| Age | Commit message (Expand) | Author |
| 2025-06-06 | Add additional Bazaar display list definitions (#2494) | mracsys |
| 2025-06-06 | Remove OutName from xmls (both on File and Texture) (#2596) | Dragorn421 |
| 2025-05-18 | New assets system (#2481) | Dragorn421 |
| 2025-02-14 | Identify some unaccounted and blob asset data (#1953) | cadmic |
| 2025-02-07 | Assets fixups (#2454) | Dragorn421 |
| 2024-12-16 | fix tiny mistake (#2368) | Yanis |
| 2024-12-15 | Name cutscenes of remaining actors (#2366) | Yanis |
| 2024-12-15 | Name cutscenes from Temple of Time (#2363) | Yanis |
| 2024-12-15 | Name cutscenes from Death Mountain Trail (#2357) | Yanis |
| 2024-12-14 | Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) | Yanis |
| 2024-12-13 | name cs from chamber of sages, link's house, courtyard and shooting gallery (... | Yanis |
| 2024-12-13 | Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ... | Yanis |
| 2024-12-13 | Naming cutscenes from Lon-Lon Ranch (#2359) | Yanis |
| 2024-12-13 | Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ... | Yanis |
| 2024-12-13 | Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit... | Yanis |
| 2024-12-12 | Name Kokiri Forest cutscenes (and related ones) (#2338) | Yanis |
| 2024-12-07 | Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321) | Yanis |
| 2024-11-30 | Document time-specific textures for Deku Tree and Gerudo Fortress similar to ... | mracsys |
| 2024-10-09 | [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253) | cadmic |
| 2024-09-26 | [PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205) | cadmic |
| 2024-06-26 | Extract NTSC assets for gc-us (#1973) | cadmic |
| 2024-06-24 | Set up multiversion assets with ZAPD and match gc-eu (#1967) | cadmic |
| 2024-04-18 | Fix miscategorized scenes (#1946) | cadmic |
| 2024-03-23 | Extract unused scene headers (#1930) | cadmic |
| 2022-08-28 | Fixup asset XMLs (#1363) | Dragorn421 |
| 2022-08-23 | Minor Misc Cleanup (#1360) | engineer124 |
| 2022-03-19 | Document more PathwayLists for scenes (#1181) | Dragorn421 |
| 2022-03-19 | Update market_alley_n.xml (#1173) | MegaMech |
| 2022-02-20 | Fix misc 7 (#1149) | Dragorn421 |
| 2022-01-23 | Whitespace (#1112) | playerskel |
| 2021-12-01 | Cleanup asset xmls (#1044) | Dragorn421 |
| 2021-11-30 | Misc Cleanup 2 (#1007) | Dragorn421 |
| 2021-11-08 | Scene cleanups (#1002) | louist103 |
| 2021-09-28 | Cleanup symbols from undefined_syms.txt (3rd round) (#938) | Dragorn421 |
| 2021-08-31 | Cleanup symbols from undefined_syms.txt (2nd round) (#934) | Dragorn421 |
| 2021-08-05 | Decompiled A LOT of objects (#815) | Lucas Shaw |
| 2021-07-27 | ZAPD update: Gotta go fast! (#877) | Anghelo Carvajal |
| 2021-07-06 | Fix all xmls to explicitly use offsets (#859) | louist103 |
| 2021-06-29 | Decompile some more objects (#848) | louist103 |
| 2021-05-30 | ZAPD update: libpng, zroom improvements and others (#811) | Anghelo Carvajal |
| 2021-05-14 | Add UNK_09 macro and other minor fixes (#813) | Anghelo Carvajal |
| 2021-04-30 | Change Hints in scene's XMLs (#800) | Anghelo Carvajal |
| 2021-04-14 | ovl_En_Xc and object_xc OK (#746) | Lucas Shaw |
| 2021-04-14 | object_horse and object_hni (#772) | Anghelo Carvajal |
| 2021-03-27 | object_du OK (#693) | Anghelo Carvajal |
| 2021-02-12 | En_Zl4 (#590) | petrie911 |
| 2021-02-01 | Demo_Kekkai, its object, and its cutscenes (#627) | petrie911 |
| 2020-12-26 | Updated Texture Asset Handling (#478) | Nicholas Estelami |