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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2020-11-19 15:49:08 -0600
committerGitHub <noreply@github.com>2020-11-19 16:49:08 -0500
commitcf24a76fe4b5c0ae2eaf716bbd08185ce345560b (patch)
tree89e034af162a1d458408b06fd3488017e00eabbf /src/code/z_map_exp.c
parent930cee306181de187c0c7df6857a92606c5f2bb6 (diff)
Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
Diffstat (limited to 'src/code/z_map_exp.c')
-rw-r--r--src/code/z_map_exp.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index c9259e8da..8608f5122 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -380,8 +380,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
case SCENE_ICE_DOUKUTO:
if (!R_MINIMAP_TOGGLED) {
func_80094520(globalCtx->state.gfxCtx);
- gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
- PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
+ TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
@@ -438,8 +438,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
- R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2),
+ interfaceCtx->minimapAlpha);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
@@ -476,8 +476,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
- 1024);
+ gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position