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2022-09-27z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027)engineer124
* import wip from kaleido * small cleanup * add for-loop comments * pr review 1 * spacing * Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-27ovl_Oceff_Wipe4 OK (#1007)SonicDcer
* ovl_Oceff_Wipe4 decompiled * pr review * renamings * renamings * Material -> Model * pr review * Magic_Reset
2022-09-27Give Deku Princess/King/Butler's objects the "correct" name (#1084)Tom Overton
* Give Deku Princess/King/Butler's objects the "correct" name * Document the actor/object discrepancy in the actors * format
2022-09-24Item cleanup: Item drops, rupees, signs (#1048)engineer124
* item cleanup * pr suggestions Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-09-24Gamestates Cleanup (#1047)Derek Hensley
* Setup * ConsoleLogo * TitleSetup * MapSelect * FileSelect * Daytelop * Save file * PreNMI * Final cleanup and format * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * DayTelop * Split off setup * split of prenmi * readd SET * shorten some gamestate member names * Add comment about init * Update include/z64.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Small cleanup of comments * PR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-24Audio: Various Cleanup and Docs (#1034)engineer124
* cleanup and docs * pr suggestions * audio errors * fix bss * Empty-Commit
2022-09-24ActorContext Flags (#1060)engineer124
* actor context flags * bracket cleanup * comment out recursive name-fixer * Empty-Commit
2022-09-24Fix up some actor descriptions (#1059)Tom Overton
* Fix up some actor descriptions * Respond to Elliptic's review * Add ObjDowsing description * Respond to hensldm's review * Fix bad find-replace issue
2022-09-24Cleanup some "raw" actor flags (#1044)Tom Overton
* Cleanup some "raw" actor flags * Respond to Anghelo's review
2022-09-24Document object_bdoor (Boss Doors) (#1087)Tom Overton
2022-09-24Document object_az (Beaver Bros.) (#1083)Tom Overton
* Document object_az (Beaver Bros.) * Respond to Elliptic's review
2022-09-24Object_trt documented + other shopkeeper cleanup (#1081)Derek Hensley
* trt skel * Some cleanup * Textures * Better Tex names * Small renames * Animations * Animation enum * trt2 * format * Update assets/xml/objects/object_trt.xml Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update assets/xml/objects/object_trt.xml Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Whitespace * HairPiece -> Braid Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-09-24Document object_gs (Gossip Stone) (#1078)Tom Overton
* Document object_gs (Gossip Stone) * Fix one of the names
2022-09-24Document object_dblue_object (Great Bay Temple objects) (#1077)Tom Overton
* Document everything except the unknown blob and the weird collision * Add the last unused texture, thanks Tharo! * Finish up documentation * Respond to Elliptic's review
2022-09-24Document object_warp1 (blue warp, warp crystal, boss warp) (#1075)Tom Overton
* Document object_warp1 (blue warp, warp crystal, boss warp) * Fix description for actor
2022-09-24Document object_market_obj (West Clock Town Market) (#1074)Tom Overton
* Document object_market_obj (West Clock Town Market) * Update the names of ground textures * Respond to Elliptic's review
2022-09-24Document Song of Time Clock assets in gameplay_keep (#1068)Tom Overton
2022-09-24Document object_lotus (lily pad) (#1067)Tom Overton
2022-09-24Document object_mtoride (Woodfall scene objects) (#1062)Tom Overton
* Name everything in object_mtoride * Get ready for PR * Update some of the names
2022-09-24ovl_En_Bee OK (#1086)SonicDcer
* all functions matching * initial cleanup * tatl hint * clean up + SFX * SFX * more SFX * func_800B3030 * SFX FIX * castings * clean up * array of Vec3f * for loop fix (Thanks @Maide) * ACTORCAT_ITEMACTION * a few nits * ACTORCAT_ENEMY * actor struct size restored * ACTORCAT_ENEMY * Update src/overlays/actors/ovl_En_Bee/z_en_bee.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * parenthesis * parenthesis * merge fail Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-09-24Obj_Kendo_Kanban OK and Documented (Decomp was mostly done already) (#1057)StickyThwomp
* stuff * Renaming in-process - Changed action names and setup names based on examples. - Undid some ill-advised changes that broke matching. - Misc variable naming. Need verification and not all complete. * wip renaming * A bit more progress on determining names for everything. * Done with naming. * Touchup before review * Updates from review: - Leave displacementY/unk_AC0 naming to z_actor work. - Remove unnecessary include of z64math.h, indirect inclusion preferred - Add trailing comma for better formatting of sDisplayLists - Rename of static vectors sNullVec3f->sZeroVec, sUnitVectorX->sUnitVecX - Restore pad instead of using local const. Change const to #define - Prefer index over idx - Remove 'b' prefix from bHasNewRootCornerPos - Const -> Enum and formatting in ObjKendoKanban_IsPlayerOnTop - Rename 'Aerial' to 'Tumble' * Missed items in review: - Missed an instance of displacementY->unk_AC0 renaming (Cause of build failure) - Whitespace formatting - UNK_TYPE2 undo * More adjustments from review: - Undo accidental formatting changes to z64player.h, restoring to master. - Naming and Formatting changes. - Removing some comments. * From review, qualify enum and #define with obj name, whitespace cleanup.
2022-09-24Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object (#1055)Tom Overton
* Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object * Respond to hensldm's review
2022-09-24Fbdemo_triforce OK with documentation (#1053)Parker Burnett
* close to done * OK and doc'd * PR feedback * 4mat * PR feedback round 2 * fixed engineers comment
2022-09-24`z_kaleido_prompt.c` Ok and Documented (Pause Menu Save/Continue Prompt. ↵engineer124
Unused) (#1045) * kaleido prompt ok * fix pauseCtx
2022-09-24OK (#1040)Derek Hensley
2022-09-24Effect Bomb2 Ok (#1039)Derek Hensley
* OK * PR
2022-09-24Effect Dfire OK (#1038)Derek Hensley
* OK * rename function * MTXMODE enum * PR * Format * % -> & * note
2022-09-24Effect Deaddb OK (#1037)Derek Hensley
* OK * Add description * format * Fix EffectSsDeadDbInitParams size comment
2022-09-24Effect Deadds OK (#1018)Derek Hensley
* OK * cleanup * Fix merge * Small cleanups
2022-09-24Effect DtBubble OK (#1017)Derek Hensley
* OK * Some cleanup * Format * Name enum
2022-09-24Effect Dust OK (#1016)Derek Hensley
* OK * Some cleanup * Description * format * Better name * whoops * Array count * Name dust texture arrays * Fix * static * Update dust tex outnames
2022-09-14Add enum for tatl hint id (#993)Parker Burnett
* first round, need to investigate the others * naming the remainder * changed my mind on the name * foooooormat * fixing a number * ...another one... * names galore * PR feedback * fixing * fixes * 4mat * adding "POE_SISTER" * forgot a rename
2022-09-14`z_parameter`: Magic (#934)engineer124
* Document magic * Cleanup * Few fixes * PR Suggestions, More Lens Docs * Few comments * missed a spot * Better macros/names * Deactivate Lens * more PR suggestions * fix names
2022-09-14ovl_Oceff_Wipe2 OK (#1006)Alejandro Asenjo
* ovl_Oceff_Wipe2 Decompiled * pr review * renamings * renamings
2022-09-14ovl_En_Encount1 OK (#1005)Alejandro Asenjo
* 1 Non matching * all functions matching * new reloc problems * Documenting * ovl_En_Encount1 decompiled * Co-authored-by: Synray synray@users.noreply.github.com * Co-authored-by: petrie911 petrie911@users.noreply.github.com * Co-authored-by: Fig02 fig02srl@gmail.com * Co-authored-by: Maide eeeedddccc@hotmail.co.uk * Co-authored-by: EllipticEllipsis EllipticEllipsis@users.noreply.github.com * uncomment old reloc * pr review
2022-09-14ovl_Oceff_Spot OK (#1004)Alejandro Asenjo
* ovl_Oceff_Spot decompiled * format * renamings and pr review * pr review * pr review
2022-09-14ovl_Oceff_Wipe3 OK (#1001)Alejandro Asenjo
* all functions matching * ovl_Oceff_Wipe3 decompiled * bss * pr review * pr review * renamings * pr review
2022-09-14EnAz and EnTwig (Beaver bros and the minigame rings) (#999)petrie911
* leave it to beavers * match * merge * catchup part 2 * fix warnings * I accidentally the xml * hopefully that's all of them * lol merge * linked object * now with more enums * Update src/overlays/actors/ovl_En_Az/z_en_az.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * more fixes * limbs and maths * stuff * more macro management * last enum? * more fixes * fixed * entrances Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-09-14En_bubble OK (#995)Parker Burnett
* bubble OK * fixing elfbulb * flag fix * PR comments * PR comments * missed a fix * PR fixes * don't know how this got in there * u to s * small fix
2022-09-14ovl_En_Js Decompiled (#991)Alejandro Asenjo
* progress * progress * func_80968E38 (thanks @engineer124) * progress * remove comments * general cleanup * warnings * all functions matching * macros * final details * format * ovl_En_Js Decompiled * PLAYER_AO enums * fix * pr review * re preview * pr review * pr review * pr review * resolving after merge * conflict resolution * pr review * pr review * pr review
2022-09-14Obj_Usiyane (#902)Maide
* Obj_Usiyane * PR * RP * PR
2022-08-15General Cleanup 11 (#992)Derek Hensley
* char -> UNK_TYPE1 * SubS fixes * func_800B8500 * macros * misc * A few more GET_{ACTOR} vs {ACTOR}_GETw * More Macros * fix * PARSE_TYPE -> GET_TYPE * 1 more
2022-08-15Purge `ExchangeItemID` enum (#1026)Anghelo Carvajal
* Purge ExchangeItemID enum * Add stff to namefixer * Rename FISHING_ROD
2022-08-15Fix `EnHorseAction` enum (#1022)Anghelo Carvajal
* Fix enum * Fix some constants * ENHORSE_ACT_MOUNTED_IDLE_WHINNYING * ACT -> ACTION
2022-08-15Matched several functions (#1020)petrie911
* matchmaker, matchmaker * more matches * one fix * I'll format you good * cleanup Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
2022-08-15Make names related to animations more consistent (#998)Tom Overton
* Make names related to animations more consistent * Standardize on sAnimationInfo * Respond to hensldm's review * Standardize on ChangeAnim * Respond to hensldm's review * Small formatting thing * Consistency after merging master * A few more things I missed * Respond to Elliptic's review * Some more stuff that was requested
2022-08-15Entrance Macro (#987)Derek Hensley
* POC * fix * Fix typo * token POC * The rest * small cleanup * More small cleanup * ENTRANCE * arg renames * EntranceIndex -> Entrance * format * PR * PR2 * Remove layer from entrance macro * namefixer plus comments * format
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK ↵engineer124
and Documented (#798) * Rename functions * code_801A5BD0 OK * PR 1, improve spacing * Rename unused struct * Rename Sfx Variables * PR Feedback, update names * Add comment * cleanup vars * Fix merge * Rework documentation, include more functions in sfx system * PR suggestions * fix AudioSfx_MuteBanks * missed enum * more cleanup * more suggestions
2022-08-15Decompile Camera Helper Functions (#1023)engineer124
* helper functions * more pr suggestions
2022-08-15Effect Deaddd OK (#1019)Derek Hensley
* OK * cleanup * Add unused comment