss warp)
* Fix description for actor
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* Document object_market_obj (West Clock Town Market)
* Update the names of ground textures
* Respond to Elliptic's review
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* Name everything in object_mtoride
* Get ready for PR
* Update some of the names
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* all functions matching
* initial cleanup
* tatl hint
* clean up + SFX
* SFX
* more SFX
* func_800B3030
* SFX FIX
* castings
* clean up
* array of Vec3f
* for loop fix (Thanks @Maide)
* ACTORCAT_ITEMACTION
* a few nits
* ACTORCAT_ENEMY
* actor struct size restored
* ACTORCAT_ENEMY
* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* parenthesis
* parenthesis
* merge fail
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* stuff
* Renaming in-process
- Changed action names and setup names based on examples.
- Undid some ill-advised changes that broke matching.
- Misc variable naming. Need verification and not all complete.
* wip renaming
* A bit more progress on determining names for everything.
* Done with naming.
* Touchup before review
* Updates from review:
- Leave displacementY/unk_AC0 naming to z_actor work.
- Remove unnecessary include of z64math.h, indirect inclusion preferred
- Add trailing comma for better formatting of sDisplayLists
- Rename of static vectors sNullVec3f->sZeroVec, sUnitVectorX->sUnitVecX
- Restore pad instead of using local const. Change const to #define
- Prefer index over idx
- Remove 'b' prefix from bHasNewRootCornerPos
- Const -> Enum and formatting in ObjKendoKanban_IsPlayerOnTop
- Rename 'Aerial' to 'Tumble'
* Missed items in review:
- Missed an instance of displacementY->unk_AC0 renaming (Cause of build failure)
- Whitespace formatting
- UNK_TYPE2 undo
* More adjustments from review:
- Undo accidental formatting changes to z64player.h, restoring to master.
- Naming and Formatting changes.
- Removing some comments.
* From review, qualify enum and #define with obj name, whitespace cleanup.
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* Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object
* Respond to hensldm's review
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* close to done
* OK and doc'd
* PR feedback
* 4mat
* PR feedback round 2
* fixed engineers comment
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Unused) (#1045)
* kaleido prompt ok
* fix pauseCtx
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* OK
* PR
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* OK
* rename function
* MTXMODE enum
* PR
* Format
* % -> &
* note
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* OK
* Add description
* format
* Fix EffectSsDeadDbInitParams size comment
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* OK
* cleanup
* Fix merge
* Small cleanups
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* OK
* Some cleanup
* Format
* Name enum
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* OK
* Some cleanup
* Description
* format
* Better name
* whoops
* Array count
* Name dust texture arrays
* Fix
* static
* Update dust tex outnames
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* first round, need to investigate the others
* naming the remainder
* changed my mind on the name
* foooooormat
* fixing a number
* ...another one...
* names galore
* PR feedback
* fixing
* fixes
* 4mat
* adding "POE_SISTER"
* forgot a rename
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* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
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* ovl_Oceff_Wipe2 Decompiled
* pr review
* renamings
* renamings
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* 1 Non matching
* all functions matching
* new reloc problems
* Documenting
* ovl_En_Encount1 decompiled
* Co-authored-by: Synray synray@users.noreply.github.com
* Co-authored-by: petrie911 petrie911@users.noreply.github.com
* Co-authored-by: Fig02 fig02srl@gmail.com
* Co-authored-by: Maide eeeedddccc@hotmail.co.uk
* Co-authored-by: EllipticEllipsis EllipticEllipsis@users.noreply.github.com
* uncomment old reloc
* pr review
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* ovl_Oceff_Spot decompiled
* format
* renamings and pr review
* pr review
* pr review
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* all functions matching
* ovl_Oceff_Wipe3 decompiled
* bss
* pr review
* pr review
* renamings
* pr review
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* leave it to beavers
* match
* merge
* catchup part 2
* fix warnings
* I accidentally the xml
* hopefully that's all of them
* lol merge
* linked object
* now with more enums
* Update src/overlays/actors/ovl_En_Az/z_en_az.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* more fixes
* limbs and maths
* stuff
* more macro management
* last enum?
* more fixes
* fixed
* entrances
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* bubble OK
* fixing elfbulb
* flag fix
* PR comments
* PR comments
* missed a fix
* PR fixes
* don't know how this got in there
* u to s
* small fix
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* progress
* progress
* func_80968E38 (thanks @engineer124)
* progress
* remove comments
* general cleanup
* warnings
* all functions matching
* macros
* final details
* format
* ovl_En_Js Decompiled
* PLAYER_AO enums
* fix
* pr review
* re preview
* pr review
* pr review
* pr review
* resolving after merge
* conflict resolution
* pr review
* pr review
* pr review
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* Obj_Usiyane
* PR
* RP
* PR
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* char -> UNK_TYPE1
* SubS fixes
* func_800B8500
* macros
* misc
* A few more GET_{ACTOR} vs {ACTOR}_GETw
* More Macros
* fix
* PARSE_TYPE -> GET_TYPE
* 1 more
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* Purge ExchangeItemID enum
* Add stff to namefixer
* Rename FISHING_ROD
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* Fix enum
* Fix some constants
* ENHORSE_ACT_MOUNTED_IDLE_WHINNYING
* ACT -> ACTION
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* matchmaker, matchmaker
* more matches
* one fix
* I'll format you good
* cleanup
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
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* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
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* POC
* fix
* Fix typo
* token POC
* The rest
* small cleanup
* More small cleanup
* ENTRANCE
* arg renames
* EntranceIndex -> Entrance
* format
* PR
* PR2
* Remove layer from entrance macro
* namefixer plus comments
* format
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and Documented (#798)
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
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* helper functions
* more pr suggestions
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* OK
* cleanup
* Add unused comment
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