diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2020-11-19 15:49:08 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-19 16:49:08 -0500 |
| commit | cf24a76fe4b5c0ae2eaf716bbd08185ce345560b (patch) | |
| tree | 89e034af162a1d458408b06fd3488017e00eabbf /src/code | |
| parent | 930cee306181de187c0c7df6857a92606c5f2bb6 (diff) | |
Three new matching functions (#492)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 29 | ||||
| -rw-r--r-- | src/code/z_eff_blure.c | 11 | ||||
| -rw-r--r-- | src/code/z_eff_shield_particle.c | 11 | ||||
| -rw-r--r-- | src/code/z_eff_spark.c | 7 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 3 | ||||
| -rw-r--r-- | src/code/z_fcurve_data_skelanime.c | 9 | ||||
| -rw-r--r-- | src/code/z_lifemeter.c | 18 | ||||
| -rw-r--r-- | src/code/z_map_exp.c | 11 | ||||
| -rw-r--r-- | src/code/z_moji.c | 5 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 136 | ||||
| -rw-r--r-- | src/code/z_play.c | 2 | ||||
| -rw-r--r-- | src/code/z_rcp.c | 3 | ||||
| -rw-r--r-- | src/code/z_scene.c | 12 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 27 | ||||
| -rw-r--r-- | src/code/z_skelanime.c | 12 | ||||
| -rw-r--r-- | src/code/z_sram.c | 31 | ||||
| -rw-r--r-- | src/code/z_view.c | 8 |
17 files changed, 144 insertions, 191 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index ab3123788..e2290e5a7 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -24,8 +24,8 @@ void func_8002B200(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gfx* POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C); - gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, - 0, 0, COMBINED); + gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0, + COMBINED); temp1 = (temp1 < 0.0f) ? 0.0f : ((temp1 > 150.0f) ? 150.0f : temp1); temp2 = 1.0f - (temp1 * (1.f / 350)); @@ -374,8 +374,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW); Matrix_Scale(var2, 0.15f, 1.0f, MTXMODE_APPLY); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b, - (u8)spCE); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b, (u8)spCE); Matrix_RotateZ((targetCtx->unk_4B & 0x7F) * (M_PI / 64), MTXMODE_APPLY); @@ -741,14 +740,14 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, - G_TX_RENDERTILE, 0, 0, 1024, 1024); + gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, G_TX_RENDERTILE, + 0, 0, 1024, 1024); spC8 = titleCtx->unk_9 - spC8; if (spC8 > 0) { - gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, - spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, + 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1, @@ -2274,8 +2273,8 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) | GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA)); - gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, - 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); + gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, + PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 74, 74, 74, 74); } @@ -3806,9 +3805,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD gDPPipeSync(POLY_OPA_DISP++); gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx)); - POLY_OPA_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860); } @@ -3823,9 +3821,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx)); - POLY_XLU_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904); } diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index ecc0290c4..c75eed4f5 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -762,18 +762,17 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, - G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); - gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); + gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); gDPPipeSync(POLY_XLU_DISP++); - gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, - this->altEnvColor.a); + gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a); CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329); } diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 43e73f6c9..6005c3faf 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -164,16 +164,15 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); if (1) {} // Necessary to match - gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, - 0, 0, COMBINED, 0, 0, 0, COMBINED); + gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, + 0, COMBINED, 0, 0, 0, COMBINED); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); - gSPClearGeometryMode(POLY_XLU_DISP++, - G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); EffectShieldParticle_GetColors(this, &primColor, &envColor); diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 7be59e286..c17633053 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -166,13 +166,12 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); - gSPClearGeometryMode(POLY_XLU_DISP++, - G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); gDPPipeSync(POLY_XLU_DISP++); diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index c987ab8f6..c990f02f0 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -71,8 +71,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur func_80094C50(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB, this->rgPrimColorA); - gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB, - this->rgEnvColorA); + gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB, this->rgEnvColorA); gSPDisplayList(POLY_XLU_DISP++, this->gfx); } diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c index c868525aa..3cb3905f2 100644 --- a/src/code/z_fcurve_data_skelanime.c +++ b/src/code/z_fcurve_data_skelanime.c @@ -135,8 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* dList = limb->dList[0]; if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321), + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -145,15 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* dList = limb->dList[0]; if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332), + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } dList = limb->dList[1]; if (dList != NULL) { - gSPMatrix(POLY_XLU_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338), + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, dList); } diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index b0c9db619..f4d92e86f 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -319,16 +319,15 @@ void Health_Draw(GlobalContext* globalCtx) { if (curCombineModeSet != 1) { curCombineModeSet = 1; func_80094520(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } } else { if (curCombineModeSet != 3) { curCombineModeSet = 3; func_80094520(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, - PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); } } @@ -347,16 +346,15 @@ void Health_Draw(GlobalContext* globalCtx) { if (curCombineModeSet != 2) { curCombineModeSet = 2; func_80094A14(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } } else { if (curCombineModeSet != 4) { curCombineModeSet = 4; func_80094A14(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, - PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); } } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index c9259e8da..8608f5122 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -380,8 +380,8 @@ void Minimap_Draw(GlobalContext* globalCtx) { case SCENE_ICE_DOUKUTO: if (!R_MINIMAP_TOGGLED) { func_80094520(globalCtx->state.gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, + TEXEL0, 0, PRIMITIVE, 0); if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); @@ -438,8 +438,8 @@ void Minimap_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), - R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), + interfaceCtx->minimapAlpha); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, @@ -476,8 +476,7 @@ void Minimap_Draw(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, - 1024); + gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024); } Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position diff --git a/src/code/z_moji.c b/src/code/z_moji.c index 3180c9377..123608bba 100644 --- a/src/code/z_moji.c +++ b/src/code/z_moji.c @@ -49,9 +49,8 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) { D_8015FFC0 = arg1 & 3; } - gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, - (D_80120124 + 8) << 2, G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, - 1024); + gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2, + G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, 1024); CLOSE_DISPS(gfxCtx, "../z_moji.c", 123); } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 66e790bc8..6f5d96c10 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2560,15 +2560,13 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, - interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, 1024, 1024); + gSaveContext.unk_13F4, 16, 1024, 1024); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -2585,8 +2583,8 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { 256, 0, 1024, 1024); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); if (gSaveContext.unk_13F0 == 4) { @@ -2603,16 +2601,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { // Fill the rest of the bar with the normal magic color gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), - R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), - R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2700,12 +2698,10 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), - interfaceCtx->bAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), - R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); @@ -2740,20 +2736,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(OVERLAY_DISP++); gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60); dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); @@ -2788,20 +2782,17 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, - sCUpLabelTextures[gSaveContext.language]); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(OVERLAY_DISP++); gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, @@ -2831,9 +2822,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cRightAlpha); } - OVERLAY_DISP = Gfx_TextureIA8( - OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), - R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), + R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), + R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); } } @@ -2843,9 +2834,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079); - gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, @@ -2903,11 +2893,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { if (i != 0) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -2928,9 +2918,8 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) { G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0); - gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); @@ -3124,14 +3113,13 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, - PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]; @@ -3143,14 +3131,13 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s2 = 42; if (interfaceCtx->counterDigits[2] != 0) { - OVERLAY_DISP = - Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, - phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); phi_s2 = 50; } - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], - 8, 16, phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); } phi_s2 = 42; @@ -3173,8 +3160,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, - 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; @@ -3197,8 +3184,8 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, - 16, phi_s2, 206, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2, + 206, 8, 16, 1024, 1024); } Interface_DrawMagicBar(globalCtx); @@ -3224,17 +3211,16 @@ void Interface_Draw(GlobalContext* globalCtx) { if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) || ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha); } } } else { // B Button Do Action Label gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, @@ -3265,8 +3251,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha); } @@ -3278,8 +3264,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha); } @@ -3291,8 +3277,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha); } @@ -3361,8 +3347,8 @@ void Interface_Draw(GlobalContext* globalCtx) { } else { // Magic Arrow Equip Effect phi_s3_2 = pauseCtx->unk_24E - 0xBF; - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], - sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], + sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) { phi_s3_2 = (pauseCtx->unk_258 / 8) / 2; @@ -3850,7 +3836,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274], - gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); + gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); // Timer Counter gDPPipeSync(OVERLAY_DISP++); @@ -3872,9 +3858,9 @@ void Interface_Draw(GlobalContext* globalCtx) { for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16, - gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], - gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), - VREG(43) * 2, VREG(43) * 2); + gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], + gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), + VREG(43) * 2, VREG(43) * 2); } } } diff --git a/src/code/z_play.c b/src/code/z_play.c index 87caa61b5..2be93f95c 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1543,7 +1543,7 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) { return globalCtx->activeCamera; } -void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) { +s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) { s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId; if (status == 7) { diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index 241b1596c..b6e2c4518 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -1431,8 +1431,7 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); - gDPSetFillColor(POLY_OPA_DISP++, - (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)); + gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)); gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1); gDPPipeSync(POLY_OPA_DISP++); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index b60a0529f..58069b1ca 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -190,15 +190,11 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) { return 0; } -// Scene Command 0x00: Link Spawn List -#ifdef NON_MATCHING -// regalloc differences void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { - ActorEntry* linkEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + - globalCtx->setupEntranceList[globalCtx->curSpawn].spawn; + ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + + globalCtx->setupEntranceList[globalCtx->curSpawn].spawn; s16 linkObjectId; - globalCtx->linkActorEntry = linkEntry; globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge); linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)]; @@ -206,10 +202,6 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId; Object_Spawn(&globalCtx->objectCtx, linkObjectId); } -#else -void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene/func_80098508.s") -#endif // Scene Command 0x01: Actor List void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) { diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index ac3e24235..f2ec63de8 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1108,16 +1108,14 @@ void func_8009A45C(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment( POLY_OPA_DISP++, 0x0A, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32)); - gSPSegment(POLY_OPA_DISP++, 0x0B, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0, (gameplayFrames * 60) % 2048, 8, 512)); @@ -1140,8 +1138,7 @@ void func_8009A798(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1260,8 +1257,7 @@ void func_8009AFE0(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); { s32 pad[2]; } @@ -1540,8 +1536,7 @@ void func_8009C608(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 60) % 2048, 8, 512, 1, 0, (gameplayFrames * 50) % 2048, 8, 512)); @@ -1685,8 +1680,7 @@ void func_8009D0E8(GlobalContext* globalCtx) { gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32)); - gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16)); + gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16)); gSPSegment(POLY_OPA_DISP++, 0x0A, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16)); gSPSegment( @@ -1755,8 +1749,7 @@ void func_8009D5B4(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 3) % 1024, 16, 256, 1, 0, 1023 - (gameplayFrames * 6) % 1024, 16, 256)); @@ -1998,8 +1991,7 @@ void func_8009E730(GlobalContext* globalCtx) { if (LINK_IS_ADULT) { var = 0; } - gSPSegment(POLY_OPA_DISP++, 0x0C, - Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -2446,8 +2438,7 @@ void func_800A059C(GlobalContext* globalCtx) { gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64)); - gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128)); + gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 441dcef53..a8eda088d 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -49,8 +49,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -110,8 +109,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -275,8 +273,7 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skele if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } @@ -332,8 +329,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDra if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 1145bd9b3..f0a61bb5d 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -221,20 +221,23 @@ ItemEquips sDebugSaveEquips = { 0x1122, // equipment }; -Inventory sDebugSaveInventory = { - { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE, - ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND, - ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, - ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items - { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo - 0x7777, // equipment - 0x125249, // upgrades - 0x1E3FFFF, // questItems - { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems - { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys - 0, // defenseHearts - 0, // gsTokens -}; +Inventory + sDebugSaveInventory = + { + { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, + ITEM_DINS_FIRE, ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, + ITEM_ARROW_ICE, ITEM_FARORES_WIND, ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, + ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, ITEM_BOTTLE, ITEM_POTION_RED, + ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items + { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo + 0x7777, // equipment + 0x125249, // upgrades + 0x1E3FFFF, // questItems + { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems + { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys + 0, // defenseHearts + 0, // gsTokens + }; u16 sDebugSaveChecksum = 0; diff --git a/src/code/z_view.c b/src/code/z_view.c index 99666b3b8..f4f3b183d 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -428,8 +428,8 @@ s32 func_800AB2C4(View* view) { view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); - gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, - view->viewport.rightX, view->viewport.bottomY); + gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, + view->viewport.bottomY); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); @@ -468,8 +468,8 @@ s32 func_800AB560(View* view) { view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); - gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, - view->viewport.rightX, view->viewport.bottomY); + gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, + view->viewport.bottomY); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); |
